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The game is using color test != 0xFFFFFF to mask the background of its sprites, which is very unusual!
No obvious reason it shouldn't work, likely a precision issue where it's just a little bit off in color somehow and doesn't exactly match for some reason.
Can't reproduce on PC, but can on Pocophone F1 (Adreno 630). On Vulkan it's fine though.
…ragment shaders
Seems in lowp precision (as seen on some Android devices) this got
rounded up to 256 when multiplied by 1.0, causing the u8 to overflow, giving
us the wrong value instead of nicely rounding down to 255 with the floor
function.
Fixes#19235
This seems to affect Android on some devices.
framedump:
ULUS10203.zip
bad:
good:
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