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TreeItem button tooltip text trigger area is shifted to the right #102421

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IceflowRE opened this issue Feb 4, 2025 · 1 comment
Open

TreeItem button tooltip text trigger area is shifted to the right #102421

IceflowRE opened this issue Feb 4, 2025 · 1 comment

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@IceflowRE
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Tested versions

  • v4.2.2.stable.official [15073af] works
  • v4.3.dev1.official [9d1cbab] works
  • v4.3.dev2.official [3524346] works
  • v4.3.dev3.official [36e943b] works
  • v4.3.dev4.official [df78c06] works
  • v4.3.dev5.official [89f70e9] works
  • v4.3.dev6.official [89850d5] fails
  • v4.3.beta1.official [a4f2ea9] fails
  • v4.3.stable.official [77dcf97] fails
  • v4.4.beta2.official [a013481] fails

System information

Godot v4.4.beta2 - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6614) - AMD Ryzen 9 7900X 12-Core Processor (24 threads)

Issue description

When adding buttons to a tree with tooltips, the tooltip should show up. Under specific circumstanced this will not happen. This is a regression since v4.3.dev6.

I have multiple columns in a tree, with many columns and one last column with buttons. The button column is set to not expanding. The button have all tooltips set. The tooltips trigger area are all shifted to the right, the most left button will show up on the next button or only after half of the button. Smaller buttons will increase this problem.

If you take a look at the next image, i marked the area in yellow where the tooltip will not show up.

Image

Steps to reproduce

Just hover over the buttons, from left to right with the mouse. On the first and third tree the tooltip will show up later (more to the right).

Minimal reproduction project (MRP)

tempgodot.zip

@IceflowRE
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Might be related: #79629

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