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use-tweenjs.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Use tween.js</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/enable3d/enable3d.framework.0.25.4.min.js"></script>
<script src="/lib/tween.umd.js"></script>
</head>
<body>
<div id="info-text">Use tween.js to move three.js objects with or without kinematic body</div>
<script>
const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D
class MainScene extends Scene3D {
create() {
this.warpSpeed()
this.physics.debug.enable()
const box1 = this.add.box({ x: -1, y: 0.5, collisionFlags: 2 })
const box2 = this.physics.add.box({ x: 1, y: 0.5, collisionFlags: 2 })
this.tween(box1, { x: 1, y: 2, z: 2 }, 1000, 1000)
this.tween(box2, { x: 3, y: 2, z: 2 }, 1000, 1000)
}
tween(object, moveTo, time = 1000, delay = 0) {
const coords = object.position.clone()
const tween = new TWEEN.Tween(coords)
.to({ x: moveTo.x, y: moveTo.y, z: moveTo.z }, time)
.easing(TWEEN.Easing.Quadratic.Out)
.onUpdate(() => {
object.position.set(coords.x, coords.y, coords.z)
if (object.body) object.body.needUpdate = true
})
if (delay === 0) tween.start()
else setTimeout(() => tween.start(), delay)
}
update(time) {
TWEEN.update(time * 1000)
}
}
PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene] }))
</script>
</body>
</html>