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C#, Changed event in a custom Resource with [Tool] does not reset properly on Build, and it throw some errors, and cause repeated event subscribe
Steps to reproduce
create a resource object with MyResource script attached
change code a bit, then Build the project
you will see errors after Build, and if you do step multiple times, when you change the X in the editor, you will notice that
OnChanged method get invoked multiple times
Godot version
4.2beta4, 4.1.2
System information
Godot v4.2.beta4.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15.3667) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)
Issue description
C#, Changed event in a custom Resource with [Tool] does not reset properly on Build, and it throw some errors, and cause repeated event subscribe
Steps to reproduce
OnChanged method get invoked multiple times
Minimal reproduction project
BugReport.zip
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