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Welcome to the Godot Engine - GitHub Integration wiki!
In this wiki I'll help you to use my GitHub Integration plugin in Godot Engine to exploit the potential and utilities of GitHub without even having to exit the Godot Engine's editor!
If you are a beginner with this platform I suggest you to use the documentation and follow tutorials that will allow you to understand how to use Github and what's its purpose. Anyway, I'll give you some basic informations about each feature that GitHub Integration plugin implements, so you will understand what you are doing in the easiest possible way while learning how to use GitHub basic features and the plugin itself.
If you are NOT a beginner with GitHub , I simply recommend you to use this plugin to develop a faster Git project management both if you are a solo developer or working as a team. This plugin is not intended to replace GitHub's platforms like Web and PC/MAC since it won't implement ALL of its feature, but this plugin implements just the right features you need to manage, edit, share and distrebute your project on GitHub, using the principal Git capbilities: commit, branch managing, clone, pull, gists.
Without further ado, let's begin with a list of all useful pages you need.
- Installation & Usage
- LogIn & User Panel
- Managing your repositories
- Managing your gists
Since v0.7.5 I've decided to not update this plugin anymore.
It doesn't mean this plugin won't be supported anymore, or I will abandon it: I'm planning to fully migrate this project from a simple GDScript addon to a C++ module for Godot.
Eventual bugfixes and additional little features will still be implemented if they are needed to support all platforms and to stay updated to Godot Engine's new version, but due to GDScript and Godot limits, I'll migrate the whole code to a C++, fully implemented and optimized GitHub module.
Please, watch this project or join Discord groups I've mentioned in this page to get all updates.