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WebAssembly
WebAssembly is a new binary format for executing code on the web. The overall plan is
- WebAssembly will allow much faster start times (small download, much faster parsing in browsers) for Emscripten projects.
- Emscripten supports compiling to WebAssembly with a compiler flag, so it is easy for projects to target both WebAssembly and asm.js.
- Binaryen is a new C++ library for WebAssembly that helps Emscripten in this area, it optimizes WebAssembly and helps compile to it. It's being written as a separate project for modularity.
For more background, see
Things are still in progress, so the process for building WebAssembly is not yet fully optimized. Here are the current steps:
- Get and use emscripten's
incoming
branch. - Build with
emcc [..args..] -s WASM=1
and then just run the output js
or html
file. If you run the code in a JS engine with WebAssembly support, it will try to use that support, but since the binary format is in flux, this might fail (since what binaryen emits might not be in sync with what the browser accepts). To force usage of the interpreter, which should always work properly (but slowly), use the following additional flag:
-s "BINARYEN_METHOD='interpret-binary'"
Notes:
- You can use
BINARYEN=1
instead ofWASM=1
, they do the same thing. - the
WASM, BINARYEN_METHOD
, etc. options only matter when compiling to your final executable. In other words, the same.o
files are used for both asm.js and WebAssembly. Only when linking them and compiling to asm.js or WebAssembly do you need to specify WebAssembly if you want that. That means that it is easy to build your project to both asm.js and WebAssembly.
When using Binaryen with Emscripten, it can load the compiled code using one of several methods. By setting -s BINARYEN_METHOD='..'
you can specify those methods, as a comma-separated list (note: on the commandline you might need to quote twice, -s "BINARYEN_METHOD='..'"
). It will try them one by one, which allows fallbacks.
By default, it will try native support. The full list of methods is
-
native-wasm
: Use native binary wasm support in the browser. -
interpret-s-expr
: Load a.wast
, which contains wasm in s-expression format, and interpret it. -
interpret-binary
: Load a.wasm
, which contains wasm in binary format, and interpret it. -
interpret-asm2wasm
: Load.asm.js
, compile to wasm on the fly, and interpret that. -
asmjs
: Load.asm.js
and just run it, no wasm. Useful for comparisons, or as a fallback for browsers without WebAssembly support.
For more details, see src/js/wasm.js-post.js
in the Binaryen repo. The function integrateWasmJS
is where all the integration between JavaScript and WebAssembly happens.
Note that the methods you specify affect what is emmitted. For example, -s "BINARYEN_METHOD='native-wasm,asmjs'"
will try native support, and if that fails, will use asm.js. This avoids using the WebAssembly polyfill interpreter in both cases, so the interpreter won't be linked in to your code.
Another effect is that if you specify asmjs
as one of the methods, then you will get a "compromise" build:
- Some WebAssembly-specific optimizations will be prevented (like native i64s).
- Build times will be slower than a WebAssembly-only build (in which we would use only the fast Binaryen optimizer; but for asm.js, we can't do that).
- The asm.js code will be marked
"almost asm"
instead of"use asm"
, as a build that does either WebAssembly or asm.js will use a WebAssembly Memory during startup, and that is not compatible with asm.js optimizations.
As a result, if you want maximal performance, instead of using native-wasm,asmjs
(which would try WebAssembly and fall back to asm.js if necessary), you can create two separate builds as described earlier, and run the asm.js one if WebAssembly is not present in the user's browser.
By default emscripten will emit code that behaves precisely the same as asm.js. However, WebAssembly has slightly different semantics than JavaScript and asm.js, and we need to work around those differences. That can add overhead, which you can avoid by passing
-s BINARYEN_IMPRECISE=1
The difference between precise and imprecise mode is in areas that are considered undefined behavior in C and C++, like trying to round a very large float to an integer. WebAssembly will trap on such things. As a result, in precise mode we make sure to behave like most native platforms and asm.js do (which is to do some reasonable default behavior for undefined float rounding), while in imprecise mode if you hit such a float, you will see a trap and the application will halt.
The overhead of precise mode can be noticeable in benchmarks, so for anything speed-intensive you should use imprecise mode. There is some debate as to which mode should be on by default: https://github.com/kripken/emscripten/issues/4625
WebAssembly isn't released yet, so it isn't enabled by default. But you can test it in development builds:
- In Firefox, use Nightly and set
javascript.options.wasm
inabout:config
. - In Chrome, use Canary and enable
chrome://flags/#enable-webassembly
.
- Build with
EMCC_DEBUG=1
in the env to see Emscripten's debug output as it runs the various tools, and also to save the intermediate files in/tmp/emscripten_temp
. It will save both the.s
and.wast
files there (in addition to other files it normally saves).
- Closure compiler (
--closure
to emcc) makes a few emscripten test suite cases fail with Binaryen.
The steps in the previous section all use Binaryen's asm2wasm
tool to compile asm.js to WebAssembly. This option is considered stable as it passes the test suite.
There is a new LLVM backend being developed for WebAssembly. It will eventually provide another way to compile to wasm, but is not yet ready, see the new wasm backend web page.
README.md ``