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The above snippet indicates the frustum is under "x-right, y-down, z-inner". It does not have any effect when we set, say "left=-1, right=1", but it somehow confused me at first. To be clear, I think it is better to set “left=1, right=-1” with
The code in
renderer/mesh/clip.py
link should be modified fromto
since the 3rd dimension stores the xyz locations in face_verts: (F,3,3) tensor.
Also note that the clipping_planes link are not consistent with the coordinate convention "x-left, y-up, z-inner" used in pytorch3d.
The above snippet indicates the frustum is under "x-right, y-down, z-inner". It does not have any effect when we set, say "left=-1, right=1", but it somehow confused me at first. To be clear, I think it is better to set “left=1, right=-1” with
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