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Godot version: 3.2 development - 6b5102c
OS/device including version: OS: Linux 5.8.3-arch1-1 GPU: Radeon 590
Issue description: Negative scale on 2D particle is useful for conveying the impression of particles rotating in 3D. There are two issues for me:
Minimal reproduction project: particle_scale.zip
The text was updated successfully, but these errors were encountered:
You can't set negative scale to particles, the value is clamped at 0. The curve probably tries to set it to negative, but it gets clamped too.
So it's not really a bug, but intended behavior (except the negative curve part). Maybe the restriction could be removed though.
Sorry, something went wrong.
I can confirm this on commit 754db65 (3.x branch). This also occurs after switching to GLES2.
3.x
Negative scale appears to be allowed in master now, still.
master
Fixed by #53852.
No branches or pull requests
Godot version:
3.2 development -
6b5102c
OS/device including version:
OS: Linux 5.8.3-arch1-1
GPU: Radeon 590
Issue description:
Negative scale on 2D particle is useful for conveying the impression of particles rotating in 3D.
There are two issues for me:
Minimal reproduction project:
particle_scale.zip
The text was updated successfully, but these errors were encountered: