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CrystalClear.cs
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using Harmony;
using Newtonsoft.Json;
using System;
using System.IO;
using System.Reflection;
using BattleTech.Rendering;
using UnityEngine;
using UnityEngine.PostProcessing;
using static CrystalClear.Logger;
namespace CrystalClear
{
public class Settings
{
public bool Dithering;
public bool Grain;
public bool Vignette;
public bool Bloom;
public bool UIBloom;
public bool Shadows;
public bool ChromaticAberration;
public bool EyeAdaptation;
public bool Fog;
public bool ColorGrading;
public bool AmbientOcclusion;
public bool Taa;
public bool DepthOfField;
public bool Fxaa;
public bool HDR;
public bool Grunge;
public bool Scanlines;
public bool enableDebug;
}
public static class CrystalClear
{
public static Settings modSettings;
public static string modDirectory;
public static void Init(string modDirectory, string settingsJson)
{
FileLog.logPath = Path.Combine(modDirectory, "log.txt");
Clear();
var harmony = HarmonyInstance.Create("ca.gnivler.CrystalClear");
//HarmonyInstance.DEBUG = false;
harmony.PatchAll(Assembly.GetExecutingAssembly());
try
{
CrystalClear.modDirectory = modDirectory;
modSettings = JsonConvert.DeserializeObject<Settings>(settingsJson);
}
catch (Exception e)
{
Error(e);
}
if (modSettings.Grunge || modSettings.Scanlines) return;
int mainTex = Shader.PropertyToID("_MainTex");
Type uniformsType = AccessTools.Inner(typeof(BTPostProcess), "Uniforms");
if (!modSettings.Grunge)
{
AccessTools.Field(uniformsType, "_GrungeTex").SetValue(null, mainTex);
}
if (!modSettings.Scanlines)
{
AccessTools.Field(uniformsType, "_ScanlineTex").SetValue(null, mainTex);
}
if (!modSettings.Dithering)
{
AccessTools.Field(uniformsType, "_DitheringTex").SetValue(null, 0);
}
}
[HarmonyPatch(typeof(BTPostProcess), "OnEnable", MethodType.Normal)]
public static class BTPostProcess_Ctor_Patch
{
public static void Postfix(ref float ___uiBloomIntensity)
{
if (!modSettings.UIBloom)
{
___uiBloomIntensity = 0f;
LogDebug("Patching UI bloom");
}
}
}
[HarmonyPatch(typeof(MenuCamera), "OnEnable", MethodType.Normal)]
public static class MenuCamera_Ctor_Patch
{
public static void Postfix(ref float ___uiBloomIntensity)
{
if (!modSettings.UIBloom)
{
LogDebug("Patching menu bloom");
___uiBloomIntensity = 0f;
}
}
}
[HarmonyPatch(typeof(DitheringComponent), "active", MethodType.Getter)]
public static class PatchDitheringComp
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Dithering;
return false;
}
}
[HarmonyPatch(typeof(GrainComponent), "active", MethodType.Getter)]
public static class PatchGrainComp
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Grain;
return false;
}
}
[HarmonyPatch(typeof(VignetteComponent), "active", MethodType.Getter)]
public static class PatchVignette
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Vignette;
return false;
}
}
[HarmonyPatch(typeof(BloomComponent), "active", MethodType.Getter)]
public static class PatchBloom
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Bloom;
return false;
}
}
[HarmonyPatch(typeof(ScreenSpaceShadowsComponent), "active", MethodType.Getter)]
public static class PatchShadows
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Shadows;
return false;
}
}
[HarmonyPatch(typeof(ChromaticAberrationComponent), "active", MethodType.Getter)]
public static class ChromaticAberration
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.ChromaticAberration;
return false;
}
}
[HarmonyPatch(typeof(EyeAdaptationComponent), "active", MethodType.Getter)]
public static class EyeAdaptation
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.EyeAdaptation;
return false;
}
}
[HarmonyPatch(typeof(FogComponent), "active", MethodType.Getter)]
public static class Fog
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Fog;
return false;
}
}
[HarmonyPatch(typeof(ColorGradingComponent), "active", MethodType.Getter)]
public static class ColorGrading
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.ColorGrading;
return false;
}
}
[HarmonyPatch(typeof(AmbientOcclusionComponent), "active", MethodType.Getter)]
public static class AmbientOcclusion
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.AmbientOcclusion;
return false;
}
}
[HarmonyPatch(typeof(TaaComponent), "active", MethodType.Getter)]
public static class Taa
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Taa;
return false;
}
}
[HarmonyPatch(typeof(DepthOfFieldComponent), "active", MethodType.Getter)]
public static class DepthOfField
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.DepthOfField;
return false;
}
}
[HarmonyPatch(typeof(FxaaComponent), "active", MethodType.Getter)]
public static class Fxaa
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.Fxaa;
return false;
}
}
[HarmonyPatch(typeof(PostProcessingContext), "isHdr", MethodType.Getter)]
public static class HdrPatch
{
public static bool Prefix(ref bool __result)
{
__result = modSettings.HDR;
return false;
}
}
}
}