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Godot v4.3.stable.mono - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 32.0.15.7216) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
After updating my NVIDIA drivers, I encountered a strange issue with the editor. In both the game and the editor, pixels have unusual lines at the edges. The issue can be seen here:
Tested versions
Godot v4.3.stable.mono
System information
Godot v4.3.stable.mono - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 32.0.15.7216) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
Issue description
After updating my NVIDIA drivers, I encountered a strange issue with the editor. In both the game and the editor, pixels have unusual lines at the edges. The issue can be seen here:
https://youtu.be/QKwYZgkmlfo
Steps to reproduce
Minimal reproduction project (MRP)
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