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240p widescreen #2863

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N8endo opened this issue Aug 22, 2024 · 5 comments
Open

240p widescreen #2863

N8endo opened this issue Aug 22, 2024 · 5 comments

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@N8endo
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N8endo commented Aug 22, 2024

I play on Mupen64plus Next on Retroarch. When I play in 4:3 in 240p, using Cyberlab CRT - Royale crt shaders, it looks great and the shaders really smooth out the image. In widescreen, though, the lowest available resolution is 360p - 240 isn't there. Playing the game in 360p, it seems like the game and the crt shaders don't match up so it looks really jagged and bad. I'd love to have a 16x9 240p option so I can enjoy both the beautiful crt look and beautiful widescreen. Would it be possible to add that resolution to the widescreen list? Thanks!

@weinerschnitzel
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Hmm. 640x360 is scaled in whole integers but 1.5x original height...

Does 1280x720 look good with the crt filter for the game you are playing? That would be 3x original height in 16x9 and whole integer scale.

@N8endo
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N8endo commented Aug 22, 2024

Hmm. 640x360 is scaled in whole integers but 1.5x original height...

Does 1280x720 look good with the crt filter for the game you are playing? That would be 3x original height in 16x9 and whole integer scale.

1280x720 definitely looks better than 640x360, but it's also still much worse than 320x240. Also, performance on my laptop was bad in 720p. I guess the CRT filters are more expensive to run at higher resolutions.

@gonetz
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gonetz commented Oct 20, 2024

Would it be possible to add that resolution to the widescreen list? Thanks!

Are you talking about windowed or fullscreen resolutions?
Windowed resolution can be arbitrary, 640x240 for example. Just set what you need.
Fullscreen resolution is either "Borderless window", so your desktop resolution, or one of full-screen modes supported by your display.

@N8endo
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N8endo commented Oct 20, 2024

Thank you for your reply! I really appreciate all your work over the years on GLideN64! I really hope I can play widescreen games with CRT filters!

I was thinking about fullscreen. Are you saying that GLideN64 doesn't choose the resolutions that show up as options? Those are automatically chosen depending on my display?

The GLideN64 4:3 resolution list includes 320x240 but in Nvidia Control Panel, that's not an option in my resolution list.

If I make a custom resolution in Nvidia Control Panel of 426x240, would that show up in the GLideN64 widescreen resolution list?

@gonetz
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gonetz commented Oct 20, 2024

I was thinking about fullscreen. Are you saying that GLideN64 doesn't choose the resolutions that show up as options? Those are automatically chosen depending on my display?

List of resolutions in "Full screen resolution" combo-box is composed dynamically and contains only those resolutions, which are actually supported by your monitor. You can pick any resolution from that list and it will be set when you switch to full screen mode. "Borderless window" mode uses your current desktop resolution. And you can set arbitrary windowed resolution for windowed mode, or pick one from the list of pre-defined windowed resolutions.

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