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Unfortunately I haven't done any testing on mobile for this shader. Can you give a bit more information on what your scene setup is? Are you using the "Assets/DitherFunctions/Shaders/Dithered Transparency.shader" shader? Is this the example scene?
It looks like there's an issue with how the vertices are being transformed into clip space.
Both on Android and iOS devices with the example shader we get weird moire issues or completely solid rendering.
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