Improve support for mipmaps and related headless fixes #9633
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This improves mipmap handling in the typical halving levels case:
CONST: Works in GLES3/desktop GL and D3D11. Approximated in D3D9.
AUTO: Works in desktop GL, D3D11, and D3D9. Could maybe be supported in GLES3 via shader.
SLOPE: Added reporting, but doesn't work properly anywhere.
Vulkan is untouched because it can't be tested in headless (no readback yet.)
Note that D3D9 calls the base mip level "max" because it's the "largest" level. It's an integer, so CONST doesn't even support blending properly.
Of course, CONST is probably most often used when mipmaps do NOT halve in size, but might as well support it for the easier cases.
-[Unknown]