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That is caused by the fact that since beta 2, the game is closed via a command sent to the game using the debugger. In beta 1, the X was killing the game process.
The embedded window probably never moves when a dialog is opened and you move the floating window, even without clicking the X.
Tested versions
Godot v4.4.beta (c394eaa)
System information
Fedora Linux 40 (KDE Plasma) on Wayland - X11 display driver, Multi-window
Issue description
If you have a dialog open and press the X to close the game window. The game window will not close and instead move independent of the game view.
Screencast_20250205_143149.webm
Steps to reproduce
^
Minimal reproduction project (MRP)
window-close.zip
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