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Implement negative Z clipping in geometry shader #16162

Merged
merged 3 commits into from
Oct 5, 2022

Commits on Oct 5, 2022

  1. Vulkan: Clip to neg z in the geometry shader.

    This is only used when clip distance is unsupported, such as on Mali.
    unknownbrackets committed Oct 5, 2022
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  2. Compat: Remove DisableRangeCulling.

    This hack was used because culling previously incorrectly handled Z, which
    was fixed in hrydgard#14833.
    unknownbrackets committed Oct 5, 2022
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