softgpu: Cull verts outside post-viewport Z #16480
Merged
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Shouldn't have removed this before, points are still culled when depth clamp is off and throughmode is off.
Fixes Crazy Taxi 2 graphics glitches, see #16131. Had removed this in #14820 (0b73c1c) overzealously. Also checked accuracy better, it's definitely at >= 65536.0.
Ran through a bunch of previously fixed frame dumps to make sure I didn't miss anything... hopefully.
Also, not dealt with here... some of my tests related to this are suggesting that through-mode depth is not clamped at the vertex level to 0/FFFF, but rather that it interpolates and clamps at the fragment level. So maybe clamping it within the vertex reader is wrong, after all...
-[Unknown]