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Easily replicable occurs in essentially every room except for the odd few.
What happens
A glitchly box is rendered under the player model, player and enemy shadows still render correctly next to the box. Some enemies also have the box but it tends to be smaller. Box tends to also change based on player location (perhaps lighting related?).
Occurs under software render mode, does not occur under default settings.
Recording.2025-02-02.193216.mp4
Also tested under MacOS using OpenGL backend with a Radeon PRO 560.
Raising as this game is better played via software IMO as this allows the torch to function as it should.
What should happen
The player/enemy shadow should render without the artifacted box rendering alongside it.
Game or games this happens in
Silent Hill Origins
What area of the game
Easily replicable occurs in essentially every room except for the odd few.
What happens
A glitchly box is rendered under the player model, player and enemy shadows still render correctly next to the box. Some enemies also have the box but it tends to be smaller. Box tends to also change based on player location (perhaps lighting related?).
Occurs under software render mode, does not occur under default settings.
Recording.2025-02-02.193216.mp4
Also tested under MacOS using OpenGL backend with a Radeon PRO 560.
Raising as this game is better played via software IMO as this allows the torch to function as it should.
What should happen
The player/enemy shadow should render without the artifacted box rendering alongside it.
GE frame capture
No response
Platform
Windows
Mobile device model or graphics card (GPU)
Nvidia Geforce GTX 1080TI
PPSSPP version affected
1.18.1
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist
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