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CHD files don't work when using the FileProvider API from a frontend application #18919
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And btw, I did not test the latest Git build, it seems like the buildbot system is not responding so I couldn't get hold of the latest build. There is also this issue but it's not clear to me whether this is the same problem? |
Here's the log of what happens the game is launched
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#18924 probably fixes this. Please re-open if not. |
I can confirm it works now, thanks! |
@hrydgard Thanks for fixing it so quickly! |
No problem, thanks for testing, glad it worked! |
Game or games this happens in
All games
What area of the game / PPSSPP
When launching games from the ES-DE Frontend using the FileProvider API everything works fine, except when launching CHD files. If I use SAF URIs instead then everything works fine on my devices, but some people have reported weird/random issues with this mechanism on some devices so it would be really nice to be able to switch to the FileProvider API as the default.
What happens when attempting to launch CHD files using the FileProvider API is that the message "Could not load game. Unknown file type:" is displayed inside PPSSPP, followed by the file/content URI.
Do you perhaps have some specific logic in place to handle CHD files differently than other file formats, which could explain the behavior? PPSSPP is the only emulator I have come across that behaves like this so I don't think there is anything on my side that is causing the issue.
Many thanks in advance!
What should happen
CHD files should launch correctly when using the FileProvider API in the same way as they do when using SAF URIs.
Logs
No response
Platform
Android
Mobile device model or graphics card (GPU)
All devices
PPSSPP version affected
v1.17.1 (regular and Gold)
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist
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