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OXMain.cpp
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OXMain.cpp
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/*
* OXMain.cpp
* 23.01.2002, Michal Czardybon
*
* Klient Window API - aplikacja u¿ytkownika
*
*/
#include <windows.h>
#include <commctrl.h>
#include <stdio.h>
#include "resource.h"
#include "OXGame.h"
#include "AISimple.h"
#include "AICarbon.h"
#include "Timer.h"
#pragma comment(lib,"comctl32.lib")
int info_timeout_turn=1000; /* time for one turn in milliseconds */
int info_time_left=1000000000; /* left time for a game */
int info_max_memory=350000000; /* maximum memory in bytes */
int info_exact5=0;
int info_renju=0;
int terminateAI;
int va, vb;
// Komunikat - komputer skonczyl liczyc
#define WM_PERFORM_MOVE (WM_USER + 0)
// -----------------------------------------------------------------------------
// Dane inteface-u
// -----------------------------------------------------------------------------
const LPSTR lpszMainWndClassName = "CarbonGomokuMainWndClass";
const LPSTR lpszCaption = "Carbon Gomoku";
const int cellSize = 17;
HINSTANCE ghInstance; // global handle
HMENU hMenu;
DWORD aiThreadId;
HANDLE hAiThread;
bool aiThinking;
HWND hWndLog; // uchwyt okna logowania
RECT clientRect;
#define clientWidth (clientRect.right - clientRect.left)
#define clientHeight (clientRect.bottom - clientRect.top)
// -----------------------------------------------------------------------------
// Dane dotyczace stanu gry
// -----------------------------------------------------------------------------
const int boardSize = 19;
const char playerName[][32] = {"Human", "AI - Simple 1", "AI - Carbon"};
const int playerCount = 3;
OXGame game;
OXPlayer *playerO, *playerX, *currPlayer;
int iPlayerO, iPlayerX;
int oSearchDepth, oTimeLimit;
int xSearchDepth, xTimeLimit;
Timer oTimer, xTimer;
// -----------------------------------------------------------------------------
// Prototypy funkcji modyfikujacych stan gry
// -----------------------------------------------------------------------------
void NewPlayer(OXPlayer *&player, int playerIndex);
void StartNewGame(HWND hWnd);
void PerformMove(HWND hWnd, int x, int y);
DWORD AIThreadProc(LPVOID param);
// -----------------------------------------------------------------------------
// Prototypy funkcji obslugujacych zdarzenia
// -----------------------------------------------------------------------------
void OnCreate(HWND hWnd);
void OnCommand(HWND hWnd, WPARAM wParam);
void OnLeftClick(HWND hWnd, int x, int y);
void OnRightClick(HWND hWnd, int x, int y);
void OnPaint(HWND hWnd);
void OnMove(HWND hWnd, int cx, int cy);
void RestoreSize(HWND hWnd);
void RestoreSize(HWND hWnd, RECT *pRect);
void InvalidateCell(HWND hWnd, int cx, int cy);
LRESULT CALLBACK MainWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
// -----------------------------------------------------------------------------
// Prototypy funkcji obslugujacych okienko dialogowe NewGame
// -----------------------------------------------------------------------------
INT_PTR CALLBACK NewGameDialogProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void OnInitDialog(HWND hWnd);
void SwitchPlayers(HWND hWnd);
void UpdateControls(HWND hWnd);
void GetValues(HWND hWnd);
// -----------------------------------------------------------------------------
// Prototypy funkcji dla okienka dialogowego Log
// -----------------------------------------------------------------------------
INT_PTR CALLBACK LogDialogProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void ClearLog();
int nTotalO, nTotalX; // searched
// -----------------------------------------------------------------------------
// Standard Windows API WinMain function
// -----------------------------------------------------------------------------
int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR /*lpszCmdLine*/, int nCmdShow)
{
WNDCLASS wc;
MSG msg;
HWND hWndMain;
ghInstance = hInstance;
if(!hPrevInstance)
{
wc.lpszClassName = lpszMainWndClassName;
wc.lpfnWndProc = MainWndProc;
wc.style = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.lpszMenuName = "MainMenu";
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
RegisterClass(&wc);
}
InitCommonControls();
/* ustalanie rozmiarow okna, tak aby obszar klienta mial zadana wielkosc */
SetRect(&clientRect, 0, 0, boardSize * cellSize + 1, boardSize * cellSize + 1);
AdjustWindowRectEx(&clientRect, WS_OVERLAPPEDWINDOW, TRUE, WS_EX_CLIENTEDGE);
hWndMain = CreateWindowEx(
WS_EX_CLIENTEDGE, lpszMainWndClassName, lpszCaption,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
clientWidth, clientHeight,
NULL, NULL, hInstance, NULL);
HACCEL haccel = LoadAccelerators(hInstance, "Accel");
hWndLog = CreateDialog(hInstance, "LogDialog", 0, LogDialogProc);
//ShowWindow(hWndLog, nCmdShow);
ShowWindow(hWndMain, nCmdShow);
while(GetMessage(&msg, NULL, 0, 0))
{
if(!TranslateAccelerator(hWndMain, haccel, &msg))
if (!IsDialogMessage(hWndLog, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int)msg.wParam;
}
// -----------------------------------------------------------------------------
// Standard Windows API window's procedure
// -----------------------------------------------------------------------------
LRESULT CALLBACK MainWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CREATE: OnCreate(hWnd); break;
case WM_DESTROY: PostQuitMessage(0); break;
case WM_PAINT: OnPaint(hWnd); break;
case WM_SIZE: RestoreSize(hWnd); break;
case WM_SIZING: RestoreSize(hWnd, (RECT*)lParam); break;
case WM_COMMAND:
OnCommand(hWnd, wParam);
break;
case WM_LBUTTONDOWN:
OnLeftClick(hWnd, LOWORD(lParam), HIWORD(lParam));
break;
case WM_RBUTTONDOWN:
OnRightClick(hWnd, LOWORD(lParam), HIWORD(lParam));
break;
case WM_PERFORM_MOVE:
OnMove(hWnd, LOWORD(lParam), HIWORD(lParam));
break;
default:
return DefWindowProc(hWnd, msg, wParam, lParam);
}
return 0;
}
// -----------------------------------------------------------------------------
// Funkcja watku realizujacego obliczenia AI
// -----------------------------------------------------------------------------
DWORD AIThreadProc(LPVOID param)
{
int cx, cy;
//Sleep(2000);
game.player() == OP ?
currPlayer->yourTurn(cx, cy, oSearchDepth, oTimeLimit) :
currPlayer->yourTurn(cx, cy, xSearchDepth, xTimeLimit);
currPlayer->move(cx, cy);
aiThinking = false;
if(terminateAI != 9)
SendMessage((HWND)param, WM_PERFORM_MOVE, 0, MAKELONG(cx, cy));
return 0;
}
// -----------------------------------------------------------------------------
// Funkcje modyfikujace stan gry
// -----------------------------------------------------------------------------
void NewPlayer(OXPlayer *&player, int playerIndex)
{
delete player;
switch (playerIndex)
{
case 0: player = 0; break;
case 1: player = new AISimple; break;
case 2: player = new AICarbon; break;
}
}
// -----------------------------------------------------------------------------
void StartThinking(HWND hWnd)
{
if(currPlayer)
{
EnableMenuItem(hMenu, IDM_FILE_UNDO, MF_GRAYED);
if(hAiThread) CloseHandle(hAiThread);
terminateAI = 0;
aiThinking = true;
hAiThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)AIThreadProc, hWnd, 0, &aiThreadId);
}
else if(game.moveCount() >= 3)
{
EnableMenuItem(hMenu, IDM_FILE_UNDO, MF_ENABLED);
}
}
// -----------------------------------------------------------------------------
void StartNewGame(HWND hWnd)
{
ClearLog();
NewPlayer(playerO, iPlayerO);
NewPlayer(playerX, iPlayerX);
if (playerO != 0) playerO->start(boardSize);
if (playerX != 0) playerX->start(boardSize);
char cap[256];
strcpy(cap, lpszCaption);
strcat(cap, " - [");
if (playerO != 0) strcat(cap, playerO->name()); else strcat(cap, "Human");
strcat(cap, " vs ");
if (playerX != 0) strcat(cap, playerX->name()); else strcat(cap, "Human");
strcat(cap, "]");
SetWindowText(hWnd, cap);
oTimer.reset();
xTimer.reset(); oTimer.start();
game.start(boardSize);
UpdateWindow(hWnd);
currPlayer = playerO;
StartThinking(hWnd);
}
// -----------------------------------------------------------------------------
void PerformMove(HWND hWnd, int x, int y)
{
game.player() == OP ? oTimer.stop() : xTimer.stop();
InvalidateCell(hWnd, game.lastMove().x, game.lastMove().y);
game.move(x, y);
InvalidateCell(hWnd, x, y);
if (game.finished())
{
InvalidateRect(hWnd, 0, 1);
char info[256] = "The winner is:\n";
char buf[256];
strcat(info, currPlayer == 0 ? "Human" : currPlayer->name());
strcat(info, "\n");
sprintf(buf, "O TIME = %.3lf\n", oTimer.time());
strcat(info, buf);
sprintf(buf, "X TIME = %.3lf", xTimer.time());
strcat(info, buf);
MessageBox(hWnd, info, "Game Over", MB_ICONINFORMATION);
delete playerO;
delete playerX;
playerO = 0;
playerX = 0;
return;
}
game.player() == OP ? oTimer.start() : xTimer.start();
currPlayer = currPlayer == playerO ? playerX : playerO;
if(currPlayer) currPlayer->move(x, y);
StartThinking(hWnd);
}
// -----------------------------------------------------------------------------
// Funkcje obslugujace zdarzenia okna glownego
// -----------------------------------------------------------------------------
void RestoreSize(HWND hWnd, RECT *pRect)
{
pRect->right = pRect->left + clientWidth;
pRect->bottom = pRect->top + clientHeight;
}
// -----------------------------------------------------------------------------
void RestoreSize(HWND hWnd)
{
SetWindowPos(hWnd, HWND_TOP, 0, 0, clientWidth, clientHeight, SWP_NOMOVE);
}
// -----------------------------------------------------------------------------
void OnMove(HWND hWnd, int cx, int cy)
{
PerformMove(hWnd, cx, cy);
}
// -----------------------------------------------------------------------------
void OnCreate(HWND hWnd)
{
aiThinking = false;
playerO = playerX = currPlayer = 0;
iPlayerO = 2; iPlayerX = 0;
// deaktywowanie polecenia UNDO
hMenu = GetMenu(hWnd);
EnableMenuItem(hMenu, IDM_FILE_UNDO, MF_GRAYED);
}
// -----------------------------------------------------------------------------
void OnCommand(HWND hWnd, WPARAM wParam)
{
switch(LOWORD(wParam))
{
case IDM_FILE_NEW:
if (aiThinking)
{
terminateAI=9;
if(WaitForSingleObject(hAiThread, 3000) == WAIT_TIMEOUT)
TerminateThread(hAiThread,1);
}
if (DialogBox(ghInstance, "NewGameDialog", hWnd, NewGameDialogProc) == 1)
{
StartNewGame(hWnd);
InvalidateRect(hWnd, 0, 1);
}
break;
case IDM_FILE_UNDO:
game.undo();
game.undo();
if (playerO != 0) {playerO->undo(); playerO->undo();}
if (playerX != 0) {playerX->undo(); playerX->undo();}
InvalidateRect(hWnd, 0, 1);
EnableMenuItem(hMenu, IDM_FILE_UNDO, MF_GRAYED);
break;
case IDM_FILE_LOG:
ShowWindow(hWndLog, SW_SHOW);
break;
case IDM_HELP_ABOUT:
MessageBox(hWnd, "Carbon Gomoku 2.2 (" __DATE__ ")\nauthor: Micha³ Czardybon", "About", 0);
break;
case IDM_FILE_EXIT:
SendMessage(hWnd, WM_DESTROY, 0, 0);
break;
}
}
// -----------------------------------------------------------------------------
// informacje dla debuggowania
void OnRightClick(HWND hWnd, int x, int y)
{
/*int cx = x / cellSize;
int cy = y / cellSize;
char s[100], s1[100], s2[100], s3[100], s4[100];
int v1, v2, v3, v4;
AICarbon *carbon = (AICarbon*)playerO;
carbon->cell[cx + 4][cy + 4].update4();
v1 = carbon->cell[cx + 4][cy + 4].status1[0][1];
v2 = carbon->cell[cx + 4][cy + 4].status1[1][1];
v3 = carbon->cell[cx + 4][cy + 4].status1[2][1];
v4 = carbon->cell[cx + 4][cy + 4].status1[3][1];
itoa(v1, s1, 10);
itoa(v2, s2, 10);
itoa(v3, s3, 10);
itoa(v4, s4, 10);
strcpy(s, s1); strcat(s, " ");
strcat(s, s2); strcat(s, " ");
strcat(s, s3); strcat(s, " ");
strcat(s, s4); strcat(s, " ");
SetWindowText(hWnd, s);*/
}
// -----------------------------------------------------------------------------
void OnLeftClick(HWND hWnd, int x, int y)
{
int cx = x / cellSize;
int cy = y / cellSize;
if (game.finished() || currPlayer != 0 || game.cell(cx, cy) != EMPTY)
{
MessageBeep(0);
return;
}
SendMessage(hWnd, WM_PERFORM_MOVE, 0, MAKELONG(cx, cy));
}
// -----------------------------------------------------------------------------
// Powoduje odmalowanie komorki [cx][cy]
void InvalidateCell(HWND hWnd, int cx, int cy)
{
RECT r;
SetRect(&r, cx * cellSize, cy * cellSize, (cx + 1) * cellSize, (cy + 1) * cellSize);
InvalidateRect(hWnd, &r, true);
}
// -----------------------------------------------------------------------------
void OnPaint(HWND hWnd)
{
PAINTSTRUCT ps;
HDC hdc;
HPEN gridPen, defPen, oPen, xPen, oPenThick, xPenThick, framePen;
HBRUSH defBrush;
RECT clientRect;
int x, y;
// inicjowanie
hdc = BeginPaint(hWnd, &ps);
// Ustalanie koloru siatki jako zmodyfikowanego koloru tla
int r, g, b;
COLORREF gridCol = GetSysColor(COLOR_BTNFACE);
r = GetRValue(gridCol);
g = GetGValue(gridCol);
b = GetBValue(gridCol);
gridCol = RGB(0.9 * r, 0.9 * g, 0.9 * b);
gridPen = CreatePen(PS_SOLID, 1, gridCol);
// Tworzenie pozostalych pior
oPen = CreatePen(PS_SOLID, 3, RGB(0, 0, 128));
xPen = CreatePen(PS_SOLID, 2, RGB(128, 0, 0));
oPenThick = CreatePen(PS_SOLID, 4, RGB(0, 0, 128));
xPenThick = CreatePen(PS_SOLID, 3, RGB(128, 0, 0));
framePen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
defPen = (HPEN)SelectObject(hdc, gridPen);
defBrush = (HBRUSH)SelectObject(hdc, GetStockObject(HOLLOW_BRUSH));
GetClientRect(hWnd, &clientRect);
// pionowe linie siatki
for (x = clientRect.left; x <= clientRect.right; x += cellSize)
{
MoveToEx(hdc, x, clientRect.top, 0);
LineTo(hdc, x, clientRect.bottom);
}
// poziome linie siatki
for (y = clientRect.top; y <= clientRect.bottom; y += cellSize)
{
MoveToEx(hdc, clientRect.left, y, 0);
LineTo(hdc, clientRect.right, y);
}
// kolka i krzyzyki
for (y = 0; y < game.boardSize(); y++)
for (x = 0; x < game.boardSize(); x++)
{
if (game.cell(x, y) == OP)
{
SelectObject(hdc, game.lastMove() == OXPoint(x, y) ? oPenThick : oPen);
Ellipse(hdc, x * cellSize + 3, y * cellSize + 3, (x + 1) * cellSize - 2, (y + 1) * cellSize - 2);
}
else if (game.cell(x, y) == XP)
{
SelectObject(hdc, game.lastMove() == OXPoint(x, y) ? xPenThick : xPen);
MoveToEx(hdc, x * cellSize + 3, y * cellSize + 3, 0);
LineTo(hdc, (x + 1) * cellSize - 2, (y + 1) * cellSize - 2);
MoveToEx(hdc, (x + 1) * cellSize - 2, y * cellSize + 3, 0);
LineTo(hdc, x * cellSize + 3, (y + 1) * cellSize - 2);
}
if (game.isWinPoint(x, y))
{
SelectObject(hdc, framePen);
Rectangle(hdc, x * cellSize + 1, y * cellSize + 1, (x + 1) * cellSize + 1, (y + 1) * cellSize + 1);
}
}
// zakonczenie operacji graficznych
SelectObject(hdc, defPen);
SelectObject(hdc, defBrush);
DeleteObject(gridPen);
DeleteObject(oPen);
DeleteObject(oPenThick);
DeleteObject(xPen);
DeleteObject(xPenThick);
DeleteObject(framePen);
EndPaint(hWnd, &ps);
}
// -----------------------------------------------------------------------------
// Procedura okna dialogowego NewGame
// -----------------------------------------------------------------------------
INT_PTR CALLBACK NewGameDialogProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_INITDIALOG:
OnInitDialog(hWnd);
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam))
{
case ID_BUTTON_START:
GetValues(hWnd);
EndDialog(hWnd, 1);
return TRUE;
case ID_BUTTON_CANCEL:
case IDCANCEL:
GetValues(hWnd);
EndDialog(hWnd, 0);
return TRUE;
case ID_BUTTON_SWITCH:
SwitchPlayers(hWnd);
return TRUE;
case ID_COMBO_O:
if (HIWORD(wParam) == CBN_SELCHANGE)
{
iPlayerO = (int)SendDlgItemMessage(hWnd, ID_COMBO_O, CB_GETCURSEL, 0, 0);
GetValues(hWnd);
UpdateControls(hWnd);
}
return TRUE;
case ID_COMBO_X:
if (HIWORD(wParam) == CBN_SELCHANGE)
{
iPlayerX = (int)SendDlgItemMessage(hWnd, ID_COMBO_X, CB_GETCURSEL, 0, 0);
GetValues(hWnd);
UpdateControls(hWnd);
}
return TRUE;
}
return FALSE;
case WM_CLOSE:
EndDialog(hWnd, 0);
return TRUE;
}
return FALSE;
}
// -----------------------------------------------------------------------------
// Wywolywana przed wyswietleniem okienka NewGame
// -----------------------------------------------------------------------------
void OnInitDialog(HWND hWnd)
{
// Wypelnianie opcji ComboBox-ow
for (int i = 0; i < playerCount; i++)
{
SendDlgItemMessage(hWnd, ID_COMBO_O, CB_ADDSTRING, 0, (LPARAM)playerName[i]);
SendDlgItemMessage(hWnd, ID_COMBO_X, CB_ADDSTRING, 0, (LPARAM)playerName[i]);
}
// Ustawianie UpDown-ow
SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_O, UDM_SETBUDDY, (WPARAM)GetDlgItem(hWnd, ID_EDIT_DEPTH_O), 0);
SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_O, UDM_SETRANGE, 0, (LPARAM)MAKELONG(100, 0));
SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_X, UDM_SETBUDDY, (WPARAM)GetDlgItem(hWnd, ID_EDIT_DEPTH_X), 0);
SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_X, UDM_SETRANGE, 0, (LPARAM)MAKELONG(100, 0));
SendDlgItemMessage(hWnd, ID_SPIN_TIME_O, UDM_SETBUDDY, (WPARAM)GetDlgItem(hWnd, ID_EDIT_TIME_O), 0);
SendDlgItemMessage(hWnd, ID_SPIN_TIME_O, UDM_SETRANGE, 0, (LPARAM)MAKELONG(60, 0));
SendDlgItemMessage(hWnd, ID_SPIN_TIME_X, UDM_SETBUDDY, (WPARAM)GetDlgItem(hWnd, ID_EDIT_TIME_X), 0);
SendDlgItemMessage(hWnd, ID_SPIN_TIME_X, UDM_SETRANGE, 0, (LPARAM)MAKELONG(60, 0));
UpdateControls(hWnd);
}
// -----------------------------------------------------------------------------
void swap(int &a, int &b) {int t = a; a = b; b = t;}
// -----------------------------------------------------------------------------
// zamienia graczy w okienku NewGame
// -----------------------------------------------------------------------------
void SwitchPlayers(HWND hWnd)
{
GetValues(hWnd);
swap(iPlayerO, iPlayerX);
swap(oSearchDepth, xSearchDepth);
swap(oTimeLimit, xTimeLimit);
UpdateControls(hWnd);
}
// -----------------------------------------------------------------------------
// Uaktualnia zawartosc elementow sterujacych w oknie NewGame
// -----------------------------------------------------------------------------
void UpdateControls(HWND hWnd)
{
SendDlgItemMessage(hWnd, ID_COMBO_O, CB_SETCURSEL, iPlayerO, 0);
SendDlgItemMessage(hWnd, ID_COMBO_X, CB_SETCURSEL, iPlayerX, 0);
SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_O, UDM_SETPOS, 0, oSearchDepth);
SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_X, UDM_SETPOS, 0, xSearchDepth);
SendDlgItemMessage(hWnd, ID_SPIN_TIME_O, UDM_SETPOS, 0, oTimeLimit);
SendDlgItemMessage(hWnd, ID_SPIN_TIME_X, UDM_SETPOS, 0, xTimeLimit);
EnableWindow(GetDlgItem(hWnd, ID_EDIT_DEPTH_O), iPlayerO != 0);
EnableWindow(GetDlgItem(hWnd, ID_EDIT_TIME_O), iPlayerO != 0);
EnableWindow(GetDlgItem(hWnd, ID_EDIT_DEPTH_X), iPlayerX != 0);
EnableWindow(GetDlgItem(hWnd, ID_EDIT_TIME_X), iPlayerX != 0);
EnableWindow(GetDlgItem(hWnd, ID_SPIN_DEPTH_O), iPlayerO != 0);
EnableWindow(GetDlgItem(hWnd, ID_SPIN_TIME_O), iPlayerO != 0);
EnableWindow(GetDlgItem(hWnd, ID_SPIN_DEPTH_X), iPlayerX != 0);
EnableWindow(GetDlgItem(hWnd, ID_SPIN_TIME_X), iPlayerX != 0);
}
// -----------------------------------------------------------------------------
// Zapamiectuje w zmiennych globalnych dane z przyciskow up-down
// -----------------------------------------------------------------------------
void GetValues(HWND hWnd)
{
oSearchDepth = (int)SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_O, UDM_GETPOS, 0, 0);
xSearchDepth = (int)SendDlgItemMessage(hWnd, ID_SPIN_DEPTH_X, UDM_GETPOS, 0, 0);
oTimeLimit = (int)SendDlgItemMessage(hWnd, ID_SPIN_TIME_O, UDM_GETPOS, 0, 0);
xTimeLimit = (int)SendDlgItemMessage(hWnd, ID_SPIN_TIME_X, UDM_GETPOS, 0, 0);
}
// -----------------------------------------------------------------------------
// Procedura okna dialogowego Log
// -----------------------------------------------------------------------------
INT_PTR CALLBACK LogDialogProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_INITDIALOG:
SendDlgItemMessage(hWnd, ID_LOG_O, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), 0);
SendDlgItemMessage(hWnd, ID_LOG_X, WM_SETFONT, (WPARAM)GetStockObject(ANSI_FIXED_FONT), 0);
return TRUE;
case WM_CLOSE:
ShowWindow(hWnd, SW_HIDE);
return TRUE;
}
return FALSE;
}
// -----------------------------------------------------------------------------
void ClearLog()
{
nTotalO = nTotalX = 0;
SendDlgItemMessage(hWndLog, ID_LOG_O, LB_RESETCONTENT, 0, 0);
SendDlgItemMessage(hWndLog, ID_LOG_X, LB_RESETCONTENT, 0, 0);
char* header = "points searched speed depth";
SendDlgItemMessage(hWndLog, ID_LOG_O, LB_ADDSTRING, 0, (LPARAM)header);
SendDlgItemMessage(hWndLog, ID_LOG_X, LB_ADDSTRING, 0, (LPARAM)header);
}
// -----------------------------------------------------------------------------
void WriteLog(int points, int nSearched, int speed, int depth, bool debug)
{
char lpszStr[128];
char lpszCap[128];
if(terminateAI == 9) return;
sprintf(lpszStr, "%6d%9d%6d%4d", points, nSearched, speed, depth);
if (currPlayer == playerO)
{
nTotalO += nSearched;
SendDlgItemMessage(hWndLog, ID_LOG_O, LB_ADDSTRING, 0, (LPARAM)lpszStr);
}
else
{
nTotalX += nSearched;
SendDlgItemMessage(hWndLog, ID_LOG_X, LB_ADDSTRING, 0, (LPARAM)lpszStr);
}
sprintf(lpszCap, "%d : %d", nTotalO, nTotalX);
SetWindowText(hWndLog, lpszCap);
}
// -----------------------------------------------------------------------------
long getTime()
{
static LARGE_INTEGER freq;
if(!freq.QuadPart){
QueryPerformanceFrequency(&freq);
if(!freq.QuadPart) return GetTickCount();
}
LARGE_INTEGER c;
QueryPerformanceCounter(&c);
return (long)(c.QuadPart * 1000 / freq.QuadPart);
}
// -----------------------------------------------------------------------------