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Completely new to Godot, I followed Brackey's tutorial and found weird behaviour in the editor and sprites. These only manifest in Forward+ and Mobile using Vulkan, Compatibility works fine. Considering I have a RTX 4070 which supports Vulkan 1.4, I tried the same project on another machine (Dell laptop) which only supports Vulkan 1.3 and no buggy behaviour appeared.
To confirm this on my current computer I downgraded the GPU's driver to the latest driver only supporting Vulkan 1.3 and the buggy things disappeared. So, my current conclusion suggests the cause being Vulkan 1.4. I tried multiple stable versions and all from Godot 4.x show the same thing.
Resizing the window changes the buggy lines' appearance, but most of the time they don't vanish.
Tested versions
System information
Godot v4.3.stable - Windows 10.0.26100 (Windows 11) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.7216) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)
Issue description
Completely new to Godot, I followed Brackey's tutorial and found weird behaviour in the editor and sprites. These only manifest in Forward+ and Mobile using Vulkan, Compatibility works fine. Considering I have a RTX 4070 which supports Vulkan 1.4, I tried the same project on another machine (Dell laptop) which only supports Vulkan 1.3 and no buggy behaviour appeared.
To confirm this on my current computer I downgraded the GPU's driver to the latest driver only supporting Vulkan 1.3 and the buggy things disappeared. So, my current conclusion suggests the cause being Vulkan 1.4. I tried multiple stable versions and all from Godot 4.x show the same thing.
Resizing the window changes the buggy lines' appearance, but most of the time they don't vanish.
Video showing the behaviour which I expected watching the tutorial (with downgraded GPU's driver and Vulkan 1.3 on Forward+ in v4.3.stable.official):
https://github.com/user-attachments/assets/c028fce2-020f-4209-b182-b9f90cca9806
Video showing the render bugs on the editor window (especially visible on the sprite animation, the left borders of the "Scene" and "FileSystem" and the "Change Split Mode" icon"):
https://github.com/user-attachments/assets/10158185-d2e4-47fa-96b2-ba6b0a6ff2d6
Screenshot and marking the anomalies:
![Image](https://private-user-images.githubusercontent.com/74153709/408831590-b2ef7c65-b2a0-433d-8dc7-bc911530108a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkyOTQ0MzAsIm5iZiI6MTczOTI5NDEzMCwicGF0aCI6Ii83NDE1MzcwOS80MDg4MzE1OTAtYjJlZjdjNjUtYjJhMC00MzNkLThkYzctYmM5MTE1MzAxMDhhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjExVDE3MTUzMFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTZiOGUzYTdiOTdiYjU2M2EzZGIxZGZjMTUyMWY3NzZmMTViMTA3NTg1N2EyMzYwNmJhNTE4MTQ3Y2MzM2JiMjYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.babZ0qc2RaT9hgho14QBXbZKN_8rXkfkwxpyKGyq1qQ)
Steps to reproduce
Without a project:
With a demo project:
Minimal reproduction project (MRP)
N/A
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