x86jit: Perform vector transfers instead of flushing to memory #18234
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This attempts to optimally retain values in registers even when going from and to Vec4. For example, a
lv.q; vdot.t; sv.q
previously caused the Vec4 to spill and each component to be loaded back, then to spill again and load as a vec4 for the store.With this change, the values are kept in registers are reassembled if possible. This results in a 1-2% FPS improvement in LittleBigPlanet, for example. Could use more testing in other games, though. Remains to be seen if it'll manage to make any difference on arm64, but not done yet...
At this point LBP is around ~13% faster FPS than the old jit.
-[Unknown]