-
Notifications
You must be signed in to change notification settings - Fork 97
/
texture-cube.html
86 lines (74 loc) · 2.92 KB
/
texture-cube.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Texture Cube</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.25.4.min.js"></script>
</head>
<body>
<div id="info-text">(scene restarts every 5 seconds)</div>
<script>
const { enable3d, Scene3D, Canvas, THREE } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
this.third.load.preload('side', '/assets/img/box-side.png')
this.third.load.preload('top', '/assets/img/box-top.png')
this.third.load.preload('bottom', '/assets/img/box-bottom.png')
}
async create() {
this.third.warpSpeed('-ground')
// create the texture cube
const leftRight = await this.third.load.texture('side')
leftRight.encoding = THREE.sRGBEncoding
leftRight.needUpdate = true
// if we clone a texture, we have to manually set needsUpdate to true
const backFront = leftRight.clone()
backFront.needsUpdate = true
const top = await this.third.load.texture('top')
top.encoding = THREE.sRGBEncoding
top.needUpdate = true
const bottom = await this.third.load.texture('bottom')
bottom.encoding = THREE.sRGBEncoding
bottom.needUpdate = true
const textureCube = this.third.misc.textureCube([leftRight, leftRight, top, bottom, backFront, backFront])
textureCube.texture.front.repeat.set(4, 1)
textureCube.texture.back.repeat.set(4, 1)
textureCube.texture.left.repeat.set(1, 1)
textureCube.texture.right.repeat.set(1, 1)
// add the texture cube's materials as a custom material
this.third.add.box({ width: 4 }, { custom: textureCube.materials })
setTimeout(() => {
this.scene.restart()
}, 5000)
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>