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texture-on-a-plane.html
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texture-on-a-plane.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Texture on a Plane</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
</head>
<body>
<script>
const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D
class MainScene extends Scene3D {
preload() {
this.load.preload('grass', '/assets/img/grass.jpg')
}
async create() {
this.warpSpeed()
this.physics.debug.enable()
const texture = await this.load.texture('grass')
texture.wrapS = THREE.RepeatWrapping
texture.wrapT = THREE.RepeatWrapping
texture.repeat.set(2, 2)
const geometry = new THREE.PlaneGeometry(5, 5, 1, 1)
const material = new THREE.MeshLambertMaterial({ map: texture })
const plane = new THREE.Mesh(geometry, material)
plane.material.side = THREE.DoubleSide
plane.receiveShadow = true
plane.castShadow = true
plane.position.set(0, 10, 0)
plane.rotation.z = Math.PI / 8
plane.rotation.y = Math.PI / 8
this.add.existing(plane)
this.physics.add.existing(plane, { shape: 'convexMesh' }) // see https://github.com/enable3d/enable3d/issues/75
}
}
PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene], antialias: false }))
</script>
</body>
</html>