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collision.cpp
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/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011-2014, Willow Garage, Inc.
* Copyright (c) 2014-2016, Open Source Robotics Foundation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Open Source Robotics Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** @author Jia Pan */
#include "fcl/narrowphase/collision-inl.h"
namespace fcl
{
//==============================================================================
template
std::size_t collide(
const CollisionObject<float>* o1,
const CollisionObject<float>* o2,
const CollisionRequest<float>& request,
CollisionResult<float>& result);
template
std::size_t collide(
const CollisionObject<double>* o1,
const CollisionObject<double>* o2,
const CollisionRequest<double>& request,
CollisionResult<double>& result);
//==============================================================================
template
std::size_t collide(
const CollisionGeometry<float>* o1,
const Transform3<float>& tf1,
const CollisionGeometry<float>* o2,
const Transform3<float>& tf2,
const CollisionRequest<float>& request,
CollisionResult<float>& result);
template
std::size_t collide(
const CollisionGeometry<double>* o1,
const Transform3<double>& tf1,
const CollisionGeometry<double>* o2,
const Transform3<double>& tf2,
const CollisionRequest<double>& request,
CollisionResult<double>& result);
} // namespace fcl