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connect to new nodes / disconnect from unused nodes
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package redis | ||
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import akka.actor.ActorSystem | ||
import akka.testkit.TestKit | ||
import org.specs2.mutable.SpecificationLike | ||
import redis.api.clusters.{ClusterNode, ClusterSlot} | ||
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import scala.concurrent.{Await, Future} | ||
import scala.concurrent.duration.DurationInt | ||
import scala.concurrent.stm.Ref | ||
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class RedisClusterSpec extends TestKit(ActorSystem()) with SpecificationLike { | ||
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var _clusterSlots = Seq(clusterSlot("1", 6000, 0, 16383)) | ||
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val redisCluster = new RedisCluster(Seq(RedisServer("127.0.0.1", 6000))) { | ||
override def clusterSlots() = Future(_clusterSlots) | ||
override def makeConnection(server: RedisServer) = (server, RedisConnection(null, Ref(true))) | ||
} | ||
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def clusterSlot(nodeId: String, port: Int, begin: Int, end: Int) = | ||
ClusterSlot(begin, end, ClusterNode("127.0.0.1", port, "1"), Nil) | ||
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def checkSlotMaps() = { | ||
redisCluster.redisServerConnections.keySet.toSet mustEqual _clusterSlots.map(_.master.hostAndPort).toSet | ||
redisCluster.clusterSlotsRef.single.get.map(_.keySet.toSet) mustEqual Some(_clusterSlots.toSet) | ||
_clusterSlots.foreach { slots => | ||
val connection = redisCluster.redisServerConnections.get(slots.master.hostAndPort) | ||
(slots.begin to slots.end).foreach { slot => | ||
redisCluster.getClusterAndConnection(slot).map(_._2) mustEqual (connection) | ||
} | ||
} | ||
success | ||
} | ||
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"redis cluster" should { | ||
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"add new nodes" in { | ||
_clusterSlots = Seq( | ||
clusterSlot("1", 6000, 0, 4095), | ||
clusterSlot("2", 6001, 4096, 8191), | ||
clusterSlot("1", 6000, 8192, 12287), | ||
clusterSlot("2", 6001, 12288, 16383) | ||
) | ||
Await.result(redisCluster.asyncRefreshClusterSlots(true), 10.seconds) | ||
checkSlotMaps() | ||
} | ||
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"remove unused nodes" in { | ||
_clusterSlots = Seq( | ||
clusterSlot("2", 6001, 0, 16383) | ||
) | ||
Await.result(redisCluster.asyncRefreshClusterSlots(true), 10.seconds) | ||
Await.result(redisCluster.asyncRefreshClusterSlots(true), 10.seconds) | ||
checkSlotMaps() | ||
} | ||
} | ||
} |