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Copy pathZombie Tower Defense1.userprefs
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Zombie Tower Defense1.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\MasterController\AdController\AdmobControl.cs">
<Files>
<File FileName="Assets\Scripts\GameController\UIController\Dialog\FreeRewardDialog.cs" Line="163" Column="1" />
<File FileName="Assets\Scripts\MasterController\AdController\AdmobControl.cs" Line="190" Column="74" />
<File FileName="Assets\Scripts\GameController\TutorialController\TutorialController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameController\UIController\UIControllerMenu.cs" Line="133" Column="10" />
<File FileName="Assets\Scripts\GameController\UIController\QuestPanel\QuestPanelController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameController\QuestController\QuestItemController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameController\QuestController\QuestDataController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\GameController\UIController\Dialog\LevelCompleteDialog.cs" Line="8" Column="28" />
<File FileName="Assets\Scripts\GameController\UIController\UIController.cs" Line="213" Column="39" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>