Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DrawEngineCommon: Enforce the limit on vertex decoding #19491

Merged
merged 1 commit into from
Sep 25, 2024

Conversation

hrydgard
Copy link
Owner

@hrydgard hrydgard commented Sep 25, 2024

Should fix #18894 which draws using a nonsense index buffer sometimes, causing problems since we decode the whole range...

I think the performance overhead here should be very minimal.

Should help #18894 which draws using a nonsense index buffer sometimes,
causing problems since we decode the whole range...
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Sep 25, 2024
@hrydgard hrydgard added this to the v1.18.0 milestone Sep 25, 2024
@hrydgard hrydgard merged commit 027385d into master Sep 25, 2024
19 checks passed
@hrydgard hrydgard deleted the vertex-decoder-sanity-check branch September 25, 2024 22:56
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
GE emulation Backend-independent GPU issues
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Pangya Fantasy Golf - crash with sw skinning on. (Android/Windows)
1 participant