Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Audio popping/cracking in left audio channel on every item pickup in Monster Hunter Freedom and Freedom Unite #19640

Open
4 of 5 tasks
aeroallways2 opened this issue Nov 20, 2024 · 0 comments

Comments

@aeroallways2
Copy link

aeroallways2 commented Nov 20, 2024

Game or games this happens in

ULUS10084 : Monster Hunter Freedom and ULUS10391 : Monster Hunter Freedom Unite

What area of the game / PPSSPP

Anytime you gather an item in either of these games it plays a gather jingle. Every single time this sound plays in the game the audio pops/cracks very faintly on the left audio channel only. No other sound I've encountered in either of these games so far does this. It is specifically the gathering jingle whenever you pick up an item from anywhere in the game. I should point out it might be hard to hear it happening unless you're wearing headphones and is seemingly more noticeable if the volume is not at max.
image

What should happen

In older builds of ppsspp this audio pop/crack did not happen and I went looking for which build that this audio issue seemed to first appear in. It started in build v1.17.1-268-gc3485d7f6a "Remove ffmpeg use from the sceAtrac HLE module" and is still present all the way to v1.18.1-124-g489db6b92c. It's thankfully not a game breaking issue, but it is very annoying when you notice it and makes playing a bit exhausting on the ears. I also checked to see if it happened in Monster Hunter Portable 3rd which thankfully it does not happen there but that's probably because the jingle is completely different. I assume they use the exact same sound file for the jingle for freedom and freedom unite (and probably freedom 2 but I did not check) and it seems this specific audio just isn't playing correctly compared to older builds.

Logs

No response

Platform

Windows

Mobile device model or graphics card (GPU)

NVIDIA GeForce RTX 3080

PPSSPP version affected

v1.18.1-124-g489db6b92c

Last working version

v1.17.1-264-g68c192b892

Graphics backend (3D API)

Vulkan

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try without any cheats and without loading any save states.
  • Include logs or screenshots of issue.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant