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Items and inventory with Grid #35
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Has there been any progress on this? Would you be open to a PR implementing this? |
I had no progress, just planned, I would be interested in reviewing your PR
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@scriptsengineer could you give a brief idea of how you would approach adding this feature? |
I accept suggestions 1 - Be incrementalInitial idea was to have a 2 - Items that occupy more than one slot:I really wanted to check some examples but today I would do it like this: the x[0] y[0] slot would place the current item information [ ] [ ] |
Perhaps we try to emulate this: https://github.com/peter-kish/gloot/blob/master/docs/inventory_grid.md |
Add on 2.0.0 |
The idea is to add an option to the item to be active if this item has grid information with X and Y and Z option (Z for an inventory that is 3D, see #32 )
Grid Inventory: Resident Evil 4 Example
https://store.steampowered.com/agecheck/app/254700/
Inventory should also have an option to define whether or not it is grid based
Question: The inventory and item with grid must be created class that extends the current ones or just add an option in the already existing classes? 🤔
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