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Possible alternative: combine the locale, focus, and event information in a single scrolling pane. Only the most recent locale and focus blocks would have active hyperlinks. This would be verbose -- the descriptions could be updated a lot if you were actively exploring, or if another player were pushing a lot of buttons. And then there are "invisible" updates (refreshes which wind up not changing anything); those would probably become perceptible and confusing.
But this would still be more comfortable for some players.
Note that we're talking about a client-only change here. The world design and transport protocol would remain the same.
The text was updated successfully, but these errors were encountered:
I suppose we could eventually work up to some gimmick where the most recent (hyperlink-active) block is silently replaced if a new block arrives that looks the same. (Same text, possibly different hyperlink keys.)
Include buttons for "repeat locale description" (LOOK) and "repeat focus description" (if there is one) (EXAMINE). These do not require server requests, obviously.
One of Emily's blog posts (https://emshort.wordpress.com/2015/05/25/writing-for-seltani-in-general/) talks about the general busy-ness of the UI.
Possible alternative: combine the locale, focus, and event information in a single scrolling pane. Only the most recent locale and focus blocks would have active hyperlinks. This would be verbose -- the descriptions could be updated a lot if you were actively exploring, or if another player were pushing a lot of buttons. And then there are "invisible" updates (refreshes which wind up not changing anything); those would probably become perceptible and confusing.
But this would still be more comfortable for some players.
Note that we're talking about a client-only change here. The world design and transport protocol would remain the same.
The text was updated successfully, but these errors were encountered: