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Latest NVIDIA driver creating major rendering artifacts for 2D Forward+ renderer #102308

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firebelley opened this issue Feb 1, 2025 · 4 comments
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@firebelley
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firebelley commented Feb 1, 2025

Tested versions

4.3.stable.mono

System information

Windows 11 Pro 64-bit (10.0, Build 26100), NVIDIA Driver 572.16, RTX 4070 GPU

Issue description

NVIDIA Driver 572.16 is creating major rendering artifacts for the 2D Forward+ renderer in-editor as well as in-game.

Forward+ In-Game

Image

Compatibility In-Game

Image

Forward+ In-Editor

Image

Note the artifact on the left side of the script folder.

Compatibility In-Editor

Image

The artifacts are less noticeable in high resolution 2D games. My game renders at resolution 640x360 with stretch mode "viewport".

I have also confirmed that it is not an issue on just my machine, at least 1 playtester of my game is having this exact issue for the exported game.

Will do some testing to see if there's a specific graphics option responsible, but otherwise I'm unsure how to proceed other than to force OpenGL rendering.

Steps to reproduce

  • Update to NVIDIA driver 572.16
  • Run the editor in Forward+ mode, or run a game in Forward+

Minimal reproduction project (MRP)

N/A

@firebelley firebelley changed the title Latest NVIDIA Driver Creating Major Rendering Artifacts for 2D Forward+ Renderer Latest NVIDIA driver creating major rendering artifacts for 2D Forward+ renderer Feb 1, 2025
@firebelley
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I've just deleted %appdata%\Roaming\Godot\shader_cache and that appears to have fixed the artifacts when running the game from the editor. However, artifacts are still present in the editor itself. I've tried deleting the shader cache folder from my game's user directory %appdata%\Roaming\Gunforged\shader_cache and %appdata%\Roaming\Gunforged\vulkan but does not fix the artifacts in the exported game.

@Giganzo
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Giganzo commented Feb 2, 2025

Probably same as #102219

@clayjohn
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clayjohn commented Feb 2, 2025

Yep, this is a bug in the latest NVidia driver. You need to roll back your driver to the latest stable version.

@firebelley
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Yep you're right, for some reason I didn't see that issue when I searched the open issues. Thanks!

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