-
Notifications
You must be signed in to change notification settings - Fork 97
/
collision-detection.html
75 lines (66 loc) · 2.38 KB
/
collision-detection.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Collision Detection</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">Open your console to see the collision logs.</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
create() {
this.third.warpSpeed()
const redBox = this.third.physics.add.box(
{ name: 'redBox', y: 10, z: 0.5, width: 2, height: 2 },
{ lambert: { color: 0xff0000 } }
)
const blueBox = this.third.physics.add.box(
{ name: 'blueBox', x: 0.5, y: 15, z: 1.1, depth: 3 },
{ lambert: { color: 0x0000ff } }
)
const greenBox = this.third.physics.add.box(
{ name: 'greenBox', x: 1, y: 20, depth: 2, height: 2 },
{ lambert: { color: 0x00ff00 } }
)
this.third.physics.add.collider(redBox, greenBox, event => {
console.log(`redBox and greenBox: ${event}`)
})
blueBox.body.on.collision((otherObject, event) => {
if (otherObject.name !== 'ground') console.log(`blueBox and ${otherObject.name}: ${event}`)
})
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>