Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Paper Mario, FSAA Absent #451

Closed
ghost opened this issue May 1, 2015 · 3 comments
Closed

Paper Mario, FSAA Absent #451

ghost opened this issue May 1, 2015 · 3 comments

Comments

@ghost
Copy link

ghost commented May 1, 2015

With both AA and AF set to full, edges look flawless in most games except Paper Mario. The scene shown is in the introduction (start the game, select any file and start and you'll be greeted by this scene). I've circled some areas that should be anti-aliased that aren't. If I were to force GPU AA on my card with Glide64, these same areas would be smooth.

lines

@gonetz
Copy link
Owner

gonetz commented May 1, 2015

FSAA is disabled for this game in custom game settings because some frame buffer effects do not work with it. You may disable "Use custom per-game settings" and enable FSAA for this game, but be warned.

@ghost ghost closed this as completed May 1, 2015
@ghost
Copy link
Author

ghost commented May 1, 2015

Thank you, I didn't think to check there.

@Mushman
Copy link
Contributor

Mushman commented May 6, 2015

It looks like there's a fix on the way to get framebuffer working with antialiasing due to the developments in #244. Good stuff!

This issue was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants