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Client connection closes automatically after a while #92
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using System; public class MessageReceiving {
// if(data.length<utflen){
// throw new UTFDataFormatException("malformed input: partial character at end"); |
1 similar comment
using System; public class MessageReceiving {
// if(data.length<utflen){
// throw new UTFDataFormatException("malformed input: partial character at end"); |
using System; public class MessageSending {
// if (j > 65535) {
// paramDataOutput.write(arrayOfString, 0, j + 2);
} |
On Unity Editor the connection automatic closed after a period of not receiving or sending messages
My server has packets sent in a certain order. If the wrong packet is sent, the connection will be disconnected. I wonder if nativesocket will automatically send anything?
Thanks for your works nativesocket very useful :3
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