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I thought I had figured out how to make an MRP for this: #102319
However, in so doing I noticed another bug, but not sure if it is related to the other issue. Where I had the script named one thing, renamed it, then renamed it again, and it went into this unsaved state, even though the file was saved.
After that script bug, the rest of the video was me trying to recreate the other issues crash. I stop the video after a time, to save on file size for the upload, but I just test without success trying to recreate the crash.
Steps to reproduce
At about 2 minutes in you can see the script in the editor panel go from the filename to unsaved
The first output for the script glitch was this. I had opened my other project, quit to list and then created a new project, this is just the output from the new project:
WorkerThreadPool: 16 threads, 4 max low-priority.Remote Debugger: Connected!Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"Generated 'res://main.tscn' preview in 18992 usecTextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Profile not found, creating...NVAPI: Application not found in profile, creating...NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)Using "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070WASAPI: Activated output_device using IAudioClient3 interfaceWASAPI: wFormatTag = 65534WASAPI: nChannels = 2WASAPI: nSamplesPerSec = 48000WASAPI: nAvgBytesPerSec = 384000WASAPI: nBlockAlign = 8WASAPI: wBitsPerSample = 32WASAPI: cbSize = 22WASAPI: mix_rate = 48000WASAPI: fundamental_period_frames = 480WASAPI: min_period_frames = 480WASAPI: max_period_frames = 480WASAPI: selected a period frame size of 480WASAPI: detected 2 channelsWASAPI: audio buffer frames: 480 calculated latency: 10msTextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loaded system CA certificatesLoading resource: res://main.tscnLoading resource: res://main.gdGenerated 'res://main.tscn' preview in 15878 usecGenerated 'res://somename.gd' preview in 10040 usecGDScript: Reloading: res://main.gdERROR: Attempt to open script 'res://my_class.gd' resulted in error 'File not found'.at: (modules/gdscript/gdscript.cpp:1135)SCRIPT ERROR: Compile Error: Failed to compile depended scripts.at: GDScript::reload (res://main.gd:0)Generated 'res://main.gd' preview in 22991 usecGenerated 'res://main.tscn' preview in 14055 usecRunning: D:/user/Downloads/godotstuff/Godot_v4.4-beta2_win64.exe/Godot_v4.4-beta2_win64.exe%s --verbose%s --path%s D:/root/GodotProjects/mrp_crash_copy_paste%s --remote-debug%s tcp://127.0.0.1:6007%s --editor-pid%s 21860%s uid://bphq6migobdyu%s --wid%s 2754168%s --position%s 2304,1296%s --resolution%s 1152x648WorkerThreadPool: 16 threads, 4 max low-priority.Remote Debugger: Connected!Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"Generated 'res://main.tscn' preview in 20215 usecTextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Profile not found, creating...NVAPI: Application not found in profile, creating...NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)Using "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070WASAPI: Activated output_device using IAudioClient3 interfaceWASAPI: wFormatTag = 65534WASAPI: nChannels = 2WASAPI: nSamplesPerSec = 48000WASAPI: nAvgBytesPerSec = 384000WASAPI: nBlockAlign = 8WASAPI: wBitsPerSample = 32WASAPI: cbSize = 22WASAPI: mix_rate = 48000WASAPI: fundamental_period_frames = 480WASAPI: min_period_frames = 480WASAPI: max_period_frames = 480WASAPI: selected a period frame size of 480WASAPI: detected 2 channelsWASAPI: audio buffer frames: 480 calculated latency: 10msTextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loaded system CA certificatesLoading resource: res://main.tscnLoading resource: res://main.gdXR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"GDScript: Reloading: res://main.gdGenerated 'res://main.gd' preview in 20096 usecGenerated 'res://main.tscn' preview in 13336 usecRunning: D:/user/Downloads/godotstuff/Godot_v4.4-beta2_win64.exe/Godot_v4.4-beta2_win64.exe%s --verbose%s --path%s D:/root/GodotProjects/mrp_crash_copy_paste%s --remote-debug%s tcp://127.0.0.1:6007%s --editor-pid%s 21860%s uid://bphq6migobdyu%s --wid%s 6817950%s --position%s 2304,1296%s --resolution%s 1152x648WorkerThreadPool: 16 threads, 4 max low-priority.Remote Debugger: Connected!Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"Generated 'res://main.tscn' preview in 15738 usecTextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Profile not found, creating...NVAPI: Application not found in profile, creating...NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)Using "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070WASAPI: Activated output_device using IAudioClient3 interfaceWASAPI: wFormatTag = 65534WASAPI: nChannels = 2WASAPI: nSamplesPerSec = 48000WASAPI: nAvgBytesPerSec = 384000WASAPI: nBlockAlign = 8WASAPI: wBitsPerSample = 32WASAPI: cbSize = 22WASAPI: mix_rate = 48000WASAPI: fundamental_period_frames = 480WASAPI: min_period_frames = 480WASAPI: max_period_frames = 480WASAPI: selected a period frame size of 480WASAPI: detected 2 channelsWASAPI: audio buffer frames: 480 calculated latency: 10msTextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loaded system CA certificatesLoading resource: res://main.tscnLoading resource: res://main.gd6XR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"GDScript: Reloading: res://somename.gdGenerated 'res://main.tscn' preview in 14201 usecGenerated 'res://somename.gd' preview in 19352 usecGDScript: Reloading: res://somename.gdGenerated 'res://main.tscn' preview in 22695 usecGenerated 'res://somename.gd' preview in 13880 usecEditorSettings: Save OK!XR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"ERROR: 1 resources still in use at exit.at: clear (core/io/resource.cpp:609)================================================================CrashHandlerException: Program crashed with signal 11Engine version: Godot Engine v4.4.beta2.official (a013481b0911e59cc3f3dea7ebb732450c3e1460)Dumping the backtrace.PS D:\user\Downloads\godotstuff>
The other error I showed in the video was this, but is a bit blurry:
D:\user\Downloads\godotstuff>powershell -noexit d:\user\Downloads\godotstuff\Godot_v4.4-beta2_win64.exe\Godot_v4.4-beta2_win64_console.exe --verboseWorkerThreadPool: 16 threads, 4 max low-priority.Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Disabled OpenGL threaded optimization successfullyNVAPI: Disabled G-SYNC for windowed mode successfullyUsing "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tresEditorSettings: Load OK!EditorTheme: Generating new theme for the config '1310344483'.EditorTheme: Generating new icons.EditorTheme: Generating new fonts.EditorTheme: Generating new styles.Loading resource: res://Cigam001Failed loading resource: res://Cigam001ERROR: Resource file not found: res://Cigam001 (expected type: )at: (core/io/resource_loader.cpp:344)WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Messagewindows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.Objects - 1Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1499211166752at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)Devices:
#0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete#1: Intel Intel(R) UHD Graphics 750 - Unsupported, IntegratedOptional extension VK_EXT_astc_decode_mode not foundOptional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
Pipeline fragment shading ratePrimitive fragment shading rateAttachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
max view count: 32max instances: 134217727
- Vulkan subgroup:
size: 32min size: 32max size: 32stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NVsupported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NVquad operations in all stagesProject is missing: C:/GodotProjects/chat_chapters/project.godotProject is missing: C:/GodotProjects/mrp_restricted_region_scroll/project.godotProject is missing: C:/GodotProjects/chapter_edit/project.godotProject is missing: C:/GodotProjects/mrp_script_sidepanel_state/project.godotProject is missing: C:/GodotProjects/mrp_apply_number_int_and_float_field_entry_edit_before_running_game/project.godotLoaded system CA certificatesEditorSettings: Save OK!thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.thirdparty/mbedtls/library/ssl_tls13_client.c:1949: Switch to handshake keys for inbound trafficthirdparty/mbedtls/library/ssl_msg.c:5070: Ignore ChangeCipherSpec in TLS 1.3 compatibility modethirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)thirdparty/mbedtls/library/ssl_tls13_client.c:2638: Switch to handshake traffic keys for outbound trafficthirdparty/mbedtls/library/ssl_tls13_generic.c:1235: Switch to application keys for inbound trafficthirdparty/mbedtls/library/ssl_tls13_generic.c:1238: Switch to application keys for outbound trafficEditing project: D:/root/GodotProjects/mrp_crash_copy_pasteWorkerThreadPool: 16 threads, 12 max low-priority.Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"EditorSettings: Save OK!XR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Profile not found, creating...NVAPI: Application not found in profile, creating...NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)Using "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070WASAPI: Activated output_device using IAudioClient3 interfaceWASAPI: wFormatTag = 65534WASAPI: nChannels = 2WASAPI: nSamplesPerSec = 48000WASAPI: nAvgBytesPerSec = 384000WASAPI: nBlockAlign = 8WASAPI: wBitsPerSample = 32WASAPI: cbSize = 22WASAPI: mix_rate = 48000WASAPI: fundamental_period_frames = 480WASAPI: min_period_frames = 480WASAPI: max_period_frames = 480WASAPI: selected a period frame size of 480WASAPI: detected 2 channelsWASAPI: audio buffer frames: 480 calculated latency: 10msTextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tresEditorSettings: Load OK!EditorTheme: Generating new theme for the config '1310344483'.EditorTheme: Generating new icons.EditorTheme: Generating new fonts.EditorTheme: Generating new styles.Loading resource: res://Cigam001Failed loading resource: res://Cigam001ERROR: Resource file not found: res://Cigam001 (expected type: )at: (core/io/resource_loader.cpp:344)EditorSettings: Save OK!WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Messagewindows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.Objects - 1Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1688422779056at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)Devices:
#0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete#1: Intel Intel(R) UHD Graphics 750 - Unsupported, IntegratedOptional extension VK_EXT_astc_decode_mode not foundOptional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
Pipeline fragment shading ratePrimitive fragment shading rateAttachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
max view count: 32max instances: 134217727
- Vulkan subgroup:
size: 32min size: 32max size: 32stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NVsupported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NVquad operations in all stagesLoading resource: C:/Users/censored/AppData/Local/Godot/editor_doc_cache-4.4.resLoaded system CA certificatesLoading resource: res://main.tscnLoading resource: res://main.gdSCRIPT ERROR: Parse Error: Identifier "Consts" not declared in the current scope.at: GDScript::reload (res://main.gd:3)ERROR: Failed to load script "res://main.gd" with error "Parse error".at: load (modules/gdscript/gdscript.cpp:3036)Loading resource: res://main.gdSCRIPT ERROR: Parse Error: Identifier "Consts" not declared in the current scope.at: GDScript::reload (res://main.gd:3)ERROR: Failed to load script "res://main.gd" with error "Parse error".at: load (modules/gdscript/gdscript.cpp:3036)Loading resource: res://somename.gdGenerated 'res://consts.gd' preview in 10309 usecGenerated 'ID:-9223369871100658657' preview in 72 usecLoading resource: res://consts.gdLoading resource: res://consts.gdGDScript: Reloading: res://main.gdLoading resource: res://main.gdGenerated 'res://main.gd' preview in 20803 usecGenerated 'res://main.tscn' preview in 17387 usecGDScript: Reloading: res://main.gdLoading resource: res://main.gdGenerated 'res://main.gd' preview in 20055 usecGenerated 'res://main.tscn' preview in 15126 usecLoading resource: res://consts.gdLoading resource: res://somename.gdLoading resource: res://somename.gdLoading resource: res://consts.gdLoading resource: res://somename.gdGDScript: Reloading: res://main.gdLoading resource: res://main.gdGenerated 'res://main.gd' preview in 26364 usecGenerated 'res://main.tscn' preview in 15864 usecLoading resource: res://consts.gdLoading resource: res://somename.gdLoading resource: res://consts.gdLoading resource: res://somename.gdGDScript: Reloading: res://somename.gdLoading resource: res://somename.gdGenerated 'res://main.tscn' preview in 15670 usecGenerated 'res://somename.gd' preview in 21855 usecGDScript: Reloading: res://main.gdLoading resource: res://main.gdGenerated 'res://main.gd' preview in 26397 usecGenerated 'res://main.tscn' preview in 20998 usecLoading resource: res://somename.gdEditorSettings: Save OK!XR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"WARNING: 2 RIDs of type "CanvasItem" were leaked.at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2679)WARNING: ObjectDB instances leaked at exit (run with --verbose for details).at: cleanup (core/object/object.cpp:2378)ERROR: Cannot get path of node as it is not in a scene tree.at: (scene/main/node.cpp:2345)Leaked instance: Control:2530406907186 - Node path:ERROR: Cannot get path of node as it is not in a scene tree.at: (scene/main/node.cpp:2345)Leaked instance: Control:2530742451567 - Node path:Leaked instance: Object:2530423684464Leaked instance: Object:2530759228804Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).Orphan StringName: _make_custom_tooltip (static: 0, total: 2)Orphan StringName: _enter_tree (static: 0, total: 2)Orphan StringName: _unhandled_input (static: 0, total: 2)Orphan StringName: _ready (static: 0, total: 2)Orphan StringName: _has_point (static: 0, total: 2)Orphan StringName: _exit_tree (static: 0, total: 2)Orphan StringName: _drop_data (static: 0, total: 2)Orphan StringName: _input (static: 0, total: 2)Orphan StringName: _shortcut_input (static: 0, total: 2)Orphan StringName: _process (static: 0, total: 2)Orphan StringName: Node (static: 5, total: 6)Orphan StringName: _unhandled_key_input (static: 0, total: 2)Orphan StringName: _gui_input (static: 0, total: 2)Orphan StringName: _get_tooltip (static: 0, total: 2)Orphan StringName: _can_drop_data (static: 0, total: 2)Orphan StringName: _get_configuration_warnings (static: 0, total: 2)Orphan StringName: _draw (static: 0, total: 2)Orphan StringName: _get_minimum_size (static: 0, total: 2)Orphan StringName: _structured_text_parser (static: 0, total: 2)Orphan StringName: _get_drag_data (static: 0, total: 2)Orphan StringName: _physics_process (static: 0, total: 2)StringName: 21 unclaimed string names at exit.PS D:\user\Downloads\godotstuff>
The third opening (which I do not show in the video) was to test some more, but nothing of importance in this one though, pasting it just encase:
D:\user\Downloads\godotstuff>powershell -noexit d:\user\Downloads\godotstuff\Godot_v4.4-beta2_win64.exe\Godot_v4.4-beta2_win64_console.exe --verboseWorkerThreadPool: 16 threads, 4 max low-priority.Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Disabled OpenGL threaded optimization successfullyNVAPI: Disabled G-SYNC for windowed mode successfullyUsing "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tresEditorSettings: Load OK!EditorTheme: Generating new theme for the config '1310344483'.EditorTheme: Generating new icons.EditorTheme: Generating new fonts.EditorTheme: Generating new styles.Loading resource: res://Cigam001Failed loading resource: res://Cigam001ERROR: Resource file not found: res://Cigam001 (expected type: )at: (core/io/resource_loader.cpp:344)WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Messagewindows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.Objects - 1Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1796139307104at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)Devices:
#0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete#1: Intel Intel(R) UHD Graphics 750 - Unsupported, IntegratedOptional extension VK_EXT_astc_decode_mode not foundOptional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
Pipeline fragment shading ratePrimitive fragment shading rateAttachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
max view count: 32max instances: 134217727
- Vulkan subgroup:
size: 32min size: 32max size: 32stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NVsupported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NVquad operations in all stagesProject is missing: C:/GodotProjects/chat_chapters/project.godotProject is missing: C:/GodotProjects/mrp_restricted_region_scroll/project.godotProject is missing: C:/GodotProjects/chapter_edit/project.godotProject is missing: C:/GodotProjects/mrp_script_sidepanel_state/project.godotProject is missing: C:/GodotProjects/mrp_apply_number_int_and_float_field_entry_edit_before_running_game/project.godotLoaded system CA certificatesEditorSettings: Save OK!thirdparty/mbedtls/library/ssl_tls13_generic.c:1552: Perform PSA-based ECDH/FFDH computation.thirdparty/mbedtls/library/ssl_tls13_client.c:1949: Switch to handshake keys for inbound trafficthirdparty/mbedtls/library/ssl_msg.c:5070: Ignore ChangeCipherSpec in TLS 1.3 compatibility modethirdparty/mbedtls/library/ssl_tls13_generic.c:0403: mbedtls_ssl_tls13_process_certificate_verify() returned 0 (-0x0000)thirdparty/mbedtls/library/ssl_tls13_client.c:2638: Switch to handshake traffic keys for outbound trafficthirdparty/mbedtls/library/ssl_tls13_generic.c:1235: Switch to application keys for inbound trafficthirdparty/mbedtls/library/ssl_tls13_generic.c:1238: Switch to application keys for outbound trafficEditing project: D:/root/GodotProjects/mrp_crash_copy_pasteWorkerThreadPool: 16 threads, 12 max low-priority.Godot Engine v4.4.beta2.official.a013481b0 - https://godotengine.orgTextServer: Added interface "Dummy"TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"EditorSettings: Save OK!XR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce RTX 3070NVAPI: Init OK!NVAPI: Profile not found, creating...NVAPI: Application not found in profile, creating...NVAPI: Error creating application: NVAPI_EXECUTABLE_ALREADY_IN_USE(code -167)Using "winink" pen tablet driver...Shader 'CanvasSdfShaderGLES3' SHA256: c98100a28f3af54ed47cdfdf31e141c89380c2b30887eba09a2ee30d768f62d4Shader 'SkeletonShaderGLES3' SHA256: 4ddffcf2d3effc6fda2d75b9cfd6430def03a172e407a3eac756164cb0378257Shader 'ParticlesShaderGLES3' SHA256: 695f8e376cd47565eed94051800d647ed2cd7278abf03dda280f3ca237c121a2Shader 'ParticlesCopyShaderGLES3' SHA256: ad2b348c5825248b61f56da7219f83220b6123420c10415866ad36e1a6acc516Shader 'CopyShaderGLES3' SHA256: 5b94b56feb28a840422d77ee4cb2d05f08d1770c7db3ae2c87f5c47a1b79349bShader 'CubemapFilterShaderGLES3' SHA256: ee3d8f9876854265c3659beeb470f694e8e04bf6b578b78a9451b251d254c420Shader 'GlowShaderGLES3' SHA256: f75d2a558f11f2dd9eab335ad324b38b8eab74e3fba591f4f6af3d5ac2c5162eShader 'PostShaderGLES3' SHA256: c26e57cf350a20f00ddfe948ad8122a066c3e92fcf7c598369e86a02d8b781beShader 'FeedShaderGLES3' SHA256: b0e07ef1a86d1cd66e9369cbbf827421d61836ae990d641bae2852583bfc767fShader 'CanvasShaderGLES3' SHA256: 5df000ef2c9cdf1026aa35386853f005869ea87da1be38c957b22bad2ca29fc9Shader 'CanvasOcclusionShaderGLES3' SHA256: b309e4ce36f5c941fb4991d19cbdb76dcb342d2e5e508fd39cfd225792bde4c4Shader 'SceneShaderGLES3' SHA256: 7efe733892e5a8aecaa0eae15e151e326e38257af9ba3967c7c9eb378344889cShader 'SkyShaderGLES3' SHA256: 9d7638f7003e62e3e5010fcc329729219f0cd159c6d3d17cc8d87207a9a63f8fOpenGL API 3.3.0 NVIDIA 572.16 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070WASAPI: Activated output_device using IAudioClient3 interfaceWASAPI: wFormatTag = 65534WASAPI: nChannels = 2WASAPI: nSamplesPerSec = 48000WASAPI: nAvgBytesPerSec = 384000WASAPI: nBlockAlign = 8WASAPI: wBitsPerSample = 32WASAPI: cbSize = 22WASAPI: mix_rate = 48000WASAPI: fundamental_period_frames = 480WASAPI: min_period_frames = 480WASAPI: max_period_frames = 480WASAPI: selected a period frame size of 480WASAPI: detected 2 channelsWASAPI: audio buffer frames: 480 calculated latency: 10msTextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".CORE API HASH: 1762917512EDITOR API HASH: 3242883666Loading resource: C:/Users/censored/AppData/Roaming/Godot/editor_settings-4.4.tresEditorSettings: Load OK!EditorTheme: Generating new theme for the config '1310344483'.EditorTheme: Generating new icons.EditorTheme: Generating new fonts.EditorTheme: Generating new styles.Loading resource: res://Cigam001Failed loading resource: res://Cigam001ERROR: Resource file not found: res://Cigam001 (expected type: )at: (core/io/resource_loader.cpp:344)EditorSettings: Save OK!WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Messagewindows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.Objects - 1Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2774322083696at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:639)Devices:
#0: NVIDIA NVIDIA GeForce RTX 3070 - Unsupported, Discrete#1: Intel Intel(R) UHD Graphics 750 - Unsupported, IntegratedOptional extension VK_EXT_astc_decode_mode not foundOptional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
Pipeline fragment shading ratePrimitive fragment shading rateAttachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
max view count: 32max instances: 134217727
- Vulkan subgroup:
size: 32min size: 32max size: 32stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NVsupported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NVquad operations in all stagesLoading resource: C:/Users/censored/AppData/Local/Godot/editor_doc_cache-4.4.resLoaded system CA certificatesLoading resource: res://main.tscnLoading resource: res://main.gdLoading resource: res://main.gdLoading resource: res://somename.gdLoading resource: res://consts.gdGenerated 'ID:-9223369871234876385' preview in 83 usecLoading resource: res://somename.gdGDScript: Reloading: res://somename.gdLoading resource: res://somename.gdGenerated 'res://main.tscn' preview in 13629 usecGenerated 'res://somename.gd' preview in 21362 usecLoading resource: res://somename.gdEditorSettings: Save OK!XR: Clearing primary interfaceXR: Removed interface "Native mobile"XR: Removed interface "OpenXR"Orphan StringName: Node (static: 5, total: 6)StringName: 1 unclaimed string names at exit.PS D:\user\Downloads\godotstuff>
Minimal reproduction project (MRP)
N/A since after reopening the project the issue resolves itself
The text was updated successfully, but these errors were encountered:
Tested versions
v4.4.beta2.official [a013481]
System information
Godot v4.4.beta2 - Windows 10 (build 19045) - Multi-window, 9 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6636) - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz (16 threads)
Issue description
I thought I had figured out how to make an MRP for this: #102319
However, in so doing I noticed another bug, but not sure if it is related to the other issue. Where I had the script named one thing, renamed it, then renamed it again, and it went into this unsaved state, even though the file was saved.
After that script bug, the rest of the video was me trying to recreate the other issues crash. I stop the video after a time, to save on file size for the upload, but I just test without success trying to recreate the crash.
Steps to reproduce
At about 2 minutes in you can see the script in the editor panel go from the filename to unsaved
2025-02-03.17-53-10.script.rename.glitch_noaudio264.mp4
The first output for the script glitch was this. I had opened my other project, quit to list and then created a new project, this is just the output from the new project:
The other error I showed in the video was this, but is a bit blurry:
The third opening (which I do not show in the video) was to test some more, but nothing of importance in this one though, pasting it just encase:
Minimal reproduction project (MRP)
N/A since after reopening the project the issue resolves itself
The text was updated successfully, but these errors were encountered: