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I'm not sure how much work it would be to add this feature but it's something I had on my mind.
The way PrimitiveBatch currently works is by taking a single pointer to an interleaved buffer.
I would like if PrimitiveBatch also had a way to take multiple pointers to distinct subbuffers of packed data instead (implemented with glBufferSubData).
I'm not sure how much work it would be to add this feature but it's something I had on my mind.
The way PrimitiveBatch currently works is by taking a single pointer to an interleaved buffer.
I would like if PrimitiveBatch also had a way to take multiple pointers to distinct subbuffers of packed data instead (implemented with glBufferSubData).
If this is the current PrimitiveBatch API
This is what I imagine this new API could look like
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