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I feel sorry about presenting a confused question before. Now let me explain the question further : I have read the paper called LightPaint , a paragraph of text in this paper can be showed as follows:
I think the 'geometry' in it is normal map(maybe my understand is wrong, cos I am a green hand in this field), so let's go back to my original question.
Inputs: 2d normal map , albedo map and target lighting (which can be extract from panorama hdr image), with the Phong shading model, Output : shading map
(The images from the left to the right is albedo, normal, shading respectively, they all come from Total-Relighting)
❓ Questions on how to use PyTorch3D to render 2d normal map
I notice that PyTorch3D can render a mesh with image-based lighting, but can I use it to render a normal map with hdr image ? Thanks in advance .
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