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Running marching cubes on the CPU at higher resolutions (256, 512, 1024) seems to produce meshes with missing vertices and faces. The higher the resolution, the more holes that appear in the mesh. The GPU implementation doesn't exhibit this behavior.
🐛 Bugs / Unexpected behaviors
Running marching cubes on the CPU at higher resolutions (256, 512, 1024) seems to produce meshes with missing vertices and faces. The higher the resolution, the more holes that appear in the mesh. The GPU implementation doesn't exhibit this behavior.
128 Resolution CPU vs GPU:
256 Resolution CPU vs GPU:
512 Resolution CPU vs GPU:
Minimal Reproducible Example:
The output when testing with a resolution of 512 is:
Environment
The python environment has pytorch 2.4.1 and pytorch3d 0.7.8.
My machine is running Linux with an RTX 3080 graphics card and AMD 3950X CPU.
Can anyone else reproduce this issue?
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