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More tex replacement work #17095

Merged
merged 4 commits into from
Mar 12, 2023
Merged

More tex replacement work #17095

merged 4 commits into from
Mar 12, 2023

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hrydgard
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@hrydgard hrydgard commented Mar 11, 2023

Address feedback from previous PR #17089 (thanks Unknown).

Additionally, implement BC compressed texture support in D3D11. Though, need to do some trickery to turn off R/B swap in the shader for those..

Also implement it for OpenGL, though without any of the required feature checks. Works on PC though.

In D3D9 later, we can get BC1/2/3 support, and in ES 2.0 we'll be able to get at least ETC2. Those are enough to support basis but not UASTC. I suppose we could go full software decode to RGBA as a fallback.

Fixes part of #17092 .

@hrydgard hrydgard added this to the v1.15.0 milestone Mar 11, 2023
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