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Zettai zetsumei toshi 3 fire and smoke #16207
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I guess we can close then? |
Just some notes for later on the software renderer issue: I simplified the vertex down to this (depth clamp must be enabled):
And with this projection matrix:
The PSP doesn't draw anything. Higher values of the the wz factor (-28.0, so -27 and so forth) are similarly not drawn. However, -29.0 and -30.0 are drawn (and it's an inverted polygon.) It's happenstance (maybe) that wz and ww match, because -28.5 for wz doesn't draw and -28.6 does draw. Additionally, as far as I can tell:
Haven't really worked out what the rule is that should cull this drawing. I did also create a reduced frame dump to make it easier to verify: This should render nothing, but:
-[Unknown] |
Game or games this happens in
ULJS00191 - 絶体絶命都市3 ─壊れゆく街と彼女の歌─
What area of the game
Zettai zetsumei toshi 3 fire and smoke
Vulkan
Opengl
save data before running from falling car.
SAVEDATA.zip
What happens
save data before running from falling car.
SAVEDATA.zip
What should happen
ver 1.13.2 playstore
GE frame capture
No response
Platform
Android
Mobile phone model or graphics card
Samsung m20
PPSSPP version affected
ppsspp-v1.13.2-1509-ge179e466e-android
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist
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