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halfspace.cpp
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/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011-2014, Willow Garage, Inc.
* Copyright (c) 2014-2016, Open Source Robotics Foundation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Open Source Robotics Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** @author Jia Pan */
#include "fcl/narrowphase/detail/primitive_shape_algorithm/halfspace-inl.h"
namespace fcl
{
namespace detail
{
//==============================================================================
template <>
float halfspaceIntersectTolerance()
{
return 0.0001f;
}
//==============================================================================
template <>
double halfspaceIntersectTolerance()
{
return 0.0000001;
}
//==============================================================================
template
bool sphereHalfspaceIntersect(
const Sphere<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool ellipsoidHalfspaceIntersect(
const Ellipsoid<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool boxHalfspaceIntersect(
const Box<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2);
//==============================================================================
template
bool boxHalfspaceIntersect(
const Box<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool capsuleHalfspaceIntersect(
const Capsule<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool cylinderHalfspaceIntersect(
const Cylinder<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool coneHalfspaceIntersect(
const Cone<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool convexHalfspaceIntersect(
const Convex<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
Vector3<double>* contact_points, double* penetration_depth, Vector3<double>* normal);
//==============================================================================
template
bool convexHalfspaceIntersect(const Convex<double>& convex_C,
const Transform3<double>& X_FC,
const Halfspace<double>& half_space_H,
const Transform3<double>& X_FH,
std::vector<ContactPoint<double>>* contacts);
//==============================================================================
template
bool halfspaceTriangleIntersect(
const Halfspace<double>& s1, const Transform3<double>& tf1,
const Vector3<double>& P1, const Vector3<double>& P2, const Vector3<double>& P3, const Transform3<double>& tf2,
Vector3<double>* contact_points, double* penetration_depth, Vector3<double>* normal);
//==============================================================================
template
bool planeHalfspaceIntersect(
const Plane<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
Plane<double>& pl,
Vector3<double>& p, Vector3<double>& d,
double& penetration_depth,
int& ret);
//==============================================================================
template
bool halfspacePlaneIntersect(
const Halfspace<double>& s1, const Transform3<double>& tf1,
const Plane<double>& s2, const Transform3<double>& tf2,
Plane<double>& pl, Vector3<double>& p, Vector3<double>& d,
double& penetration_depth,
int& ret);
//==============================================================================
template
bool halfspaceIntersect(
const Halfspace<double>& s1, const Transform3<double>& tf1,
const Halfspace<double>& s2, const Transform3<double>& tf2,
Vector3<double>& p, Vector3<double>& d,
Halfspace<double>& s,
double& penetration_depth,
int& ret);
} // namespace detail
} // namespace fcl