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This repository has been archived by the owner on Jul 20, 2020. It is now read-only.
class MeshLineExample extends React.Component {
render() {
let meshLine = new MeshLine();
var geometry = new THREE.Geometry();
geometry.vertices = this.props.vertices;
meshLine.setGeometry(geometry);
var material = new MeshLineMaterial({});
return (
<mesh position={new THREE.Vector3(0, 0, 0)} rotation={new THREE.Euler()}
geometry={geometry} material={material}/>
);
}
}
However, when I do this, nothing displays.
Also, I get these warnings in the console:
"Warning: Foreign prop geometry found in mesh. Check the render method of MeshLineExample."
"Warning: updating prop geometry ( [object Object] ) for MeshDescriptor"
Oh, apparently the code above is (basically) correct; I've got it working now.
I just needed to use: <mesh [...] geometry={meshLine.geometry} material={material}/>
Instead of: <mesh [...] geometry={geometry} material={material}/>
However, there is still the (minor) issue of those warnings shown in the console; I suppose the MeshDescriptor class needs to have this.hasProps(...) calls in its constructor, for the optional geometry and material props.
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How would one use the THREE.MeshLine library with react-three-renderer?
This was my attempt:
However, when I do this, nothing displays.
Also, I get these warnings in the console:
"Warning: Foreign prop geometry found in mesh. Check the render method of
MeshLineExample
.""Warning: updating prop geometry ( [object Object] ) for MeshDescriptor"
I don't understand this, though, because I looked at the source code, and MeshDescriptor appears to supposed to be able to accept
geometry
andmaterial
props: https://github.com/toxicFork/react-three-renderer/blob/master/src/lib/descriptors/Object/MeshDescriptor.js#L9Any tips on how to supply the
<mesh>
component/descriptor with a custom geometry and material?The text was updated successfully, but these errors were encountered: