THIS PACKAGE IS DEPRECATED. LOOK ELSEWHERE.
webpack-isomorphic-tools
is a small helper module providing very basic support for isomorphic (universal) rendering when using Webpack. It was created a long time ago when Webpack was v1
and the whole movement was just starting. Therefore webpack-isomorphic-tools
is a hacky solution. It allowed many projects to set up basic isomorphic (universal) rendering in the early days but is now considered deprecated and new projects shouldn't use it. This library can still be found in legacy projects. For new projects use either universal-webpack
or all-in-one frameworks like Next.js.
- What it does
- A simple example
- Installation
- Usage
- A working example
- Configuration
- Configuration examples
- What are webpack-assets.json?
- What are Webpack stats?
- What's a "module"?
- API
- Troubleshooting
- Miscellaneous
- References
- Contributing
Suppose you have an application which is built using Webpack. It works in the web browser.
Should it be "isomorphic" ("universal")? It's better if it is. One reason is that search engines will be able to index your page. The other reason is that we live in a realtime mobile age which declared war on network latency, and so it's always better to fetch an already rendered content than to first fetch the application code and only then fetch the content to render the page. Every time you release a client-side only website to the internet someone writes a frustrated blog post.
So, it's obvious then that web applications should be "isomorphic" ("universal"), i.e. be able to render both on the client and the server, depending on circumstances. And it is perfectly possible nowadays since javascript runs everywhere: both in web browsers and on servers.
Ok, then one can just go ahead and run the web application in Node.js and its done. But, there's one gotcha: a Webpack application will usually crash when tried to be run in Node.js straight ahead (you'll get a lot of SyntaxError
s with Unexpected token
s).
The reason is that Webpack introduces its own layer above the standard javascript. This extra layer handles all require()
calls magically resolving them to whatever it is configured to. For example, Webpack is perfectly fine with the code require()
ing CSS styles or SVG images.
Bare Node.js doesn't come with such trickery up its sleeve. Maybe it can be somehow enhanced to be able to do such things? Turned out that it can, and that's what webpack-isomorphic-tools
do: they inject that require()
magic layer above the standard javascript in Node.js.
Still it's a hacky solution, and a better way would be to compile server-side code with Webpack the same way it already compiles the client-side code. This is achieved via target: "node"
configuration option, and that's what universal-webpack
library does. However, webpack-isomorphic-tools
happened to be a bit simpler to set up, so they made their way into many now-legacy projects, so some people still use this library. It's not being maintained anymore though, and in case of any issues people should just migrate to universal-webpack
or something similar.
webpack-isomorphic-tools
mimics (to a certain extent) Webpack's require()
magic when running application code on a Node.js server without Webpack. It basically fixes all those require()
s of assets and makes them work instead of throwing SyntaxError
s. It doesn't provide all the capabilities of Webpack (for example, plugins won't work), but for the basic stuff, it works.
For example, consider images. Images are require()
d in React components and then used like this:
// alternatively one can use `import`,
// but with `import`s hot reloading won't work
// import imagePath from '../image.png'
// Just `src` the image inside the `render()` method
class Photo extends React.Component
{
render()
{
// When Webpack url-loader finds this `require()` call
// it will copy `image.png` to the build folder
// and name it something like `9059f094ddb49c2b0fa6a254a6ebf2ad.png`,
// because Webpack is set up to use the `[hash]` file naming feature
// which makes browser asset caching work correctly.
return <img src={ require('../image.png') }/>
}
}
It works on the client-side because Webpack intelligently replaces all the require()
calls with a bit of magic.
But it wouldn't work on the server-side because Node.js only knows how to require()
javascript modules. It would just throw a SyntaxError
.
To solve this issue one can use webpack-isomorphic-tools
. With the help of webpack-isomorphic-tools
in this particular case the require()
call will return the real path to the image on the disk. It would be something like ../../build/9059f094ddb49c2b0fa6a254a6ebf2ad.png
. How did webpack-isomorphic-tools
figure out this weird real file path? It's just a bit of magic.
webpack-isomorphic-tools
is extensible, and finding the real paths for assets is the simplest example of what it can do inside require()
calls. Using custom configuration one can make require()
calls (on the server) return anything (not just a String; it may be a JSON object, for example).
For example, if one is using Webpack css-loader modules feature (also referred to as "local styles") one can make require(*.css)
calls return JSON objects with generated CSS class names maps like they do in este and react-redux-universal-hot-example.
webpack-isomorphic-tools
are required both for development and production
$ npm install webpack-isomorphic-tools --save
First you add webpack-isomorphic-tools
plugin to your Webpack configuration.
var WebpackIsomorphicToolsPlugin = require('webpack-isomorphic-tools/plugin')
var webpackIsomorphicToolsPlugin =
// webpack-isomorphic-tools settings reside in a separate .js file
// (because they will be used in the web server code too).
new WebpackIsomorphicToolsPlugin(require('./webpack-isomorphic-tools-configuration'))
// also enter development mode since it's a development webpack configuration
// (see below for explanation)
.development()
// usual Webpack configuration
module.exports =
{
context: '(required) your project path here',
module:
{
loaders:
[
...,
{
test: webpackIsomorphicToolsPlugin.regularExpression('images'),
loader: 'url-loader?limit=10240', // any image below or equal to 10K will be converted to inline base64 instead
}
]
},
plugins:
[
...,
webpackIsomorphicToolsPlugin
]
...
}
What does .development()
method do? It enables development mode. In short, when in development mode, it disables asset caching (and enables asset hot reload), and optionally runs its own "dev server" utility (see port
configuration setting). Call it in development webpack build configuration, and, conversely, don't call it in production webpack build configuration.
For each asset type managed by webpack-isomorphic-tools
there should be a corresponding loader in your Webpack configuration. For this reason webpack-isomorphic-tools/plugin
provides a .regularExpression(assetType)
method. The assetType
parameter is taken from your webpack-isomorphic-tools
configuration:
import WebpackIsomorphicToolsPlugin from 'webpack-isomorphic-tools/plugin'
export default
{
assets:
{
images:
{
extensions: ['png', 'jpg', 'gif', 'ico', 'svg']
}
}
}
That's it for the client side. Next, the server side. You create your server side instance of webpack-isomorphic-tools
in the very main server javascript file (and your web application code will reside in some server.js
file which is require()
d in the bottom)
var WebpackIsomorphicTools = require('webpack-isomorphic-tools')
// this must be equal to your Webpack configuration "context" parameter
var projectBasePath = require('path').resolve(__dirname, '..')
// this global variable will be used later in express middleware
global.webpackIsomorphicTools = new WebpackIsomorphicTools(require('./webpack-isomorphic-tools-configuration'))
// initializes a server-side instance of webpack-isomorphic-tools
// (the first parameter is the base path for your project
// and is equal to the "context" parameter of you Webpack configuration)
// (if you prefer Promises over callbacks
// you can omit the callback parameter
// and then it will return a Promise instead)
.server(projectBasePath, function()
{
// webpack-isomorphic-tools is all set now.
// here goes all your web application code:
// (it must reside in a separate *.js file
// in order for the whole thing to work)
require('./server')
})
Then you, for example, create an express middleware to render your pages on the server
import React from 'react'
// html page markup
import Html from './html'
// will be used in express_application.use(...)
export function pageRenderingMiddleware(request, response)
{
// clear require() cache if in development mode
// (makes asset hot reloading work)
if (process.env.NODE_ENV !== 'production')
{
webpackIsomorphicTools.refresh()
}
// for react-router example of determining current page by URL take a look at this:
// https://github.com/catamphetamine/webapp/blob/master/code/server/webpage%20rendering.js
const pageComponent = [determine your page component here using request.path]
// for a Redux Flux store implementation you can see the same example:
// https://github.com/catamphetamine/webapp/blob/master/code/server/webpage%20rendering.js
const fluxStore = [initialize and populate your flux store depending on the page being shown]
// render the page to string and send it to the browser as text/html
response.send('<!doctype html>\n' +
React.renderToString(<Html assets={webpackIsomorphicTools.assets()} component={pageComponent} store={fluxStore}/>))
}
And finally you use the assets
inside the Html
component's render()
method
import React, {Component, PropTypes} from 'react'
import serialize from 'serialize-javascript'
export default class Html extends Component
{
static propTypes =
{
assets : PropTypes.object,
component : PropTypes.object,
store : PropTypes.object
}
// a sidenote for "advanced" users:
// (you may skip this)
//
// this file is usually not included in your Webpack build
// because this React component is only needed for server side React rendering.
//
// so, if this React component is not `require()`d from anywhere in your client code,
// then Webpack won't ever get here
// which means Webpack won't detect and parse any of the `require()` calls here,
// which in turn means that if you `require()` any unique assets here
// you should also `require()` those assets somewhere in your client code,
// otherwise those assets won't be present in your Webpack bundle and won't be found.
//
render()
{
const { assets, component, store } = this.props
// "import" will work here too
// but if you want hot reloading to work while developing your project
// then you need to use require()
// because import will only be executed a single time
// (when the application launches)
// you can refer to the "Require() vs import" section for more explanation
const picture = require('../assets/images/cat.jpg')
// favicon
const icon = require('../assets/images/icon/32x32.png')
const html =
(
<html lang="en-us">
<head>
<meta charSet="utf-8"/>
<title>xHamster</title>
{/* favicon */}
<link rel="shortcut icon" href={icon} />
{/* styles (will be present only in production with webpack extract text plugin) */}
{Object.keys(assets.styles).map((style, i) =>
<link href={assets.styles[style]} key={i} media="screen, projection"
rel="stylesheet" type="text/css"/>)}
{/* resolves the initial style flash (flicker) on page load in development mode */}
{ Object.keys(assets.styles).length === 0 ? <style dangerouslySetInnerHTML={{__html: require('../assets/styles/main_style.css')}}/> : null }
</head>
<body>
{/* image requiring demonstration */}
<img src={picture}/>
{/* rendered React page */}
<div id="content" dangerouslySetInnerHTML={{__html: React.renderToString(component)}}/>
{/* Flux store data will be reloaded into the store on the client */}
<script dangerouslySetInnerHTML={{__html: `window._flux_store_data=${serialize(store.getState())};`}} />
{/* javascripts */}
{/* (usually one for each "entry" in webpack configuration) */}
{/* (for more informations on "entries" see https://github.com/petehunt/webpack-howto/) */}
{Object.keys(assets.javascript).map((script, i) =>
<script src={assets.javascript[script]} key={i}/>
)}
</body>
</html>
)
return html
}
}
assets
in the code above are simply the contents of webpack-assets.json
which is created by webpack-isomorphic-tools
in your project base folder. webpack-assets.json
(in the simplest case) keeps track of the real paths to your assets, e.g.
{
"javascript":
{
"main": "/assets/main-d8c29e9b2a4623f696e8.js"
},
"styles":
{
"main": "/assets/main-d8c29e9b2a4623f696e8.css"
},
"assets":
{
"./assets/images/cat.jpg": "http://localhost:3001/assets/9059f094ddb49c2b0fa6a254a6ebf2ad.jpg",
"./assets/images/icon/32x32.png": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAQAAADZc7J/AAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAAAAmJLR0QA/4ePzL8AAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQffBhcWAg6gFw6bAAAB60lEQVRIx+3UTUjUQRzG8c+u/n2BDe3lIJtQSuYhsPTQG+TFYLulguStoA5dPHYogoKigoi8dIsOCd0iiC4JFYFQBAVZEUgklWVQqam4vu1uF111d1310qWe0/yemfnyzPyG4b8KllQl6jWqNuX3nFNun/0qjJpYGRB1TkyRWu0C76Q0uKhOkT1aDfqSP0uxTpetR1i9e2Iq3HVUCQKt7tuWP0GDmDOGkfJd3GEbhFwzg6T3alR5lg0Ip0fVPhhKV2+UqfNcMu28sjlXggVAXEQoXZVKmlC2aGXETH5Ary3q026zPg8dtGnOKXPIi/x3MCJwUtyUqBN2uarXTi1+Cql1yqibuTKElsCaHBFBn1v6sU67RoGkHl3GciVYDNiuWVSphDEJYaSkRBSbNqLHI7PZgML0qNIFrz3OwqZAuQ6BB8KqRL01nA3YbdCVRW3L1KxGTx1zQMI3p01nAkqN5NnOkBrXJZw1qlOlj5mAlTQuqluXcRGTSrOPsJJeajOQzphaOyDucy47vGrAMvqLgCLlS97HmgH17mgRzFWhbEAq43/M1EYF2p1XoVAgMW8vdKFfmx0+LbO9WJNut3W44Ze4r/MTC6cKHBczutDhJSrxwyWDAntt9cRANoCwqLKcgJApAyZXfV//mP4AWg969geZ6qgAAAAldEVYdGRhdGU6Y3JlYXRlADIwMTUtMDYtMjNUMjI6MDI6MTQrMDI6MDBG88r0AAAAJXRFWHRkYXRlOm1vZGlmeQAyMDE1LTA2LTIzVDIyOjAyOjE0KzAyOjAwN65ySAAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFkeXHJZTwAAAAASUVORK5CYII="
}
}
And that's it, now you can require()
your assets "isomorphically" (both on client and server).
webpack-isomorphic-tools
are featured in react-redux-universal-hot-example. There it is used to require()
images and CSS styles (in the form of CSS modules
).
Also you may look at this sample project. There it is used to require()
images and CSS styles (without using CSS modules
feature).
Some source code guidance for the aforementioned project:
- webpack-isomorphic-tools configuration
- webpack-isomorphic-tools plugin
- webpack-isomorphic-tools server-side initialization
Available configuration parameters:
{
// debug mode.
// when set to true, lets you see debugging messages in the console.
//
debug: true, // is false by default
// (optional)
// (recommended)
//
// when `port` is set, then this `port` is used
// to run an HTTP server serving Webpack assets.
// (`express` npm package must be installed in order for this to work)
//
// this way, in development mode, `webpack-assets.json` won't ever
// be written to disk and instead will always reside in memory
// and be served from memory (just as `webpack-dev-server` does).
//
// this `port` setting will take effect only in development mode.
//
// port: 8888, // is false by default
// verbosity.
//
// when set to 'no webpack stats',
// outputs no Webpack stats to the console in development mode.
// this also means no Webpack errors or warnings will be output to the console.
//
// when set to 'webpack stats for each build',
// outputs Webpack stats to the console
// in development mode on each incremental build.
// (i guess no one is gonna ever use this setting)
//
// when not set (default), outputs Webpack stats to the console
// in development mode for the first build only.
//
// verbosity: ..., // is `undefined` by default
// enables support for `require.context()` and `require.ensure()` functions.
// is turned off by default
// to skip unnecessary code instrumentation
// because not everyone uses it.
//
// patch_require: true, // is false by default
// By default it creates 'webpack-assets.json' file at
// webpackConfiguration.context (which is your project folder).
// You can change the assets file path as you wish
// (therefore changing both folder and filename).
//
// (relative to webpackConfiguration.context which is your project folder)
//
webpack_assets_file_path: 'webpack-assets.json',
// By default, when running in debug mode, it creates 'webpack-stats.json' file at
// webpack_configuration.context (which is your project folder).
// You can change the stats file path as you wish
// (therefore changing both folder and filename).
//
// (relative to webpack_configuration.context which is your project folder)
//
webpack_stats_file_path: 'webpack-stats.json',
// Makes `webpack-isomorphic-tools` aware of Webpack aliasing feature
// (if you use it)
// https://webpack.github.io/docs/resolving.html#aliasing
//
// The `alias` parameter corresponds to `resolve.alias`
// in your Webpack configuration.
//
alias: webpackConfiguration.resolve.alias, // is {} by default
// if you're using Webpack's `resolve.modulesDirectories`
// then you should also put them here.
//
// modulesDirectories: webpackConfiguration.resolve.modulesDirectories // is ['node_modules'] by default
// here you can define all your asset types
//
assets:
{
// keys of this object will appear in:
// * webpack-assets.json
// * .assets() method call result
// * .regularExpression(key) method call
//
pngImages:
{
// which file types belong to this asset type
//
extension: 'png', // or extensions: ['png', 'jpg', ...],
// [optional]
//
// here you are able to add some file paths
// for which the require() call will bypass webpack-isomorphic-tools
// (relative to the project base folder, e.g. ./sources/server/kitten.jpg.js)
// (also supports regular expressions, e.g. /^\.\/node_modules\/*/,
// and functions(path) { return true / false })
//
// exclude: [],
// [optional]
//
// here you can specify manually the paths
// for which the require() call will be processed by webpack-isomorphic-tools
// (relative to the project base folder, e.g. ./sources/server/kitten.jpg.js)
// (also supports regular expressions, e.g. /^\.\/node_modules\/*/,
// and functions(path) { return true / false }).
// in case of `include` only included paths will be processed by webpack-isomorphic-tools.
//
// include: [],
// [optional]
//
// determines which webpack stats modules
// belong to this asset type
//
// arguments:
//
// module - a webpack stats module
//
// (to understand what a "module" is
// read the "What's a "module"?" section of this readme)
//
// regularExpression - a regular expression
// composed of this asset type's extensions
// e.g. /\.scss$/, /\.(ico|gif)$/
//
// options - various options
// (development mode flag,
// debug mode flag,
// assets base url,
// project base folder,
// regular_expressions{} for each asset type (by name),
// webpack stats json object)
//
// log
//
// returns: a Boolean
//
// by default is: "return regularExpression.test(module.name)"
//
// premade utility filters:
//
// WebpackIsomorphicToolsPlugin.styleLoaderFilter
// (for use with style-loader + css-loader)
//
filter: function(module, regularExpression, options, log)
{
return regularExpression.test(module.name)
},
// [optional]
//
// transforms a webpack stats module name
// to an asset path (usually is the same thing)
//
// arguments:
//
// module - a webpack stats module
//
// (to understand what a "module" is
// read the "What's a "module"?" section of this readme)
//
// options - various options
// (development mode flag,
// debug mode flag,
// assets base url,
// project base folder,
// regular_expressions{} for each asset type (by name),
// webpack stats json object)
//
// log
//
// returns: a String
//
// by default is: "return module.name"
//
// premade utility path extractors:
//
// WebpackIsomorphicToolsPlugin.styleLoaderPathExtractor
// (for use with style-loader + css-loader)
//
path: function(module, options, log)
{
return module.name
},
// [optional]
//
// parses a webpack stats module object
// for an asset of this asset type
// to whatever you need to get
// when you require() these assets
// in your code later on.
//
// this is what you'll see as the asset value in webpack-assets.json:
// { ..., path(): compile(parser()), ... }
//
// can be a CommonJS module source code:
// module.exports = ...what you export here is
// what you get when you require() this asset...
//
// if the returned value is not a CommonJS module source code
// (it may be a string, a JSON object, whatever)
// then it will be transformed into a CommonJS module source code.
//
// in other words:
//
// // making of webpack-assets.json
// for each type of configuration.assets
// modules.filter(type.filter).for_each (module)
// assets[type.path()] = compile(type.parser(module))
//
// // requiring assets in your code
// require(path) = (path) => return assets[path]
//
// arguments:
//
// module - a webpack stats module
//
// (to understand what a "module" is
// read the "What's a "module"?" section of this readme)
//
// options - various options
// (development mode flag,
// debug mode flag,
// assets base url,
// project base folder,
// regular_expressions{} for each asset type (by name),
// webpack stats json object)
//
// log
//
// returns: whatever (could be a filename, could be a JSON object, etc)
//
// by default is: "return module.source"
//
// premade utility parsers:
//
// WebpackIsomorphicToolsPlugin.urlLoaderParser
// (for use with url-loader or file-loader)
// require() will return file URL
// (is equal to the default parser, i.e. no parser)
//
// WebpackIsomorphicToolsPlugin.cssLoaderParser
// (for use with css-loader when not using "modules" feature)
// require() will return CSS style text
//
// WebpackIsomorphicToolsPlugin.cssModulesLoaderParser
// (for use with css-loader when using "modules" feature)
// require() will return a JSON object map of style class names
// which will also have a `_style` key containing CSS style text
//
parser: function(module, options, log)
{
log.info('# module name', module.name)
log.info('# module source', module.source)
log.info('# debug mode', options.debug)
log.info('# development mode', options.development)
log.info('# webpack version', options.webpackVersion)
log.debug('debugging')
log.warning('warning')
log.error('error')
}
},
...
},
...]
}
url-loader
and file-loader
are supported with no additional configuration
{
assets:
{
images:
{
extensions: ['png', 'jpg']
},
fonts:
{
extensions: ['woff', 'ttf']
}
}
}
If you aren't using "CSS modules" feature of Webpack, and if in your production Webpack config you use ExtractTextPlugin
for CSS styles, then you can set it up like this
{
assets:
{
styles:
{
extensions: ['less', 'scss'],
// which `module`s to parse CSS from:
filter: function(module, regularExpression, options, log)
{
if (options.development)
{
// In development mode there's Webpack "style-loader",
// which outputs `module`s with `module.name == asset_path`,
// but those `module`s do not contain CSS text.
//
// The `module`s containing CSS text are
// the ones loaded with Webpack "css-loader".
// (which have kinda weird `module.name`)
//
// Therefore using a non-default `filter` function here.
//
return WebpackIsomorphicToolsPlugin.styleLoaderFilter(module, regularExpression, options, log)
}
// In production mode there will be no CSS text at all
// because all styles will be extracted by Webpack Extract Text Plugin
// into a .css file (as per Webpack configuration).
//
// Therefore in production mode `filter` function always returns non-`true`.
},
// How to correctly transform kinda weird `module.name`
// of the `module` created by Webpack "css-loader"
// into the correct asset path:
path: WebpackIsomorphicToolsPlugin.styleLoaderPathExtractor,
// How to extract these Webpack `module`s' javascript `source` code.
// basically takes `module.source` and modifies `module.exports` a little.
parser: WebpackIsomorphicToolsPlugin.cssLoaderParser
}
}
}
If you are using "CSS modules" feature of Webpack, and if in your production Webpack config you use ExtractTextPlugin
for CSS styles, then you can set it up like this
{
assets:
{
styleModules:
{
extensions: ['less', 'scss'],
// which `module`s to parse CSS style class name maps from:
filter: function(module, regex, options, log)
{
if (options.development)
{
// In development mode there's Webpack "style-loader",
// which outputs `module`s with `module.name == asset_path`,
// but those `module`s do not contain CSS text.
//
// The `module`s containing CSS text are
// the ones loaded with Webpack "css-loader".
// (which have kinda weird `module.name`)
//
// Therefore using a non-default `filter` function here.
//
return WebpackIsomorphicToolsPlugin.styleLoaderFilter(module, regex, options, log)
}
// In production mode there's no Webpack "style-loader",
// so `module.name`s of the `module`s created by Webpack "css-loader"
// (those which contain CSS text)
// will be simply equal to the correct asset path
return regex.test(module.name)
},
// How to correctly transform `module.name`s
// into correct asset paths
path: function(module, options, log)
{
if (options.development)
{
// In development mode there's Webpack "style-loader",
// so `module.name`s of the `module`s created by Webpack "css-loader"
// (those picked by the `filter` function above)
// will be kinda weird, and this path extractor extracts
// the correct asset paths from these kinda weird `module.name`s
return WebpackIsomorphicToolsPlugin.styleLoaderPathExtractor(module, options, log);
}
// in production mode there's no Webpack "style-loader",
// so `module.name`s will be equal to correct asset paths
return module.name
},
// How to extract these Webpack `module`s' javascript `source` code.
// Basically takes `module.source` and modifies its `module.exports` a little.
parser: function(module, options, log)
{
if (options.development)
{
// In development mode it adds an extra `_style` entry
// to the CSS style class name map, containing the CSS text
return WebpackIsomorphicToolsPlugin.cssModulesLoaderParser(module, options, log);
}
// In production mode there's Webpack Extract Text Plugin
// which extracts all CSS text away, so there's
// only CSS style class name map left.
return module.source
}
}
}
}
{
assets: {
svg: {
extension: 'svg',
runtime: true
}
}
}
{
module: {
rules: [{
test: /\.svg$/,
use: [{
loader: 'babel-loader'
}, {
loader: 'svg-react-loader'
}]
}]
}
}
This file is needed for webpack-isomorphic-tools
operation on server. It is created by a custom Webpack plugin and is then read from the filesystem by webpack-isomorphic-tools
server instance. When you require(pathToAnAsset)
an asset on server then what you get is simply what's there in this file corresponding to this pathToAnAsset
key (under the assets
section).
Pseudocode:
// requiring assets in your code
require(path) = (path) => return assets[path]
Therefore, if you get such a message in the console:
[webpack-isomorphic-tools] [error] asset not found: ./~/react-toolbox/lib/font_icon/style.scss
Then it means that the asset you requested (require()
d) is absent from your webpack-assets.json
which in turn means that you haven't placed this asset to your webpack-assets.json
in the first place. How to place an asset into webpack-assets.json
?
Pseudocode:
// making of webpack-assets.json inside the Webpack plugin
for each type of configuration.assets
modules.filter(type.filter).for_each (module)
assets[type.path()] = compile(type.parser(module))
Therefore, if you get the "asset not found" error, first check your webpack-assets.json
and second check your webpack-isomorphic-tools
configuration section for this asset type: are your filter
, path
and parser
functions correct?
Webpack stats are a description of all the modules in a Webpack build. When running in debug mode Webpack stats are output to a file named webpack-stats.json
in the same folder as your webpack-assets.json
file. One may be interested in the contents of this file when writing custom filter
, path
or parser
functions. This file is not needed for operation, it's just some debugging information.
This is an advanced topic on Webpack internals
A "module" is a Webpack entity. One of the main features of Webpack is code splitting. When Webpack builds your code it splits it into "chunks" - large portions of code which can be downloaded separately later on (if needed) therefore reducing the initial page load time for your website visitor. These big "chunks" aren't monolithic and in their turn are composed of "modules" which are: standard CommonJS javascript modules you require()
every day, pictures, stylesheets, etc. Every time you require()
something (it could be anything: an npm module, a javascript file, or a css style, or an image) a module
entry is created by Webpack. And the file where this require()
call originated is called a reason
for this require()
d module
. Each module
entry has a name
and a source
code, along with a list of chunks
it's in and a bunch of other miscellaneous irrelevant properties.
For example, here's a piece of an example webpack-stats.json
file (which is generated along with webpack-assets.json
in debug mode). Here you can see a random module
entry created by Webpack.
{
...
"modules": [
{
"id": 0,
...
},
{
"id": 1,
"name": "./~/fbjs/lib/invariant.js",
"source": "module.exports = global[\"undefined\"] = require(\"-!G:\\\\work\\\\isomorphic-demo\\\\node_modules\\\\fbjs\\\\lib\\\\invariant.js\");",
// the rest of the fields are irrelevant
"chunks": [
0
],
"identifier": "G:\\work\\isomorphic-demo\\node_modules\\expose-loader\\index.js?undefined!G:\\work\\isomorphic-demo\\node_modules\\fbjs\\lib\\invariant.js",
"index": 27,
"index2": 7,
"size": 117,
"cacheable": true,
"built": true,
"optional": false,
"prefetched": false,
"assets": [],
"issuer": "G:\\work\\isomorphic-demo\\node_modules\\react\\lib\\ReactInstanceHandles.js",
"failed": false,
"errors": 0,
"warnings": 0,
"reasons": [
{
"moduleId": 418,
"moduleIdentifier": "G:\\work\\isomorphic-demo\\node_modules\\react\\lib\\ReactInstanceHandles.js",
"module": "./~/react/lib/ReactInstanceHandles.js",
"moduleName": "./~/react/lib/ReactInstanceHandles.js",
"type": "cjs require",
"userRequest": "fbjs/lib/invariant",
"loc": "17:16-45"
},
...
{
"moduleId": 483,
"moduleIdentifier": "G:\\work\\isomorphic-demo\\node_modules\\react\\lib\\traverseAllChildren.js",
"module": "./~/react/lib/traverseAllChildren.js",
"moduleName": "./~/react/lib/traverseAllChildren.js",
"type": "cjs require",
"userRequest": "fbjs/lib/invariant",
"loc": "19:16-45"
}
]
},
...
]
}
Judging by its reasons
and their userRequest
s one can deduce that this module
is require()
d by many other module
s in this project and the code triggering this module
entry creation could look something like this
var invariant = require('fbjs/lib/invariant')
Every time you require()
anything in your code, Webpack detects it during build process and the require()
d module
is "loaded" (decorated, transformed, replaced, etc) by a corresponding module "loader" (or loaders) specified in Webpack configuration file (webpack.conf.js
) under the "module.loaders" path. For example, say, all JPG images in a project are configured to be loaded with a "url-loader":
// Webpack configuration
module.exports =
{
...
module:
{
loaders:
[
...
{
test : /\.jpg$/,
loader : 'url-loader'
}
]
},
...
}
This works on client: require()
calls will return URLs for JPG images. The next step is to make require()
calls to these JPG images behave the same way when this code is run on the server, with the help of webpack-isomorphic-tools
. So, the fields of interest of the module
object would be name
and source
: first you find the modules of interest by their name
s (in this case, the module name
s would end in ".jpg") and then you parse the source
s of those modules to extract the information you need (in this case that would be the real path to an image).
The module
object for an image would look like this
{
...
"name": "./assets/images/husky.jpg",
"source": "module.exports = __webpack_public_path__ + \"9059f094ddb49c2b0fa6a254a6ebf2ad.jpg\""
}
Therefore, in this simple case, in webpack-isomorphic-tools
configuration file we create an "images" asset type with extension "jpg" and these parameters:
- the
filter
function would bemodule => module.name.endsWith('.jpg')
(and it's the defaultfilter
if nofilter
is specified) - the
path
parser function would bemodule => module.name
(and it's the defaultpath
parser if nopath
parser is specified) - the
parser
function would bemodule => module.source
(and it's the defaultparser
if noparser
is specified)
When the javascript source
code returned by this parser
function gets compiled by webpack-isomorphic-tools
it will yield a valid CommonJS javascript module which will return the URL for this image, resulting in the following piece of webpack-assets.json
:
{
...
assets:
{
"./assets/images/husky.jpg": "/assets/9059f094ddb49c2b0fa6a254a6ebf2ad.jpg",
...
}
}
And so when you later require("./assets/images/husky.jpg")
in your server code it will return "/assets/9059f094ddb49c2b0fa6a254a6ebf2ad.jpg"
and that's it.
Note : All exported functions and public methods have camelCase aliases
(both Webpack plugin and server tools)
Takes an object with options (see Configuration section above)
(server tools instance only)
process.env.NODE_ENV
variable is examined to determine if it's production mode or development mode. Any value for process.env.NODE_ENV
other than production
will indicate development mode.
For example, in development mode, assets aren't cached, and therefore support hot reloading (if anyone would ever need that). Also development
variable is passed to asset type's filter
, path
and parser
functions.
The prevously available .development()
method for the server-side instance is now deprecated and has no effect.
(Webpack plugin instance only)
Is it development mode or is it production mode? By default it's production mode. But if you're instantiating webpack-isomorphic-tools/plugin
for use in Webpack development configuration, then you should call this method to enable asset hot reloading (and disable asset caching), and optinally to run its own "dev server" utility (see port
configuration setting). It should be called right after the constructor.
(aka .regexp(pathToAnAsset)
)
(Webpack plugin instance)
Returns the regular expression for this asset type (based on this asset type's extension
(or extensions
))
(Webpack plugin)
A parser (see Configuration section above) for Webpack url-loader, also works for Webpack file-loader. Use it for your images, fonts, etc.
(server tools instance)
Initializes a server-side instance of webpack-isomorphic-tools
with the base path for your project and makes all the server-side require()
calls work. The projectPath
parameter must be identical to the context
parameter of your Webpack configuration and is needed to locate webpack-assets.json
(contains the assets info) which is output by Webpack process.
When you're running your project in development mode for the very first time the webpack-assets.json
file doesn't exist yet because in development mode webpack-dev-server
and your application server are run concurrently and by the time the application server starts the webpack-assets.json
file hasn't yet been generated by Webpack and require()
calls for your assets would return undefined
.
To fix this you can put your application server code into a callback
and pass it as a second parameter and it will be called as soon as webpack-assets.json
file is detected. If not given a callback
this method will return a Promise
which is fulfilled as soon as webpack-assets.json
file is detected (in case you prefer Promise
s over callback
s). When choosing a Promise
way you won't be able to get the webpack-isomorphic-tools
instance variable reference out of the .server()
method call result, so your code can be a bit more verbose in this case.
(server tools instance)
Refreshes your assets info (re-reads webpack-assets.json
from disk) and also flushes cache for all the previously require()
d assets
(server tools instance)
Returns the contents of webpack-assets.json
which is created by webpack-isomorphic-tools
in your project base folder
If encountered when run on server, this error means that the require()
d path doesn't exist in the filesystem (all the require()
d assets must exist in the filesystem when run on server). If encountered during Webpack build, this error means that the require()
d path is absent from webpack-stats.json
.
As an illustration, consider an example where a developer transpiles all his ES6 code using Babel into a single compiled file ./build/server-bundle-es5.js
. Because all the assets still remain in the ./src
directory, Cannot find module
error will be thrown when trying to run the compiled bundle. As a workaround use babel-register
instead. Or copy all assets to the ./build
folder (keeping the file tree structure) and point Webpack context
to the ./src
folder.
This probably means that in some asset module source there's a require()
call to some file extension that isn't specified in
You should enable patch_require: true
flag in your webpack-isomorphic-tools
configuration file. The reason is that the support for require.context()
and require.ensure()
is hacky at the moment. It works and does its thing but the solution is not elegant enough if you know what I mean.
If you're getting this message infinitely then it means that webpack-assets.json
is never generated by Webpack.
It can happen, for example, in any of these cases
- you forgot to add
webpack-isomorphic-tools
plugin to your Webpack configuration - you aren't running your Webpack build either in parallel with your app or prior to running you app
- you're using
webpack-dev-middleware
inside your main server code which you shouldn't - your Webpack configuration's
context
path doesn't point to the project base directory
If none of those is your case, enable debug: true
flag in webpack-isomorphic-tools
configuration to get debugging info.
Instead of implementing System.import
in this library I think that it would be more rational to use existing tools for transforming System.import()
calls into require()
calls. See this stackoverflow answer for a list of such tools.
Make sure you add this to your .gitignore
so that you don't commit these unnecessary files to your repo
# webpack-isomorphic-tools
/webpack-stats.json
/webpack-assets.json
In the image requiring examples above we could have wrote it like this:
import picture from './cat.jpg'
That would surely work. Much simpler and more modern. But, the disadvantage of the new ES6 module import
ing is that by design it's static as opposed to dynamic nature of require()
. Such a design decision was done on purpose and it's surely the right one:
- it's static so it can be optimized by the compiler and you don't need to know which module depends on which and manually reorder them in the right order because the compiler does it for you
- it's smart enough to resolve cyclic dependencies
- it can load modules both synchronously and asynchronously if it wants to and you'll never know because it can do it all by itself behind the scenes without your supervision
- the
export
s are static which means that your IDE can know exactly what each module is gonna export without compiling the code (and therefore it can autocomplete names, detect syntax errors, check types, etc); the compiler too has some benefits such as improved lookup speed and syntax and type checking - it's simple, it's transparent, it's sane
If you wrote your code with just import
s it would work fine. But imagine you're developing your website, so you're changing files constantly, and you would like it all refresh automagically when you reload your webpage (in development mode). webpack-isomorphic-tools
gives you that. Remember this code in the express middleware example above?
if (process.env.NODE_ENV !== 'production')
{
webpackIsomorphicTools.refresh()
}
It does exactly as it says: it refreshes everything on page reload when you're in development mode. And to leverage this feature you need to use dynamic module loading as opposed to static one through import
s. This can be done by require()
ing your assets, and not at the top of the file where all require()
s usually go but, say, inside the render()
method for React components.
I also read on the internets that ES6 supports dynamic module loading too and it looks something like this:
System.import('module')
.then((module) =>
{
// Use `module`
})
.catch(error =>
{
...
})
I'm currently unfamiliar with ES6 dynamic module loading system because I didn't research this question. Anyway it's still a draft specification so I guess good old require()
is just fine to the time being.
Also it's good to know that the way all this require('./asset.whatever_extension')
magic is based on Node.js require hooks and it works with import
s only when your ES6 code is transpiled by Babel which simply replaces all the import
s with require()
s. For now, everyone out there uses Babel, both on client and server. But when the time comes for ES6 to be widely natively adopted, and when a good enough ES6 module loading specification is released, then I (or someone else) will port this "require hook" to ES6 to work with import
s.
Initially based on the code from react-redux-universal-hot-example by Erik Rasmussen
Also the same codebase (as in the project mentioned above) can be found in isomorphic500 by Giampaolo Bellavite
Also uses require()
hooking techniques from node-hook by Gleb Bahmutov
After cloning this repo, ensure dependencies are installed by running:
npm install
This module is written in ES6 and uses Babel for ES5 transpilation. Widely consumable JavaScript can be produced by running:
npm run build
Once npm run build
has run, you may import
or require()
directly from
node.
After developing, the full test suite can be evaluated by running:
npm test
When you're ready to test your new functionality on a real project, you can run
npm pack
It will build
, test
and then create a .tgz
archive which you can then install in your project folder
npm install [module name with version].tar.gz
- Implement
require.context(folder, include_subdirectories, regular_expression)
andrequire.ensure
Webpack helper functions properly - Proper testing for
log
(output to a variable rather thanconsole
) - Proper testing for
notify_stats
(output to alog
variable) - Proper testing for parsers (using
eval()
CommonJS module compilation) - Proper testing for
require('./node_modules/whatever.jpg')
test case