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CharacterStatsTbcClassUtils.lua
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CharacterStatsTbcClassUtils.lua
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--[[
Util functions specific for Classes
]]
-- returns additional crit % stats from Arcane instability and Critical Mass if any
function CSC_GetMageCritStatsFromTalents()
-- !! It looks like these are already included in TBC by default
local arcaneInstabilityCrit = 0;
local criticalMassCrit = 0;
-- Arcane Instability (1, 2, 3)%
-- !!! Already added by default
--arcaneInstabilityCrit = select(5, GetTalentInfo(1, 17));
-- Critical Mass (2, 4, 6)%
--local criticalMassTable = { 2, 4, 6 };
--local spellRank = select(5, GetTalentInfo(2, 14));
--if (spellRank > 0) and (spellRank <= 3) then
-- criticalMassCrit = criticalMassTable[spellRank];
--end
return arcaneInstabilityCrit, criticalMassCrit;
end
-- returns the spell hit from Arcane Focus and Elemental Precision talents
function CSC_GetMageSpellHitFromTalents()
local arcaneHit = 0;
local frostFireHit = 0;
-- Arcane Focus
local spellRank = select(5, GetTalentInfo(1, 2));
arcaneHit = spellRank * 2; -- 2% for each point
-- Elemental Precision
frostFireHit = select(5, GetTalentInfo(3, 3));
return arcaneHit, frostFireHit;
end
-- returns the spell hit from Suppression talent
function CSC_GetWarlockSpellHitFromTalents()
local afflictionHit = 0;
-- Suppression
local spellRank = select(5, GetTalentInfo(1, 1));
afflictionHit = spellRank * 2; -- 2% for each point
return afflictionHit;
end
-- returns the spell crit from Devastation talent
function CSC_GetWarlockCritStatsFromTalents()
-- the spell rank is equal to the value
local devastationCrit = select(5, GetTalentInfo(3, 7));
return devastationCrit;
end
-- returns the combined crit stats from Holy Specialization and Force of Will
function CSC_GetPriestCritStatsFromTalents()
local holySpecializationCrit = 0;
local forceOfWillCrit = 0;
-- !!! Already counted by default
-- Holy Specialization (1, 2, 3, 4, 5)%
--holySpecializationCrit = select(5, GetTalentInfo(2, 3));
-- Force of Will (1, 2, 3, 4, 5)%
forceOfWillCrit = select(5, GetTalentInfo(1, 17));
local critCombined = holySpecializationCrit + forceOfWillCrit;
return critCombined;
end
-- returns the healing modifier from Spiritual Healing talent for Priests
function CSC_GetPriestBonusHealingModifierFromTalents()
-- Spiritual Healing
local spellRank = select(5, GetTalentInfo(2, 15));
return spellRank * 0.02;
end
-- returns the crit bonus from Holy Power
-- Already counted by default
function CSC_GetPaladinCritStatsFromTalents()
-- Holy Power (1, 2, 3, 4, 5)%
local spellRank = select(5, GetTalentInfo(1, 13));
return spellRank;
end
-- returns the defense bonus from the Anticipation Prot talent
local function CSC_GetPaladinDefenseFromTalents()
local defense = 0;
local defenseTable = { 2, 4, 6, 8, 10 };
-- Anticipation (2, 4, 6, 8, 10)%
local spellRank = select(5, GetTalentInfo(2, 9));
if (spellRank > 0) and (spellRank <=5) then
defense = defenseTable[spellRank];
end
return defense;
end
-- returns the modifier from Improved Blessing of Wisdom Holy talent
function CSC_GetPaladinImprovedBoWModifier()
-- Improved Blessing of Wisdom
local spellRank = select(5, GetTalentInfo(1, 10));
return spellRank * 0.1;
end
-- Checks if spellId is Blessing of Wisdom
function CSC_IsBoWSpellId(spellId)
if (spellId == 19742 or spellId == 19850 or spellId == 19852 or spellId == 19853 or spellId == 19854 or spellId == 25290 or spellId == 27142 or spellId == 25894 or spellId == 25918 or spellId == 27143) then
return true;
end
return false;
end
-- returns the defense bonus from the Anticipation Prot talent
local function CSC_GetWarriorDefenseFromTalents()
local defense = 0;
local defenseTable = { 2, 4, 6, 8, 10 };
-- Anticipation (2, 4, 6, 8, 10)%
local spellRank = select(5, GetTalentInfo(3, 2));
if (spellRank > 0) and (spellRank <=5) then
defense = defenseTable[spellRank];
end
return defense;
end
function CSC_GetDefenseFromTalents(unit)
local defense = 0;
local unitClassId = select(3, UnitClass(unit));
if (unitClassId == CSC_PALADIN_CLASS_ID) then
defense = CSC_GetPaladinDefenseFromTalents();
elseif (unitClassId == CSC_WARRIOR_CLASS_ID) then
defense = CSC_GetWarriorDefenseFromTalents();
end
return defense;
end
-- returns the shapeshift form index for druids
function CSC_GetShapeshiftForm()
local shapeIndex = 0;
for possibleForm=1, GetNumShapeshiftForms() do
if select(2, GetShapeshiftFormInfo(possibleForm)) then
shapeIndex = possibleForm;
end
end
return shapeIndex;
end
-- already included by default
-- returns the bonus hit from Nature's Guidance talent (counts as melee and spell hit)
function CSC_GetShamanHitFromTalents()
-- Nature's Guidance
local spellRank = select(5, GetTalentInfo(3, 6));
return spellRank;
end
function CSC_GetShamanHitFromElementalPrecision()
local spellRank = select(5, GetTalentInfo(1, 15));
spellRank = 2 * spellRank; -- increased by 2% for each rank
return spellRank;
end
-- returns the bonus crit from the Call of Thunder talent for Shamans
function CSC_GetShamanCallOfThunderCrit()
-- Call of Thunder (Lightning)
local spellRank = select(5, GetTalentInfo(1, 8));
return spellRank;
end
-- returns the bonus crit from the Tidal Mastery telent for Shamans
function CSC_GetShamanTidalMasteryCrit()
-- Tidal Mastery (Nature/Lightning)
local spellRank = select(5, GetTalentInfo(3, 11));
return spellRank;
end
-- ITEMS AND ENCHANTS RELATED
function CSC_GetMP5ModifierFromTalents(unit)
local unitClassId = select(3, UnitClass(unit));
local spellRank = 0;
-- All of these spells have 3 ranks (10%, 20%, 30%)
if unitClassId == CSC_PRIEST_CLASS_ID then
-- Meditation
spellRank = select(5, GetTalentInfo(1, 9));
elseif unitClassId == CSC_MAGE_CLASS_ID then
-- Arcane Meditation
spellRank = select(5, GetTalentInfo(1, 12));
elseif unitClassId == CSC_DRUID_CLASS_ID then
-- Intensity
spellRank = select(5, GetTalentInfo(3, 6));
end
local modifier = spellRank * 0.1;
return modifier;
end
function CSC_GetMP5FromSetBonus(unit)
local unitClassId = select(3, UnitClass(unit));
local mp5 = 0;
-- not Druid or Priest
if unitClassId ~= CSC_DRUID_CLASS_ID and unitClassId ~= CSC_PRIEST_CLASS_ID then
return mp5;
end
local firstItemslotIndex = 1;
local lastItemslotIndex = 18;
local equippedSetItems = 0;
for itemSlot = firstItemslotIndex, lastItemslotIndex do
local itemId = GetInventoryItemID(unit, itemSlot);
if (itemId) then
if (itemId == g_VestmentsOfTranscendenceIds[itemId] or itemId == g_StormrageRaimentIds[itemId]) then
equippedSetItems = equippedSetItems + 1;
end
end
end
if equippedSetItems >= 3 then
mp5 = 20;
end
return mp5;
end
function CSC_GetMP5ModifierFromSetBonus(unit)
local unitClassId = select(3, UnitClass(unit));
local modifier = 0;
if unitClassId ~= CSC_DRUID_CLASS_ID and unitClassId ~= CSC_PRIEST_CLASS_ID and unitClassId ~= CSC_PALADIN_CLASS_ID and unitClassId ~= CSC_SHAMAN_CLASS_ID then
return modifier;
end
local firstItemslotIndex = 1;
local lastItemslotIndex = 18;
local equippedSetItems = 0;
for itemSlot = firstItemslotIndex, lastItemslotIndex do
local itemId = GetInventoryItemID(unit, itemSlot);
if (itemId) then
if (itemId == g_PrimalMooncloth[itemId]) then
equippedSetItems = equippedSetItems + 1;
end
end
end
if equippedSetItems >= 3 then
modifier = 0.05;
end
return modifier;
end
function CSC_GetShamanT2SpellCrit(unit)
local spellCritFromSet = 0;
local firstItemslotIndex = 1;
local lastItemslotIndex = 18;
local equippedSetItems = 0;
for itemSlot = firstItemslotIndex, lastItemslotIndex do
local itemId = GetInventoryItemID(unit, itemSlot);
if (itemId) then
if (itemId == g_TheTenStormsIds[itemId]) then
equippedSetItems = equippedSetItems + 1;
end
end
end
if equippedSetItems >= 5 then
spellCritFromSet = 3;
end
return spellCritFromSet;
end
function CSC_GetHolyCritFromBenediction(unit)
local benedictionCrit = 0;
local itemId = GetInventoryItemID(unit, INVSLOT_MAINHAND);
if itemId == 18608 then
benedictionCrit = 2;
end
return benedictionCrit;
end
function CSC_GetBlockValueFromWarriorZGEnchants(unit)
local blockValue = 0;
if CSC_HasEnchant(unit, INVSLOT_HEAD, 2583) then
blockValue = blockValue + 15;
end
if CSC_HasEnchant(unit, INVSLOT_LEGS, 2583) then
blockValue = blockValue + 15;
end
return blockValue;
end
function CSC_GetMp5FromPriestZGEnchants(unit)
local mp5 = 0;
if CSC_HasEnchant(unit, INVSLOT_HEAD, 2590) then
mp5 = mp5 + 4;
end
if CSC_HasEnchant(unit, INVSLOT_LEGS, 2590) then
mp5 = mp5 + 4;
end
return mp5;
end