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Silent Hill Origins Player and Enemy Shadow box #19942

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5 tasks done
feedthefishy opened this issue Feb 2, 2025 · 1 comment
Open
5 tasks done

Silent Hill Origins Player and Enemy Shadow box #19942

feedthefishy opened this issue Feb 2, 2025 · 1 comment

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@feedthefishy
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feedthefishy commented Feb 2, 2025

Game or games this happens in

Silent Hill Origins

What area of the game

Easily replicable occurs in essentially every room except for the odd few.

What happens

A glitchly box is rendered under the player model, player and enemy shadows still render correctly next to the box. Some enemies also have the box but it tends to be smaller. Box tends to also change based on player location (perhaps lighting related?).

Occurs under software render mode, does not occur under default settings.

Recording.2025-02-02.193216.mp4

Also tested under MacOS using OpenGL backend with a Radeon PRO 560.

Raising as this game is better played via software IMO as this allows the torch to function as it should.

Image

What should happen

The player/enemy shadow should render without the artifacted box rendering alongside it.

GE frame capture

No response

Platform

Windows

Mobile device model or graphics card (GPU)

Nvidia Geforce GTX 1080TI

PPSSPP version affected

1.18.1

Last working version

No response

Graphics backend (3D API)

Direct3D 11

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • Include logs or screenshots of issue.
@sum2012
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sum2012 commented Feb 3, 2025

lens flares in #16625
Enemy Shadow box in #16126 ?

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