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mod.json
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{
"Name": "CrystalClear",
"Version": "2.2",
"Enabled": true,
"DLL": "CrystalClear.dll",
// default: only Grain and Dithering off
// recommended: all false except ColorGrading, Taa, DepthofField, Fxaa and HDR
"Settings": {
// reduces clarity
"Grain": false,
// reduces clarity
"Dithering": false,
// darkens the edges of the scene
"Vignette": true,
// makes light sources overblown when enabled
"Bloom": true,
// make UI elements glow
"UIBloom": true,
// can fully disable
"Shadows": true,
// unsure if used. it should appear as green/purple edge tinting
"ChromaticAberration": true,
// simulates pupil dilation response
"EyeAdaptation": true,
// setting to true makes everywhere foggy
"Fog": false,
// unsure */
"ColorGrading": true,
// looks so good I wouldn't disable it
"AmbientOcclusion": true,
// temporal antialiasing aka MFAA - good fidelity
"Taa": true,
// stuff at different distances is focused differently (blurred)
"DepthOfField": true,
// almost-free anti-aliasing
"Fxaa": true,
// renderer is expecting this to be on but works without
"HDR": true,
// dirty UI */
"Grunge": true,
// scanline animation on UI
"Scanlines": true
}
}