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utils.c
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#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include "utils.h"
vec3_t vcross(vec3_t a, vec3_t b) {
vec3_t out;
out.e[0] = a.e[1] * b.e[2] - b.e[1] * a.e[2];
out.e[1] = -a.e[0] * b.e[2] + b.e[0] * a.e[2];
out.e[2] = a.e[0] * b.e[1] - b.e[0] * a.e[1];
return out;
}
double vecdot(vec3_t a, vec3_t b) {
return a.e[0] * b.e[0] + a.e[1] * b.e[1] + a.e[2] * b.e[2];
}
double vnorm2(vec3_t in) {
return vecdot(in, in);
}
double vnorm(vec3_t in) {
return sqrt(vnorm2(in));
}
vec3_t vmul(double a, vec3_t b) {
vec3_t out;
for(int i = 0; i < 3; i++) {
out.e[i] = a * b.e[i];
}
return out;
}
vec3_t vecsub(vec3_t a, vec3_t b) {
vec3_t out;
for(int i = 0; i < 3; i++) {
out.e[i] = a.e[i] - b.e[i];
}
return out;
}
vec3_t vecadd(vec3_t a, vec3_t b) {
vec3_t out;
for(int i = 0; i < 3; i++) {
out.e[i] = a.e[i] + b.e[i];
}
return out;
}
vec3_t vnormed(vec3_t in) {
return vmul(1.0 / vnorm(in), in);
}
double mdet(mat3_t a) {
return a.c[0].e[0] * (a.c[1].e[1] * a.c[2].e[2] - a.c[1].e[2] * a.c[2].e[1]) -
a.c[1].e[0] * (a.c[0].e[1] * a.c[2].e[2] - a.c[0].e[2] * a.c[2].e[1]) +
a.c[2].e[0] * (a.c[0].e[1] * a.c[1].e[2] - a.c[0].e[2] * a.c[1].e[1]);
}
mat3_t matinv(mat3_t a) {
mat3_t out;
double det = mdet(a);
out.c[0].e[0] = (a.c[1].e[1] * a.c[2].e[2] - a.c[1].e[2] * a.c[2].e[1]) / det;
out.c[0].e[1] = (a.c[2].e[1] * a.c[0].e[2] - a.c[2].e[2] * a.c[0].e[1]) / det;
out.c[0].e[2] = (a.c[0].e[1] * a.c[1].e[2] - a.c[0].e[2] * a.c[1].e[1]) / det;
out.c[1].e[0] = (a.c[2].e[0] * a.c[1].e[2] - a.c[2].e[2] * a.c[1].e[0]) / det;
out.c[1].e[1] = (a.c[0].e[0] * a.c[2].e[2] - a.c[0].e[2] * a.c[2].e[0]) / det;
out.c[1].e[2] = (a.c[1].e[0] * a.c[0].e[2] - a.c[1].e[2] * a.c[0].e[0]) / det;
out.c[2].e[0] = (a.c[1].e[0] * a.c[2].e[1] - a.c[1].e[1] * a.c[2].e[0]) / det;
out.c[2].e[1] = (a.c[2].e[0] * a.c[0].e[1] - a.c[2].e[1] * a.c[0].e[0]) / det;
out.c[2].e[2] = (a.c[0].e[0] * a.c[1].e[1] - a.c[0].e[1] * a.c[1].e[0]) / det;
return out;
}
vec3_t mvmul(mat3_t a, vec3_t b) {
vec3_t out;
for(int i = 0; i < 3; i++) {
out.e[i] = a.c[0].e[i] * b.e[0] + a.c[1].e[i] * b.e[1] + a.c[2].e[i] * b.e[2];
}
return out;
}
vec3_t mtvmul(mat3_t a, vec3_t b) {
vec3_t out;
for(int i = 0; i < 3; i++) {
out.e[i] = a.c[i].e[0] * b.e[0] + a.c[i].e[1] * b.e[1] + a.c[i].e[2] * b.e[2];
}
return out;
}
void vprint(vec3_t a) {
printf("%f %f %f\n", a.e[0], a.e[1], a.e[2]);
}
void mprint(mat3_t a) {
printf("%f %f %f\n%f %f %f\n %f %f %f\n\n", a.c[0].e[0], a.c[1].e[0], a.c[2].e[0],
a.c[0].e[1], a.c[1].e[1], a.c[2].e[1], a.c[0].e[2], a.c[1].e[2], a.c[2].e[2]);
}
mat3_t rot3y(double theta) {
mat3_t roty;
roty.c[0].e[0] = cos(theta);
roty.c[2].e[0] = sin(theta);
roty.c[1].e[1] = 1;
roty.c[0].e[2] = -sin(theta);
roty.c[2].e[2] = cos(theta);
return roty;
}
mat3_t rot3z(double theta) {
mat3_t rotz;
rotz.c[0].e[0] = cos(theta);
rotz.c[0].e[1] = sin(theta);
rotz.c[2].e[2] = 1;
rotz.c[1].e[0] = -sin(theta);
rotz.c[1].e[1] = cos(theta);
return rotz;
}
vec3_t constv(double val) {
vec3_t out;
out.e[0] = val;
out.e[1] = val;
out.e[2] = val;
return out;
}
int isconst(vec3_t v, double val) {
return (v.e[0] == val && v.e[1] == val && v.e[2] == val);
}
vec3_t vclamp(vec3_t v, double min, double max) {
vec3_t out;
out.e[0] = MIN(max, MAX(min, v.e[0]));
out.e[1] = MIN(max, MAX(min, v.e[1]));
out.e[2] = MIN(max, MAX(min, v.e[2]));
return out;
}
vec3_t rot3v(double theta, vec3_t v, vec3_t n) {
vec3_t nn = vnormed(n);
return vecadd(vmul(cos(theta), v),
vecadd(vmul(sin(theta), vcross(nn, v)),
vmul((1 - cos(theta)) * vecdot(nn, v), nn)));
}
void free_model(model_t model) {
for(size_t i = 0; i < model.num_polys; i++) {
if(model.polys[i].v) {
free(model.polys[i].v);
}
}
if(model.polys) {
free(model.polys);
}
}
void printpoly(poly_t p) {
for(int i = 0; i < p.num_sides; i++) {
printf("[%d]: ", i + 1);
vprint(p.v[i].p);
}
}