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SuffixTree.cs
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SuffixTree.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Grammophone.Indexing
{
/// <summary>
/// Represents a generalized suffix tree of characters
/// of generic type <typeparamref name="C"/>.
/// </summary>
/// <typeparam name="C">The type of the character of a word.</typeparam>
/// <typeparam name="D">The type of information allocated per word.</typeparam>
/// <typeparam name="N">The type of extra data stored per node.</typeparam>
[Serializable]
public class SuffixTree<C, D, N> : RadixTree<C, D, N>
{
#region Inner class definitions
/// <summary>
/// Represents a node, either internal or implicit.
/// It is defined based on the branch which contains it.
/// </summary>
[Serializable]
public class Node
{
#region Public properties
/// <summary>
/// The branch where the node lies.
/// </summary>
public Branch Branch { get; internal set; }
/// <summary>
/// The offset from the start of the branch where the node lies.
/// </summary>
public int Offset { get; internal set; }
#endregion
#region Construction
/// <summary>
/// Create.
/// </summary>
/// <param name="branch">
/// The branch where the node lies.
/// </param>
/// <param name="offset">
/// The offset from the start of the branch where the node lies.
/// </param>
public Node(Branch branch, int offset)
{
if (branch == null) throw new ArgumentNullException("branch");
if (offset > branch.Length && branch.Length > 0)
throw new ArgumentException("offset must be less or equal to length.", "offset");
this.Branch = branch;
this.Offset = offset;
}
#endregion
#region Public methods
/// <summary>
/// Try to follow node downwards expecting a character <paramref name="chr"/>.
/// </summary>
/// <param name="chr">The character to follow downwards.</param>
/// <returns>Returns the node found, else null.</returns>
public Node TryAdvance(C chr)
{
int position = this.Offset;
if (position >= this.Branch.Length)
{
Branch child = this.Branch.GetChildStartingWith(chr);
if (child != null)
return new Node(child, 1);
}
else
{
if (chr.Equals(this.Branch[position]))
return new Node(this.Branch, position + 1);
}
return null;
}
/// <summary>
/// Follow node implied by suffix link.
/// </summary>
/// <returns>Returns the linked node if it exists or null.</returns>
public Node FollowLink()
{
if (this.Offset == 0)
{
// Is this the root?
if (this.Branch.Parent != null)
{
// If not, then the suffix link is given by the parent branch.
Branch linkedBranch = this.Branch.Parent.SuffixLink;
if (linkedBranch != null)
{
return new Node(linkedBranch, linkedBranch.Length);
}
}
return null;
}
else
{
// If node is an explicit one, go to suffix link directly,
if (this.Offset == this.Branch.Length)
{
var branchSuffixLink = this.Branch.SuffixLink;
if (branchSuffixLink != null)
return new Node(branchSuffixLink, branchSuffixLink.Length);
else
return null;
}
// else, ascend to nearest parent explicit node,
if (this.Branch.Parent != null)
{
// and, if the parent is not root,
// go to its suffix link, then descend by equivalent characters.
if (!this.Branch.Parent.IsRoot)
{
Branch linkedBranch = this.Branch.Parent.SuffixLink;
if (linkedBranch == null) return null;
int distanceFromBridge = this.Offset;
int descentPosition = 0;
Branch linkedChildBranch = null;
while (true)
{
linkedChildBranch =
linkedBranch.GetChildStartingWith(this.Branch[descentPosition]);
if (linkedChildBranch == null) break;
if (distanceFromBridge <= linkedChildBranch.Length)
return new Node(linkedChildBranch, distanceFromBridge);
descentPosition += linkedChildBranch.Length;
distanceFromBridge -= linkedChildBranch.Length;
linkedBranch = linkedChildBranch;
}
return null;
}
else if (this.Branch.SuffixLink != null)
{
// else, search from the root for the branches that
// form the path of characters [1..Offset] of this branch.
Branch linkedBranch = this.Branch.Parent;
int distanceFromBridge = this.Offset - 1;
// No descent is needed. Link to the root.
if (distanceFromBridge == 0)
return new Node(linkedBranch, linkedBranch.Length);
int descentPosition = 1;
Branch linkedChildBranch = null;
while (true)
{
linkedChildBranch =
linkedBranch.GetChildStartingWith(this.Branch[descentPosition]);
if (linkedChildBranch == null) break;
if (distanceFromBridge <= linkedChildBranch.Length)
return new Node(linkedChildBranch, distanceFromBridge);
descentPosition += linkedChildBranch.Length;
distanceFromBridge -= linkedChildBranch.Length;
linkedBranch = linkedChildBranch;
}
}
}
}
return null;
}
/// <summary>
/// Get the closest explicit parent node.
/// </summary>
/// <remarks>
/// Valid as long as the sufix tree is unchanged. Used in matching statistics.
/// </remarks>
public Node GetFloor()
{
if (this.Offset != 0)
{
if (this.Branch.Parent != null)
return new Node(this.Branch.Parent, this.Branch.Parent.Length);
else
return null;
}
else
{
if (this.Branch.Parent != null)
{
if (this.Branch.Parent.Parent != null)
{
return new Node(this.Branch.Parent.Parent, this.Branch.Parent.Parent.Length);
}
}
return null;
}
}
/// <summary>
/// Get the next downwards explitit node, if this is not already explicit.
/// Else, return the same node.
/// </summary>
/// <remarks>
/// Valid as long as the sufix tree is unchanged. Used in matching statistics.
/// </remarks>
public Node GetCeil()
{
if (this.Offset > 0)
{
if (this.Offset < this.Branch.Length)
return new Node(this.Branch, this.Branch.Length);
else
return this;
}
else
{
if (this.Branch.Parent != null)
return new Node(this.Branch.Parent, this.Branch.Parent.Length);
else
return this;
}
}
#endregion
#region Internal methods
/// <summary>
/// Add a branch to the current node.
/// </summary>
/// <param name="branch">The branch to add.</param>
/// <returns>
/// If a new explicit internal node was created, it returns true.
/// </returns>
internal bool AddBranch(Branch branch)
{
if (this.Offset == 0)
{
if (this.Branch.Length == 0) // Is this the root (which is empty)?
{
this.Branch.AddChild(branch);
}
else if (this.Branch.Parent != null)
{
this.Branch.Parent.AddChild(branch);
}
return false;
}
else
{
if (this.Offset < this.Branch.Length)
{
Branch upperBanch = this.Branch.Split(this.Offset);
upperBanch.AddChild(branch);
this.Branch = upperBanch;
//this.Offset = upperBanch.Length;
return true;
}
else
{
this.Branch.AddChild(branch);
return true;
}
}
}
#endregion
}
/// <summary>
/// Matching statistics.
/// </summary>
/// <remarks>
/// Remains valid as long as the suffix tree upon which is built
/// remains unchanged.
/// </remarks>
public class MatchingStatistics : IEnumerable<MatchingStatistics.StatisticsEntry>
{
#region Public classes
/// <summary>
/// A statistics entry that refers to a prefix of the given word.
/// </summary>
public class StatisticsEntry
{
#region Public properties
/// <summary>
/// Offset of the word's suffix.
/// </summary>
public int WordOffset { get; private set; }
/// <summary>
/// Length of the longest match of the word's suffix to the
/// suffix tree.
/// </summary>
public int Length { get; private set; }
/// <summary>
/// The node (implicit or explicit) of the
/// suffix tree that describes the longest match.
/// </summary>
public Node Node { get; private set; }
/// <summary>
/// Closest explicit parent node to the implicit node of the
/// suffix tree that describes the longest match.
/// </summary>
public Node Floor { get; private set; }
/// <summary>
/// Next downwards node to the implicit node of the
/// suffix tree that describes the longest match.
/// </summary>
public Node Ceil { get; private set; }
#endregion
#region Construction
/// <summary>
/// Create.
/// </summary>
internal StatisticsEntry(int wordOffset, int length, Node node)
{
if (node == null) throw new ArgumentNullException("node");
this.WordOffset = wordOffset;
this.Length = length;
this.Node = node;
this.Floor = node.GetFloor();
this.Ceil = node.GetCeil();
}
#endregion
}
#endregion
#region Private fields
private IList<StatisticsEntry> entries;
#endregion
#region Public properties
/// <summary>
/// The word upon which statistics are built.
/// </summary>
public C[] Word { get; private set; }
/// <summary>
/// Get the statistics entry that corresponds to the <see cref="Word"/>'s
/// suffix that starts at a given <paramref name="suffixIndex"/>.
/// </summary>
/// <param name="suffixIndex">The start of the <see cref="Word"/>'s suffix.</param>
/// <returns>Returns the matching statistics entry.</returns>
public StatisticsEntry this[int suffixIndex]
{
get
{
if (suffixIndex < 0)
throw new IndexOutOfRangeException("suffixInex must be non negative.");
if (suffixIndex >= this.Word.Length)
throw new IndexOutOfRangeException("suffixIndex must be less than the word's length.");
return this.entries[suffixIndex];
}
}
#endregion
#region Construction
/// <summary>
/// Create.
/// </summary>
internal MatchingStatistics(C[] word, StatisticsEntry[] entries)
{
if (word == null) throw new ArgumentNullException("word");
if (entries == null) throw new ArgumentNullException("entries");
if (word.Length != entries.Length)
throw new ArgumentException("word length must be equal to entries count.");
this.Word = word;
this.entries = entries;
}
#endregion
#region IEnumerable<StatisticsEntry> Members
/// <summary>
/// Enumerate all matching statistics entries.
/// </summary>
public IEnumerator<MatchingStatistics.StatisticsEntry> GetEnumerator()
{
return entries.GetEnumerator();
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return this.entries.GetEnumerator();
}
#endregion
}
#endregion
#region Internal properties
/// <summary>
/// Current first suffix link that points at an internal node.
/// Used in speedup for tree build.
/// </summary>
internal Node ActiveNode { get; set; }
#endregion
#region Construction
/// <summary>
/// Create.
/// </summary>
/// <param name="wordItemProcessor">The optional word item processor to use during word addition.</param>
public SuffixTree(WordItemProcessor<C, D, N> wordItemProcessor = null)
: base(wordItemProcessor)
{
}
#endregion
#region Public methods
/// <summary>
/// Add a word to the suffix tree.
/// </summary>
/// <param name="word">The word to add.</param>
/// <param name="wordItem">The info associated with the word.</param>
/// <remarks>
/// In order for the tree to be non-implicit, ie. to have a leaf for each word, the word
/// must have as its last 'character' a character that doesn't belong to the
/// 'character set' or 'alphabet'. This is frequently called a sentinel, or a termination
/// special character, and is usually depicted in various papers as '$'.
/// Time and space complexity: O(<paramref name="word"/>.Length).
/// </remarks>
public override void AddWord(C[] word, D wordItem)
{
InitializeWord();
Node rootNode = this.ActiveNode;
int height = 0;
Branch previousAddedBranch = null;
for (int i = 0; i < word.Length; i++)
{
Node previousSplitNode = null;
Node node = this.ActiveNode;
C chr = word[i];
while (true)
{
Node nextNode = node.TryAdvance(chr);
if (nextNode != null)
{
this.ActiveNode = nextNode;
if (i == word.Length - 1)
{
if (previousAddedBranch != null) previousAddedBranch.SuffixLink = nextNode.Branch;
do
{
wordItemProcessor.OnWordAdd(word, wordItem, nextNode.Branch);
nextNode = nextNode.FollowLink();
}
while (!nextNode.Branch.IsRoot);
}
height++;
break;
}
else
{
nextNode = node.FollowLink();
bool nextNodeIsOnTheSameBranch = nextNode != null && nextNode.Branch == node.Branch;
Branch addedBranch = new Branch(word, i, i - height);
wordItemProcessor.OnWordAdd(word, wordItem, addedBranch);
bool nodeWasSplit = node.AddBranch(addedBranch);
addedBranch.SuffixLink = this.Root;
if (previousAddedBranch != null) previousAddedBranch.SuffixLink = addedBranch;
previousAddedBranch = addedBranch;
if (nodeWasSplit)
{
if (nextNodeIsOnTheSameBranch)
{
// If the node was split and nextNode.Branch pointed initially to the same unsplit node.Branch,
// we must restore the nextNode.Branch to point to the new upper branch after the split.
nextNode.Branch = node.Branch;
}
node.Branch.SuffixLink = this.Root;
if (previousSplitNode != null)
{
previousSplitNode.Branch.SuffixLink = node.Branch;
}
previousSplitNode = node;
}
node = nextNode;
if (node == null)
{
this.ActiveNode = rootNode;
break;
}
else
{
height--;
}
}
}
}
}
/// <summary>
/// Get the matching statistics of a word against the sufix tree.
/// </summary>
/// <param name="word">The word.</param>
/// <returns>Returns the matching statistics.</returns>
/// <remarks>
/// The returned matching statistics remain valid as long as the tree is
/// not changed.
/// Time and space complexity: O(<paramref name="word"/>.Length).
/// </remarks>
public MatchingStatistics GetMatchingStatistics(C[] word)
{
if (word == null) throw new ArgumentNullException("word");
Node rootNode = new Node(this.Root, this.Root.Length);
Node node = rootNode;
int matchLength = 0;
var entries = new MatchingStatistics.StatisticsEntry[word.Length];
for (
int suffixIndex = 0;
suffixIndex < word.Length;
suffixIndex++)
{
if (suffixIndex + matchLength < word.Length)
{
for (
Node nextNode = node.TryAdvance(word[suffixIndex + matchLength]);
nextNode != null;
nextNode = nextNode.TryAdvance(word[suffixIndex + matchLength]))
{
matchLength++;
node = nextNode;
if (suffixIndex + matchLength == word.Length) break;
}
}
entries[suffixIndex] =
new MatchingStatistics.StatisticsEntry(suffixIndex, matchLength, node);
node = node.FollowLink();
if (node == null)
{
node = rootNode;
}
if (node.Branch.IsRoot) matchLength = 0;
if (matchLength > 0) matchLength--;
}
return new MatchingStatistics(word, entries);
}
#endregion
#region Private methods
private void InitializeWord()
{
this.ActiveNode = new Node(this.Root, 0);
}
#endregion
}
}