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Star Wars force unleashed [Screen Overlay problem] #9572
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Does v1.3 have his problem ? |
@sum2012 |
Can you test v1.3-xxx to find out which version first have problem in |
@sum2012 I was messing with this for some time and it's like ppsspp is caching and if it chases properly the first time then every time you start the game the screen is ok but if you delete the mstick and start the game and it will show you the overlay then every next time you start you will have a problem with the screen. I think the problem occurs on the first loading screen. |
Try this: Right click on the game to get the game ID (4 letters, 5 numbers). Then open assets/compat.ini and enter the game ID under [ClearToRAM] like the others. Does that help? |
@hrydgard |
Possibly related: #3064 -[Unknown] |
Still an issue on v1.5.4-376-g3aca9e3ca |
Still have an issue on the latest ppsspp version 1.6.2 |
Does this only happen when using frameskip, fast forward, or alternate speed? Or does it happen even if you don't use those features? -[Unknown] |
Default Settings this screen overlay still happen and only happen in the 1st boot/start of the game after that I changed from buffered rendering to skip-buffer effects and restart the ppsspp it's fix the problem |
and I think 4XMSAA also help to fix this issue since I always enable that in the developers options in Android Settings 😅 |
How about now? |
I have the same problem on Android with version 1.9.3-164. |
Don't fast-forward on the loading screens and it should be OK. Use Rendering Mode = Buffered. |
I don't use fast forward and I'm already in buffered mode, still I have those red lines. |
Posted this in the closed (seemingly identical) issue by mistake. #3064 (comment) |
@Levan7 @jullebarge @2bndy5 Could you create a frame dump.? Doesn't matter if the frame dump is created on PC or Android. https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump |
@2bndy5 thanks for the dump Hardware RenderingSoftware Rendering |
I had to switch the backend to Direct3D 9. |
Only sometimes? I don't know how that setting could be related though.. |
On OpenGL 5 out of 10 tries the screen overlay will show up but on Vulkan only twice out of 10 tries the red overlay screen show up. |
This still occuring issue is annoying. |
This issue is very rare to happen using the latest git but yeah still annoying issue. |
@mojojojodojo Try my work around if your playing this game on pc see ~ #12949 (comment) |
In #15026, it was reported that somehow remote disc streaming can affect this. That makes me think that perhaps, in some way, IO timing might be at play here. Even using Fast, the timing when RAM is updated is slightly impacted by the IO speed since it's run on a thread. -[Unknown] |
Yeah putting I/O at "simulate UMD delays" seem to help. |
Changing I/O method doesn't really fix this the only solution I found is by adding this game to Force04154000Download compatibility. |
In fact, if it fixes the problem. |
Here's the proof! Force04154000Download OFF Screenrecorder-2021-10-20-09-59-05-756.mp4Screenrecorder-2021-10-20-09-59-23-431.mp4Force04154000Download ON star.wars.clone.wars.mp4star.wars.force.unleashed.mp4Here's my compat.ini file @CristobalManga |
@Gamemulatorer Your compat.ini does fix the graphics issue, but it makes the game speed unplayable. Please stop spamming this fix. I'd rather see this issue resolved in a more sustainable way. @CristobalManga I think the compat.ini file needs to be created in the PSP/SYSTEM folder on your android device's internal storage. The directory should already exist once the PPSSPP emulator is installed. However, here is the warning at the top of the compat.ini file:
TL;DR -> compat.ini is not a viable solution |
Im just suggesting a workaround lol 😂 |
I fixed mine by just switching on Auto Frame Skip in the settings. Set Frame skip to 1 and Frame skipping type to Percent of Fps (not sure if this actually did anything but all of my games still run fine). |
This issue can be fixed by adding this game to AllowLargeFBTextureOffset see ~ #15691 |
Hello... Unfortunately, the bug is still present, but this time it's not red, but transparent (Like this: #15691 (comment)), it even looks like a CRT filter, with vertical lines, hehehe. Strangely, the bug occurs in the first Starkiller mission and the third mission in Raxus Prime. The Darth Vader quest and the Jedi Temple quest do not have the bug. And I didn't play the game to the end so I can't say if the bug recurs in other stages. All the rest of the effects work like a charm! The frame rate is also very good and I haven't seen any other bugs. The game has been tested in DirectX 9 and OpenGL. Not tested in DirectX 11 as my Laptop (Windows 7 Ultimate 64-bit - i5 2.64 GHz - 4GB DDR3 RAM and Intel HD Graphics 1000) is very old and doesn't support this API. Note: I used version 1.13. Thank you for everything! |
@SilentMRG use hack setting lower resolution for effects (reduce artifacts) set to aggresive to fix the crt line graphic glitch. |
I would consider the pseudo CRT filter as a new issue. Even if it a regression, it should get its own thread/issue. |
It worked my man! Thank you very much! =D You saved my hours of fun. \o/ |
I am using the PPSSPP v1.4-56-gb1a530b Windows 64 bit build and started Forced unleashed and noticed that the game has a screen overlay in game, the menus work fine.
DebugLog.zip
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