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Windows 11 Pro 64-bit (10.0, Build 26100), NVIDIA Driver 572.16, RTX 4070 GPU
Issue description
NVIDIA Driver 572.16 is creating major rendering artifacts for the 2D Forward+ renderer in-editor as well as in-game.
Forward+ In-Game
Compatibility In-Game
Forward+ In-Editor
Note the artifact on the left side of the script folder.
Compatibility In-Editor
The artifacts are less noticeable in high resolution 2D games. My game renders at resolution 640x360 with stretch mode "viewport".
I have also confirmed that it is not an issue on just my machine, at least 1 playtester of my game is having this exact issue for the exported game.
Will do some testing to see if there's a specific graphics option responsible, but otherwise I'm unsure how to proceed other than to force OpenGL rendering.
Steps to reproduce
Update to NVIDIA driver 572.16
Run the editor in Forward+ mode, or run a game in Forward+
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
firebelley
changed the title
Latest NVIDIA Driver Creating Major Rendering Artifacts for 2D Forward+ Renderer
Latest NVIDIA driver creating major rendering artifacts for 2D Forward+ renderer
Feb 1, 2025
I've just deleted %appdata%\Roaming\Godot\shader_cache and that appears to have fixed the artifacts when running the game from the editor. However, artifacts are still present in the editor itself. I've tried deleting the shader cache folder from my game's user directory %appdata%\Roaming\Gunforged\shader_cache and %appdata%\Roaming\Gunforged\vulkan but does not fix the artifacts in the exported game.
Tested versions
4.3.stable.mono
System information
Windows 11 Pro 64-bit (10.0, Build 26100), NVIDIA Driver 572.16, RTX 4070 GPU
Issue description
NVIDIA Driver 572.16 is creating major rendering artifacts for the 2D Forward+ renderer in-editor as well as in-game.
Forward+ In-Game
Compatibility In-Game
Forward+ In-Editor
Note the artifact on the left side of the script folder.
Compatibility In-Editor
The artifacts are less noticeable in high resolution 2D games. My game renders at resolution 640x360 with stretch mode "viewport".
I have also confirmed that it is not an issue on just my machine, at least 1 playtester of my game is having this exact issue for the exported game.
Will do some testing to see if there's a specific graphics option responsible, but otherwise I'm unsure how to proceed other than to force OpenGL rendering.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: