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CoordinatesSequenceMap.java
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/** Author: Shikhar K Gupta, Foram Joshi
* Project: DNA
* Mentor: Prof. Manish K Gupta
*/
import sun.applet.Main;
import java.awt.*;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Random;
public class CoordinatesSequenceMap {
static ArrayList<DNASequence> randomSequencesList= new ArrayList<DNASequence>();
static ArrayList<DNASequence> sequencesList= new ArrayList<DNASequence>();
public static ArrayList<XYZCoordinates> voxelList= new ArrayList<XYZCoordinates>();
static ArrayList<VoxelToBrick> brickList=new ArrayList<VoxelToBrick>();
static ArrayList<VoxelToBrick> boundaryBrickList=new ArrayList<VoxelToBrick>();
//using a 3d array to store the position for each voxel in the arraylist coordinate-list
static int [][][]ivalue=new int[20][20][20];
int[][][] newIndex = new int[MainFrame.width][MainFrame.height][MainFrame.depth+2];
static int i1,i2,i3,i4;
int x,y,z,indexfront, indexback;
String poly1T="TTTTTTTT";
//constructor for the class
public CoordinatesSequenceMap() {
//clear all arraylists
voxelList.clear();
randomSequencesList.clear();
sequencesList.clear();
for (int k = 0; k <= MainFrame.depth; k++)
for (int j = 0; j < MainFrame.height; j++)
for (int i = 0; i < MainFrame.width; i++)
ivalue[i][j][k] = -1;
runRandomSequences();
removeComplement();
addCoordinates();
identifyBoundaryVoxels();
assignOrientation();
assignDomain();
assignSequences();
brickList.clear();
boundaryBrickList.clear();
MainFrame.enableGraph();
convertToT();
//set all values in newIndex to -1
for(int i = 0; i<MainFrame.width; i++)
for(int j = 0; j<MainFrame.height; j++)
for(int k = 0; k<=MainFrame.depth; k++)
newIndex [i][j][k] = -1;
setBrickList();
addHelixNumber();
if(MainFrame.isBoundaryCalled)
attachBoundaryBricks();
if(MainFrame.isXCrystalEnabled || MainFrame.isYCrystalEnabled || MainFrame.isZCrystalEnabled)
createCrystal();
}
//STEP 1: fetch random sequences from SequencesFile.csv and save to the arraylist - randomSequencesList
public static void runRandomSequences() {
String csvFile = "SequencesFile.csv";
BufferedReader br = null;
String line = "";
String cvsSplitBy = ",";
try {
br = new BufferedReader(new FileReader(csvFile));
while ((line = br.readLine()) != null) {
// use comma as separator
randomSequencesList.add(new DNASequence(line.toString()));
}
}
catch (FileNotFoundException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
finally {
if (br != null) {
try {
br.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
//STEP 2: (optional) check if any of the random sequences is a complement of the other
public static void removeComplement(){
//This function checks the random-sequence-list for complementary strands of each domain.
//If any such strand is found, its complementary strand is removed from the arraylist.
//After checking, all the strands are added to the sequence-list (after changing the length of the strands)
//and are ready to be assigned to voxels.
int i,k;
String complement="";
System.out.println("size of list"+ randomSequencesList.size());
for(i=0;i< randomSequencesList.size();i++){
sequencesList.add(new DNASequence(changeSize(randomSequencesList.get(i).getSequence())));
}
/*
for(i=0;i<sequencesList.size();i++)
for(int j=i+1;j<sequencesList.size();j++) {
System.out.print("checking for"+i+" "+j);
if (sequencesList.get(i).equals(negateSeqRev(sequencesList.get(j).getSequence()))) {
sequencesList.remove(j);
System.out.print("deleted from sequencesList" + sequencesList.get(j).getSequence());
j--;
}
}*/
}
//STEP 3: get rid of null pointer by reducing size of sequence length to 8
public static String changeSize(String domainSeq) {
String Seq = "";
int stringLength = domainSeq.length();
for (int i = 0; i <8; i++) {
if (domainSeq.charAt(i) == 'A') {
Seq += "A";
} else if (domainSeq.charAt(i) == 'T') {
Seq += "T";
} else if (domainSeq.charAt(i) == 'G') {
Seq += "G";
} else if (domainSeq.charAt(i) == 'C') {
Seq += "C";
}
}
//System.out.println(""+Seq);
return (Seq);
}
//STEP 4: save the coordinates of the 3D canvas into the arraylist - voxelList and identify the head and tail protector bricks (if enabled)
public static void addCoordinates() {
int count = 0;
int x, y, z;
for (int k = 0; k <= MainFrame.depth; k++)
for (int j = 0; j < MainFrame.height; j++)
for (int i = 0; i < MainFrame.width; i++) {
voxelList.add(new XYZCoordinates(i, j, k));
ivalue[i][j][k] = count;
if(k == 0){
MainFrame.deletedCoordinates[i][j][k] = true;
}
//while storing the voxel coordinates, find out if it has been deleted
if (MainFrame.deletedCoordinates[i][j][k] == true) {
voxelList.get(count).isRemoved = true;
}
count++;
}
//now we identify the head bricks i.e. the coordinates for min. z for each (x,y) pair so that protector bricks may be attached to them.
for (int i = 0; i < MainFrame.width; i++)
for (int j = 0; j < MainFrame.height; j++) {
z = 1;
while (voxelList.get(ivalue[i][j][z]).isRemoved == true && z < MainFrame.depth) {
z++;
}
if(z < MainFrame.depth) // if z >= means that an entire row along z axis has been removed
voxelList.get(ivalue[i][j][z]).isHeadBrick = true;
}
////now we identify the tail bricks i.e. the coordinates for max. z for each (x,y) pair so that protector bricks may be added to them.
for (int i = MainFrame.width - 1; i >= 0; i--)
for (int j = MainFrame.height - 1; j >= 0; j--) {
z = MainFrame.depth;
while (voxelList.get(ivalue[i][j][z]).isRemoved == true && z > 0) {
z--;
}
if (voxelList.get(ivalue[i][j][z]).isRemoved == false) { // since no new brick is added for tail brick
voxelList.get(ivalue[i][j][z]).isTailBrick = true;
}
}
//adding the protector bricks for the head and tail bricks
int s = voxelList.size();
if (MainFrame.isMinZProtectorPlaneEnabled == true) {
for (int i = 0; i < s; i++) {
if (voxelList.get(i).isHeadBrick && voxelList.get(i).isRemoved == false) {
x = voxelList.get(i).x;
y = voxelList.get(i).y;
z = voxelList.get(i).z - 1;
///when a protector brick is added in place of a removed brick,
// in order to avoid adding a new element to the arraylist,
// we simply set the removed brick to head brick.
if (voxelList.get(ivalue[x][y][z]).isRemoved == true) {
voxelList.get(ivalue[x][y][z]).isHeadBrick = true;
}
//the previously assigned head brick is now set to false as now the protector brick is the new head brick.
voxelList.get(i).isHeadBrick = false;
}
}
//when a protector brick is added in place of a removed brick, the isRemoved condition is set to false.
for (int i = 0; i < voxelList.size(); i++) {
if (voxelList.get(i).isHeadBrick && voxelList.get(i).isRemoved == true) {
voxelList.get(i).isRemoved = false;
}
}
}
if (MainFrame.isMaxZProtectorPlaneEnabled == true) {
//do nothing
}
}
//STEP 5: identify all the half bricks that can be converted to boundary bricks
public void identifyBoundaryVoxels() {
int minX = 0, minY = 0, x, y;
int maxX = MainFrame.width - 1;
int maxY = MainFrame.height - 1;
int maxZ = MainFrame.depth;
int minZ = 1;
if (MainFrame.isMaxZProtectorPlaneEnabled)
maxZ = MainFrame.depth;
if (MainFrame.isMinZProtectorPlaneEnabled)
minZ = 0;
for (int z = minZ; z <= maxZ; z++)
for (y = 0; y <= MainFrame.height; y++) {
minX = 0;
maxX = MainFrame.width - 1;
while (voxelList.get(ivalue[minX][y][z]).isRemoved == true && minX < MainFrame.width) {
minX++;
}
if (voxelList.get(ivalue[minX][y][z]).isRemoved == false) {
voxelList.get(ivalue[minX][y][z]).isLeftmostBrick = true;
}
while (voxelList.get(ivalue[maxX][y][z]).isRemoved == true && maxX > 0) {
maxX--;
}
if (voxelList.get(ivalue[maxX][y][z]).isRemoved == false) {
voxelList.get(ivalue[maxX][y][z]).isRightmostBrick = true;
}
}
for (int z = minZ; z <= maxZ; z++)
for (x = 0; x < MainFrame.width; x++) {
minY = 0;
maxY = MainFrame.height - 1;
while (voxelList.get(ivalue[x][minY][z]).isRemoved == true && minY < MainFrame.height) {
minY++;
}
if (voxelList.get(ivalue[x][minY][z]).isRemoved == false) {
voxelList.get(ivalue[x][minY][z]).isTopmostBrick = true;
}
while (voxelList.get(ivalue[x][maxY][z]).isRemoved == true && maxY > 0) {
maxY--;
}
if (voxelList.get(ivalue[x][maxY][z]).isRemoved == false) {
voxelList.get(ivalue[x][maxY][z]).isBottommostBrick = true;
}
}
}
//STEP 6: Assign orientation for all voxels in the voxelList
public static void assignOrientation(){
for(int i=0;i<voxelList.size();i++){
if(voxelList.get(i).z%4==0){
voxelList.get(i).orientation='n';
}
else if(voxelList.get(i).z%4==1){
voxelList.get(i).orientation='w';
}
else if(voxelList.get(i).z%4==2){
voxelList.get(i).orientation='s';
}
else{
voxelList.get(i).orientation='e';
}
}
}
//STEP 7: Assign domain numbers (1-2 or 3-4) to each voxel in the coordinate-list
public static void assignDomain() {
for (int i = 0; i < voxelList.size(); i++) {
//Identification of north-bricks
if (voxelList.get(i).orientation == 'n') {
//identifying half-north-bricks
// 1. when height is even half-brick is at coordinates x%2=0 and y=0 or at y=height-1 and x%2=0
// 2. when height is odd half-brick is at coordinates x%2=0 and y=0 or at y=height-1 and x%2=1
if (voxelList.get(i).y == 0 && voxelList.get(i).x % 2 == 0) {
voxelList.get(i).editdomain(12);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.height % 2 == 0 && voxelList.get(i).y == MainFrame.height - 1 && voxelList.get(i).x % 2 == 0) {
voxelList.get(i).editdomain(34);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.height % 2 == 1 && voxelList.get(i).y == MainFrame.height - 1 && voxelList.get(i).x % 2 == 1) {
voxelList.get(i).editdomain(34);
voxelList.get(i).isHalfBrick = true;
}
//identifying other full-north-bricks
else if (((voxelList.get(i).y % 2 == 1 && voxelList.get(i).x % 2 == 0)) ||
(voxelList.get(i).y % 2 == 0 && voxelList.get(i).x % 2 == 1)) {
voxelList.get(i).editdomain(34);
} else
voxelList.get(i).editdomain(12);
}
//Identifying west-bricks
else if (voxelList.get(i).orientation == 'w') {
//Identifying half-west-bricks
// 1. when width is even, half-bricks are at coordinates x=0 and y%2=1 or at y%2=1 and x=width-1
// 2. when width is odd, half-bricks are at coordinates x=0 and y%2=1 or at y%2=0 and x=width-1
if (voxelList.get(i).x == 0 && voxelList.get(i).y % 2 == 1) {
voxelList.get(i).editdomain(12);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.width % 2 == 0 && voxelList.get(i).x == MainFrame.width - 1 && voxelList.get(i).y % 2 == 1) {
voxelList.get(i).editdomain(34);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.width % 2 == 1 && voxelList.get(i).x == MainFrame.width - 1 && voxelList.get(i).y % 2 == 0) {
voxelList.get(i).editdomain(34);
voxelList.get(i).isHalfBrick = true;
}
//Identifying other full-west-bricks
else if (((voxelList.get(i).y % 2 == 1 && voxelList.get(i).x % 2 == 0) &&
(voxelList.get(i).x != 0)) ||
(voxelList.get(i).y % 2 == 0 && voxelList.get(i).x % 2 == 1)) {
voxelList.get(i).editdomain(12);
} else
voxelList.get(i).editdomain(34);
}
//Identifying south-bricks
else if (voxelList.get(i).orientation == 's') {
//Identifying half-south-bricks
// 1. when height is even , half-bricks are at coordinates x%2=1 and y=0 or at y=height-1 and x%2=1
// 2. when height is odd , half-bricks are at coordinates x%2=1 and y=0 or at y=height-1 and x%2=0
if (voxelList.get(i).y == 0 && voxelList.get(i).x % 2 == 1) {
voxelList.get(i).editdomain(34);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.height % 2 == 0 && voxelList.get(i).y == MainFrame.height - 1 && voxelList.get(i).x % 2 == 1) {
voxelList.get(i).editdomain(12);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.height % 2 == 1 && voxelList.get(i).y == MainFrame.height - 1 && voxelList.get(i).x % 2 == 0) {
voxelList.get(i).editdomain(12);
voxelList.get(i).isHalfBrick = true;
}
//Identifying other full-south-bricks
else if ((voxelList.get(i).y % 2 == 1 && voxelList.get(i).x % 2 == 1) ||
(voxelList.get(i).y % 2 == 0 && voxelList.get(i).x % 2 == 0)) {
voxelList.get(i).editdomain(12);
} else
voxelList.get(i).editdomain(34);
}
//Identifying east-bricks
else if (voxelList.get(i).orientation == 'e') {
//Identifying half-east-bricks
// 1. when width is even ,the half-bricks are at coordinates x=0 and y%2=0 or at y%2=0 and x=width-1
// 2. when width is odd ,the half-bricks are at coordinates x=0 and y%2=0 or at y%2=1 and x=width-1
if (voxelList.get(i).x == 0 && voxelList.get(i).y % 2 == 0) {
voxelList.get(i).editdomain(34);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.width % 2 == 0 && voxelList.get(i).x == MainFrame.width - 1 && voxelList.get(i).y % 2 == 0) {
voxelList.get(i).editdomain(12);
voxelList.get(i).isHalfBrick = true;
} else if (MainFrame.width % 2 == 1 && voxelList.get(i).x == MainFrame.width - 1 && voxelList.get(i).y % 2 == 1) {
voxelList.get(i).editdomain(12);
voxelList.get(i).isHalfBrick = true;
}
//Identifying other full-east-bricks
else if (((voxelList.get(i).y % 2 == 0 && voxelList.get(i).x % 2 == 1)) ||
(voxelList.get(i).y % 2 == 1 && voxelList.get(i).x % 2 == 0)) {
voxelList.get(i).editdomain(12);
} else
voxelList.get(i).editdomain(34);
}
}
}
//STEP 8: Assign sequences to the domains in the coordinate-list after checking the GC content.
public static void assignSequences(){
//NOTE: all domains are assigned sequences whether they have been deleted or not.
for(int i=0;i<voxelList.size();i++){
//System.out.println("assigning for "+voxelList.get(i).x+""+voxelList.get(i).y+
// ""+voxelList.get(i).z);
//Assign complete random sequences for the first plane of bricks (z=1) since protector bricks start at z = 0
if(voxelList.get(i).z==1){
if(voxelList.get(i).domain==12){
do {
voxelList.get(i).Domain1 = AssignRandom(1);
voxelList.get(i).Domain2 = AssignRandom(2);
if(!checkGCContent(voxelList.get(i).Domain1 ,voxelList.get(i).Domain2)){
sequencesList.get(i1).isUsed=false;
sequencesList.get(i2).isUsed=false;
}
}while(!checkGCContent(voxelList.get(i).Domain1 ,voxelList.get(i).Domain2));
//System.out.println("assigned 1");
voxelList.get(i).Domain4=null;
voxelList.get(i).Domain3=null;
//System.out.println("assigned seq "+voxelList.get(i).x+""+voxelList.get(i).y+
//""+voxelList.get(i).z+"for coordinates"+voxelList.get(i).domain);
}
else if(voxelList.get(i).domain==34){
do {
voxelList.get(i).Domain3 = AssignRandom(3);
voxelList.get(i).Domain4 = AssignRandom(4);
if(!checkGCContent(voxelList.get(i).Domain3 ,voxelList.get(i).Domain4)){
sequencesList.get(i3).isUsed=false;
sequencesList.get(i4).isUsed=false;
}
}while (!checkGCContent(voxelList.get(i).Domain3 ,voxelList.get(i).Domain4));
//System.out.println("assigned 2");
voxelList.get(i).Domain1=null;
voxelList.get(i).Domain2=null;
//System.out.println("assigned seq "+voxelList.get(i).x+""+voxelList.get(i).y+
// ""+voxelList.get(i).z+"for coordinates"+voxelList.get(i).domain);
}
}
//Assigning sequences for the rest of the coordinates
else if(voxelList.get(i).z>1){
//System.out.println("assigning for "+voxelList.get(i).x+""+voxelList.get(i).y+
// ""+voxelList.get(i).z+"for domain "+voxelList.get(i).domain);
int x,y,z,ival;
x=voxelList.get(i).x;
y=voxelList.get(i).y;
z=voxelList.get(i).z;
ival=ivalue[x][y][z-1];
//System.out.println("front sequence for"+voxelList.get(ival).x+""+voxelList.get(ival).y+
// ""+voxelList.get(ival).z);
//System.out.print(" is"+voxelList.get(i).Domain1);
if(voxelList.get(i).domain==34){
if(voxelList.get(ival).Domain1!=null)
voxelList.get(i).Domain3 = negateSeqRev(voxelList.get(ival).Domain1);
else
voxelList.get(i).Domain3 = AssignRandom(3);
do {
voxelList.get(i).Domain4 = AssignRandom(4);
if(!checkGCContent(voxelList.get(i).Domain3 ,voxelList.get(i).Domain4)){
sequencesList.get(i4).isUsed=false;
if(voxelList.get(ival).Domain1==null)
sequencesList.get(i3).isUsed=false;
}
}while(!checkGCContent(voxelList.get(i).Domain3 ,voxelList.get(i).Domain4));
//System.out.println("assigned 3");
}
else if(voxelList.get(i).domain==12){
if(voxelList.get(ival).Domain1!=null)
voxelList.get(i).Domain2 = negateSeqRev(voxelList.get(ival).Domain4);
else
voxelList.get(i).Domain2 = AssignRandom(2);
do {
voxelList.get(i).Domain1 = AssignRandom(1);
if(!checkGCContent(voxelList.get(i).Domain1 ,voxelList.get(i).Domain2)){
sequencesList.get(i1).isUsed=false;
if(voxelList.get(ival).Domain4==null)
sequencesList.get(i2).isUsed=false;
}
}while(!checkGCContent(voxelList.get(i).Domain1 ,voxelList.get(i).Domain2));
// System.out.println("assigned 4");
}
}
}
}
//STEP 11: Replace the remaining complementary strands of the deleted voxels with (8-length) poly-T sequences.
public void convertToT() {
String Tsequence = "TTTTTTTT";
for (int i = 0; i < voxelList.size(); i++) {
x = voxelList.get(i).x;
y = voxelList.get(i).y;
z = voxelList.get(i).z;
//assign poly-1T domain to tail protector bricks
if (MainFrame.isMaxZProtectorPlaneEnabled && MainFrame.isZCrystalEnabled == false) {
if (voxelList.get(i).isTailBrick) {
int x = voxelList.get(i).x;
int y = voxelList.get(i).y;
int z = voxelList.get(i).z;
if (voxelList.get(i).domain == 12) {
voxelList.get(i).Domain1 = voxelList.get(i).Domain1.replace(voxelList.get(i).Domain1, Tsequence);
} else if (voxelList.get(i).domain == 34) {
voxelList.get(i).Domain4 = voxelList.get(i).Domain4.replace(voxelList.get(i).Domain4, Tsequence);
}
//System.out.println("found tail protector sequence at"+voxelList.get(i).x+","+voxelList.get(i).y+","+voxelList.get(i).z+
// "with sequence"+voxelList.get(i).Domain1+" "+voxelList.get(i).Domain2+" "+voxelList.get(i).Domain3+" "+voxelList.get(i).Domain4);
}
}
//assign poly-1T domain to head protector bricks
if (MainFrame.isMinZProtectorPlaneEnabled) { // if z crystal is enabled, first convert arr head bricks to poly-1t sequences
if (voxelList.get(i).isHeadBrick) {
int x = voxelList.get(i).x;
int y = voxelList.get(i).y;
int z = voxelList.get(i).z;
if (voxelList.get(i).domain == 12) {
voxelList.get(i).Domain2 = Tsequence;
if (ivalue[x][y][z + 1] != -1)
voxelList.get(i).Domain1 = negateSeqRev(voxelList.get(ivalue[x][y][z + 1]).Domain3);
else
voxelList.get(i).Domain1 = Tsequence;
} else if (voxelList.get(i).domain == 34) {
voxelList.get(i).Domain3 = Tsequence;
if (ivalue[x][y][z + 1] != -1)
voxelList.get(i).Domain4 = negateSeqRev(voxelList.get(ivalue[x][y][z + 1]).Domain2);
else
voxelList.get(i).Domain4 = Tsequence;
}
}
}
//if a voxel is adjacent to cavity, do not convert it to poly-1T strands
if (voxelList.get(i).isRemoved) {
if (z > 0 && MainFrame.isMinZProtectorPlaneEnabled || z > 1 && !MainFrame.isMinZProtectorPlaneEnabled) {
indexback = ivalue[x][y][z - 1];
if (indexback != -1 && voxelList.get(indexback).isRemoved == false && voxelList.get(indexback).isHeadBrick == false && voxelList.get(indexback).isTailBrick == false) {
if (MainFrame.isCavityEnabled) {
voxelList.get(indexback).isAdjacentToCavity = true;
} else {
if(voxelList.get(i).domain==34)
voxelList.get(indexback).Domain1=voxelList.get(indexback).Domain1.replace(voxelList.get(indexback).Domain1, Tsequence);
else
voxelList.get(indexback).Domain4=voxelList.get(indexback).Domain4.replace(voxelList.get(indexback).Domain4, Tsequence);
}
}
}
if ((z > 1 && !MainFrame.isMinZProtectorPlaneEnabled || z > 0 && MainFrame.isMinZProtectorPlaneEnabled) && z < MainFrame.depth) {
indexfront = ivalue[x][y][z + 1];
if (indexfront != -1 && voxelList.get(indexfront).isRemoved == false && voxelList.get(indexfront).isHeadBrick == false && voxelList.get(indexfront).isTailBrick == false) {
if (MainFrame.isCavityEnabled) {
voxelList.get(indexfront).isAdjacentToCavity = true;
} else {
if(voxelList.get(i).domain==34)
voxelList.get(indexfront).Domain2=voxelList.get(indexfront).Domain2.replace
(voxelList.get(indexfront).Domain2, Tsequence);
else
voxelList.get(indexfront).Domain3=voxelList.get(indexfront).Domain3.replace
(voxelList.get(indexfront).Domain3, Tsequence);
}
}
}
//identify the voxels on the top and bottom of the cavity and mark it as adjacentToCavity
if (y > 0 && ivalue[x][y - 1][z] != -1 ) {
voxelList.get(ivalue[x][y - 1][z]).isAdjacentToCavity = true;
}
if (y < MainFrame.height - 1 && ivalue[x][y + 1][z] != -1 ) {
voxelList.get(ivalue[x][y + 1][z]).isAdjacentToCavity = true;
}
if (x > 0 && ivalue[x - 1][y][z] != -1 ) {
voxelList.get(ivalue[x - 1][y][z]).isAdjacentToCavity = true;
}
if (x < MainFrame.width - 1 && ivalue[x + 1][y][z] != -1 ) {
voxelList.get(ivalue[x + 1][y][z]).isAdjacentToCavity = true;
}
}
}
}
//STEP 12: Identify and remove those voxels which have d3&d4 OR d1&d2 as T-sequences (i.e., when an entire voxel is composed of only Thymidine).
public void removeTVoxels(){
//System.out.println("Size of the arraylist: "+voxelList.size());
for(int i=0;i<voxelList.size();i++){
x=voxelList.get(i).x;
y=voxelList.get(i).y;
z=voxelList.get(i).z;
//System.out.println("trying to access "+x+""+y+""+z);
if(voxelList.get(i).isRemoved == false){
if(voxelList.get(i).domain == 34){
if(voxelList.get(i).Domain3.equals(poly1T)&&
voxelList.get(i).Domain4.equals(poly1T)){
voxelList.get(i).isRemoved=true;
}
}
else if(voxelList.get(i).domain == 12){
if(voxelList.get(i).Domain1.equals(poly1T)&&
voxelList.get(i).Domain2.equals(poly1T)){
voxelList.get(i).isRemoved=true;
}
}
}
}
}
//STEP 13: Combine voxels to form bricks of size=2 voxels, set them as full bricks and save them in the brickList list.
public void setBrickList(){
System.out.println("SetbrickList called");
int x,y,z;
int brickCounter = 0;
for(int i=0;i<voxelList.size();i++){
if(voxelList.get(i).isRemoved == false){
x = voxelList.get(i).x;
y = voxelList.get(i).y;
z = voxelList.get(i).z;
//Adding half-bricks with domains 3 and 4 to the final-coordinate-list.
if(voxelList.get(i).isHalfBrick){
if(voxelList.get(i).domain == 34) {
brickList.add(new VoxelToBrick(-1, -1, -1, x, y, z, null, null,
voxelList.get(i).Domain3, voxelList.get(i).Domain4));
}
else {
brickList.add(new VoxelToBrick(x, y, z, -1, -1, -1, voxelList.get(i).Domain1,
voxelList.get(i).Domain2, null, null));
}
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity; //this check is added only to the half bricks
}
else{
//Identifying full and half north-bricks and adding them to the final-coordinate-list.
if(voxelList.get(i).orientation == 'n'){
if(voxelList.get(i).domain == 34){
if(voxelList.get(ivalue[x][y+1][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x,y+1,z,x,y,z,
voxelList.get(ivalue[x][y+1][z]).Domain1,
voxelList.get(ivalue[x][y+1][z]).Domain2,
voxelList.get(i).Domain3, voxelList.get(i).Domain4));
voxelList.get(ivalue[x][y+1][z]).isRemoved = true;
newIndex[x][y+1][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x][y+1][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x][y+1][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(-1,-1,-1,x,y,z,null, null,
voxelList.get(i).Domain3, voxelList.get(i).Domain4));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
else{
if(voxelList.get(ivalue[x][y-1][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x,y,z,x,y-1,z,
voxelList.get(i).Domain1,
voxelList.get(i).Domain2,
voxelList.get(ivalue[x][y-1][z]).Domain3,
voxelList.get(ivalue[x][y-1][z]).Domain4));
voxelList.get(ivalue[x][y-1][z]).isRemoved = true;
newIndex[x][y-1][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x][y-1][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x][y-1][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(x,y,z,-1,-1,-1,voxelList.get(i).Domain1,
voxelList.get(i).Domain2, null, null));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
}
//Identifying full and half west-bricks and adding them to the final-coordinate-list.
if(voxelList.get(i).orientation=='w'){
if(voxelList.get(i).domain==34){
if(voxelList.get(ivalue[x+1][y][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x+1,y,z,x,y,z,
voxelList.get(ivalue[x+1][y][z]).Domain1,
voxelList.get(ivalue[x+1][y][z]).Domain2,
voxelList.get(i).Domain3, voxelList.get(i).Domain4));
voxelList.get(ivalue[x+1][y][z]).isRemoved = true;
newIndex[x+1][y][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x+1][y][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x+1][y][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(-1,-1,-1,x,y,z,null, null,
voxelList.get(i).Domain3, voxelList.get(i).Domain4));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
else{
if(voxelList.get(ivalue[x-1][y][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x,y,z,x-1,y,z,
voxelList.get(i).Domain1,
voxelList.get(i).Domain2,
voxelList.get(ivalue[x-1][y][z]).Domain3,
voxelList.get(ivalue[x-1][y][z]).Domain4));
voxelList.get(ivalue[x-1][y][z]).isRemoved = true;
newIndex[x-1][y][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x-1][y][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x-1][y][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(x,y,z,-1,-1,-1,voxelList.get(i).Domain1,
voxelList.get(i).Domain2, null, null));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
}
//Identifying full and half south-bricks and adding them to the final-coordinate-list.
if(voxelList.get(i).orientation=='s'){
if(voxelList.get(i).domain==12){
if(voxelList.get(ivalue[x][y+1][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x,y,z,x,y+1,z,
voxelList.get(i).Domain1, voxelList.get(i).Domain2,
voxelList.get(ivalue[x][y+1][z]).Domain3,
voxelList.get(ivalue[x][y+1][z]).Domain4
));
voxelList.get(ivalue[x][y+1][z]).isRemoved = true;
newIndex[x][y+1][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x][y+1][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x][y+1][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(x,y,z,-1,-1,-1,null, null,
voxelList.get(i).Domain1, voxelList.get(i).Domain2));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
else{
if(voxelList.get(ivalue[x][y-1][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x,y-1,z,x,y,z,
voxelList.get(ivalue[x][y-1][z]).Domain1,
voxelList.get(ivalue[x][y-1][z]).Domain2,
voxelList.get(i).Domain3,
voxelList.get(i).Domain4
));
voxelList.get(ivalue[x][y-1][z]).isRemoved = true;
newIndex[x][y-1][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x][y-1][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x][y-1][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(-1,-1,-1,x,y,z, null, null,voxelList.get(i).Domain3,
voxelList.get(i).Domain4));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
}
//Identifying full and half east-bricks and adding them to the final-coordinate-list.
if(voxelList.get(i).orientation=='e'){
if(voxelList.get(i).domain==12){
if(voxelList.get(ivalue[x+1][y][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x,y,z,x+1,y,z,
voxelList.get(i).Domain1, voxelList.get(i).Domain2,
voxelList.get(ivalue[x+1][y][z]).Domain3,
voxelList.get(ivalue[x+1][y][z]).Domain4
));
voxelList.get(ivalue[x+1][y][z]).isRemoved = true;
newIndex[x+1][y][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x+1][y][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x+1][y][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(x,y,z,-1,-1,-1,null, null,
voxelList.get(i).Domain1, voxelList.get(i).Domain2));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
else{
if(voxelList.get(ivalue[x-1][y][z]).isRemoved == false){
brickList.add(new VoxelToBrick(x-1,y,z,x,y,z,
voxelList.get(ivalue[x-1][y][z]).Domain1,
voxelList.get(ivalue[x-1][y][z]).Domain2,
voxelList.get(i).Domain3,
voxelList.get(i).Domain4
));
voxelList.get(ivalue[x-1][y][z]).isRemoved = true;
newIndex[x-1][y][z] = brickCounter;
brickList.get(brickCounter).isHeadProtector = voxelList.get(ivalue[x-1][y][z]).isHeadBrick || voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(ivalue[x-1][y][z]).isTailBrick || voxelList.get(i).isTailBrick;
}
else{
brickList.add(new VoxelToBrick(-1,-1,-1,x,y,z,null, null,voxelList.get(i).Domain3,
voxelList.get(i).Domain4));
brickList.get(brickCounter).isHeadProtector = voxelList.get(i).isHeadBrick;
brickList.get(brickCounter).isTailProtector = voxelList.get(i).isTailBrick;
brickList.get(brickCounter).isAdjacentToCavity = voxelList.get(i).isAdjacentToCavity;
brickList.get(brickCounter).isBottommostHalfBrick = voxelList.get(i).isBottommostBrick;
brickList.get(brickCounter).isTopmostHalfBrick = voxelList.get(i).isTopmostBrick;
brickList.get(brickCounter).isLeftmostHalfBrick = voxelList.get(i).isLeftmostBrick;
brickList.get(brickCounter).isRightmostHalfBrick = voxelList.get(i).isRightmostBrick;
}
}
}
}
//MainFrame.printLog("Added in set brick list: " + x + " " + y + " " + z + " head : " + brickList.get(brickCounter).isHeadProtector + " tail : " + brickList.get(brickCounter).isTailProtector, Color.WHITE);
//Remove the individual voxel after combining it as a full brick in the final-coordinate-list.
voxelList.get(i).isRemoved = true;
newIndex[x][y][z] = brickCounter;
brickCounter++;
}
}
}
//STEP 14: Assign helix number to each voxel
public void addHelixNumber(){
int x2, x3, y2, y3;
for (int i = 0; i<brickList.size(); i++) {
x2= brickList.get(i).x2;
x3= brickList.get(i).x3;
y2= brickList.get(i).y2;
y3= brickList.get(i).y3;
if (x2!=-1) {
if(y2==0) {
brickList.get(i).helix1 = x2;
brickList.get(i).helix2 = x2;
}
else if (y2%2==1) {
brickList.get(i).helix1 = (y2 + 1) * MainFrame.width - (x2 + 1);
brickList.get(i).helix2 = brickList.get(i).helix1;
}
else {
brickList.get(i).helix1 = MainFrame.width * y2 + x2;
brickList.get(i).helix2 = brickList.get(i).helix1;
}
}
if (x3!=-1){
if(y3==0) {
brickList.get(i).helix3 = x3;
brickList.get(i).helix4 = brickList.get(i).helix3;
}
else if (y3%2==1) {
brickList.get(i).helix3 = (y3 + 1) * MainFrame.width - (x3 + 1);
brickList.get(i).helix4 = brickList.get(i).helix3;
}
else {
brickList.get(i).helix3 = MainFrame.width * y3 + x3;
brickList.get(i).helix4 = brickList.get(i).helix3;
}
}
}
}
//STEP 15: If set boundary bricks option is enabled, combine bricks to form 48-nt boundary bricks
public void attachBoundaryBricks(){
int x,y,z;
int fullBrickIndex;
String d1,d2;
int h5, h6;
int domains;
boundaryBrickList = brickList;
for(int i = 0; i < boundaryBrickList.size(); i++){
if(boundaryBrickList.get(i).isLeftmostHalfBrick || boundaryBrickList.get(i).isBottommostHalfBrick || boundaryBrickList.get(i).isTopmostHalfBrick ||
boundaryBrickList.get(i).isRightmostHalfBrick) {
if (boundaryBrickList.get(i).x2 != -1) {
x = boundaryBrickList.get(i).x2;
y = boundaryBrickList.get(i).y2;
z = boundaryBrickList.get(i).z2;
System.out.println(x + " " + y + " " + z + " " + boundaryBrickList.get(i).Domain1);
d1 = new String(boundaryBrickList.get(i).Domain1);
d2 = new String(boundaryBrickList.get(i).Domain2);
h5 = boundaryBrickList.get(i).helix2;
h6 = boundaryBrickList.get(i).helix1;
} else {
x = boundaryBrickList.get(i).x3;
y = boundaryBrickList.get(i).y3;
z = boundaryBrickList.get(i).z3;
d1 = new String(boundaryBrickList.get(i).Domain3);
d2 = new String(boundaryBrickList.get(i).Domain4);
h5 = boundaryBrickList.get(i).helix3;
h6 = boundaryBrickList.get(i).helix4;
}
if (MainFrame.isMinXBoundaryPlaneEnabled && boundaryBrickList.get(i).isLeftmostHalfBrick && z > 1 && boundaryBrickList.get(i).isRemoved == false) {
fullBrickIndex = newIndex[x][y][z - 2];
if (fullBrickIndex != -1) {
if (boundaryBrickList.get(fullBrickIndex).x1 == x && boundaryBrickList.get(fullBrickIndex).y1 == y)
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 12);
else
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 34);
boundaryBrickList.get(fullBrickIndex).isBoundary = true;
boundaryBrickList.get(i).isRemoved = true;
newIndex[x][y][z] = newIndex[x][y][z - 2];
newIndex[x][y][z + 1] = newIndex[x][y][z - 2];
boundaryBrickList.get(i).isLeftmostHalfBrick = false;
//System.out.println("BoundaryBrick for min x at" + x + " " + y + " " + z);
}
}
if (MainFrame.isMaxXBoundaryPlaneEnabled && boundaryBrickList.get(i).isRightmostHalfBrick && z > 1 && boundaryBrickList.get(i).isRemoved == false) {
fullBrickIndex = newIndex[x][y][z - 2];
if (fullBrickIndex != -1) {
if (boundaryBrickList.get(fullBrickIndex).x1 == x && boundaryBrickList.get(fullBrickIndex).y1 == y)
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 12);
else
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 34);
boundaryBrickList.get(fullBrickIndex).isBoundary = true;
boundaryBrickList.get(i).isRemoved = true;
newIndex[x][y][z] = newIndex[x][y][z - 2];
newIndex[x][y][z + 1] = newIndex[x][y][z - 2];
boundaryBrickList.get(i).isLeftmostHalfBrick = false;
//System.out.println("BoundaryBrick for max x at" + x + " " + y + " " + z);
}
}
if (MainFrame.isMinYBoundaryPlaneEnabled && boundaryBrickList.get(i).isTopmostHalfBrick && z > 1 && boundaryBrickList.get(i).isRemoved == false) {
fullBrickIndex = newIndex[x][y][z - 2];
if (fullBrickIndex != -1) {
if (boundaryBrickList.get(fullBrickIndex).x1 == x && boundaryBrickList.get(fullBrickIndex).y1 == y)
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 12);
else
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 34);
boundaryBrickList.get(fullBrickIndex).isBoundary = true;
boundaryBrickList.get(i).isRemoved = true;
newIndex[x][y][z] = newIndex[x][y][z - 2];
newIndex[x][y][z + 1] = newIndex[x][y][z - 2];
boundaryBrickList.get(i).isLeftmostHalfBrick = false;
//System.out.println("BoundaryBrick for min y at" + x + " " + y + " " + z);
}
}
if (MainFrame.isMaxYBoundaryPlaneEnabled && boundaryBrickList.get(i).isBottommostHalfBrick && z > 1 && boundaryBrickList.get(i).isRemoved == false) {
fullBrickIndex = newIndex[x][y][z - 2];
if (fullBrickIndex != -1) {
if (boundaryBrickList.get(fullBrickIndex).x1 == x && boundaryBrickList.get(fullBrickIndex).y1 == y)
boundaryBrickList.get(fullBrickIndex).addDomains(x, y, z, d1, d2, h5, h6, 12);