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Debugg.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Debugg
{
public static void Log(string message)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.Log(message);
#endif
}
public static void Log(object message)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.Log(message);
#endif
}
public static void Log(string message, UnityEngine.Object context)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.Log(message, context);
#endif
}
public static void LogWarning(string message)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.LogWarning(message);
#endif
}
public static void LogWarning(string message, UnityEngine.Object context)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.LogWarning(message, context);
#endif
}
public static void LogError(string message)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.LogError(message);
#endif
}
public static void LogError(string message, UnityEngine.Object context)
{
#if DEVELOPMENT_BUILD || UNITY_EDITOR
UnityEngine.Debug.LogError(message, context);
#endif
}
}